|146||Arm's Length||Score this immediately if your warband takes an enemy fighter out of action while they are adjacent to none of your fighters.||1||-||-||-|
|154||Skritch is the Greatest, Yes-yes||Score this immediately if your leader takes an enemy fighter out of action.||1||-||-||-|
|171||Sneaky Stab-stab||You can push this fighter one hex before they take an Attack action, though not when this fighter takes a Charge action.||-||-||?||-|
|244||Chosen Champion||Score this in an end phase if a surviving friendly fighter has three or more upgrades.||1||-||-||-|
|271||Massive Assault||Score this immediately if your fighters deal 7 or more damage in an action phase (damage in excess of a fighter's Wounds characteristic is included). (Able to be scored if you draw this card after the condition was met).||1||-||-||-|
|273||Masterstroke||Score this immediately if an enemy fighter is taken out of action by an Attack action made as a Reaction by your warband or a Reaction made by your warband that causes damage.||1||-||?||-|
|306||Victory After Victory||Score this in an end phase if you scored three or more other objective cards in this round.||2||-||-||UCR3|
|330||Healing Potion||Choose a friendly fighter and roll a defence dice. On a roll of Block or Critical success remove up to two wound tokens from them. Otherwise remove one wound token from them.||-||-||-||-|
|332||Illusory Fighter||Choose one of your fighters on the battlefield. Place them on a starting hex in your territory.||-||-||-||UCR3|
|348||Ready for Action||Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action.||-||-||?||-|
|349||Rebound||Reaction: Play this during an enemy Attack action that would succeed. Roll a defence dice. On a roll of Dodge or Critical success the attacker suffers the damage, rather than the target, and neither fighter is driven back.
|369||Trap||Reaction: Play this during a friendly fighter's Attack action that drives an enemy fighter back. The enemy fighter suffers 1 damage.||-||-||?||UCR2|
|376||Awakened Weapon||You can re-roll one attack dice each time this fighter makes an Attack action.||-||-||-||UCR2|
3 Fury 3 1
|403||Light Armour||Rolls of Critical success on a defence dice are no longer a success for this fighter. Roll an extra attack dice when this fighter make an Attack action.||-||-||-||UCR2|
3 Fury 3 1On a critical hit, this Attack action has +1 Damage.
|435||Vampiric Weapon||When this fighter takes an enemy fighter out of action, remove one wound token from this fighter.||-||-||?||-|
|L24||Shining Example||Score this in an end phase if your leader is on the battlefield and Inspired.||1||-||-||-|
|L25||Slayer||Score this immediately if your leader takes two or more enemy fighters out of action in this phase. (Able to be scored if you draw this card after the condition was met).||1||-||-||-|
|L29||Well-guarded||Score this in an end phase if your leader is adjacent to two or more friendly fighters.||1||-||-||-|
|L37||Hidden Reserves||Remove one wound token from your leader's fighter card.||-||-||-||-|
|L42||Quick Advance||Choose up to two friendly fighters (other than your leader) and push each of them up to one hex. You can only play this if your leader is on the battlefield.||-||-||?||-|
|N340||Keep Them Guessing||(Errata update) Score this in an end phase if your warband made at least four different actions from the following list in the preceding action phase: Move (other than as part of a Charge), Attack (other than as part of a Charge), Charge, Guard, another action on a fighter card (other than a reaction).
|N374||Supremacy||Score this in an end phase if you hold three or more objectives.||3||-||-||NVduplicate||3/13 (23.08%)|
|N385||What Armour?||Score this immediately if a friendly fighter's Attack action with Cleave succeeds.||1||-||-||-|
|N403||Confusion||Choose two fighters that are adjacent to each other and switch them.||-||-||-||NVduplicate||3/13 (23.08%)|
|N415||Fearful Visage||Choose a fighter. The first fighter to make an Attack action while adjacent to that fighter in the next activation has -1 Dice to a minimum of 1.||-||-||-||-|
|N436||Pit Trap||Reaction: Play this after an Attack action that drives an enemy fighter back. They suffer 1 damage.
|N504||Great Fortitude||+1 Wounds.||-||-||-||NVduplicate||7/13 (53.85%)|
|N506||Great Strength||+1 Damage to all Attack actions with a Range of 1 or 2.||-||-||-||NVduplicate||8/13 (61.54%)|
3 Smash 2 1Rolls of Dodge are not considered successes against this Attack action.
|N551||Tome of Vitality||Katophrane Tome