# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
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234 | Advancing Strike |
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Score this immediately when your warband takes an enemy fighter standing in enemy territory out of action. Restricted |
1 | - |
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- | - | |||
235 | Alone in the Darkness |
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Score this in an end phase if there are no adjacent fighters on the battlefield. Restricted |
2 | - |
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- | - | |||
252 | Defensive Strike |
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Score this immediately when your warband takes an enemy fighter standing in your territory out of action. Restricted |
1 | - |
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- | - | |||
257 | Escalation |
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Score this in an end phase if three or more upgrade cards were played in the preceding action phase. Restricted |
2 | - |
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? | - | |||
278 | Our Only Way Out |
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Score this in an end phase if you hold three or more objectives. | 2 | - |
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- | - | |||
284 | Precise Use of Force |
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Score this immediately if a friendly fighter makes a successful Attack action that deals exactly enough damage to take their target out of action. Restricted |
1 | - |
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- | - | |||
292 | Supremacy |
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Score this in an end phase if you hold three or more objectives. | 3 | - |
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- | SSduplicate | |||
305 | Victorious Duel |
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Score this immediately if your leader takes an enemy leader out of action. | 2 | - |
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- | SSduplicate | |||
329 | Great Concussion |
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Choose a hex on the battlefield, then push all fighters one hex (in whichever order you choose). This push must move them away from the chosen hex. If there is no hex you could push a fighter into, do not push them. Forsaken |
- | - |
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- | - | |||
347 | Quick Thinker |
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Reaction: Play this after an enemy fighter's Move action. Make a Move action with a friendly fighter who has not already made a Move action in this phase. Forsaken Forsaken |
- | - |
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- | - | |||
348 | Ready for Action |
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Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action. Restricted |
- | - |
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? | - | |||
368 | Time Trap |
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Choose a fighter. They can take an action. Skip your next activation (you cannot play this card after your fourth activation). Forsaken Forsaken |
- | - |
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- | - | |||
369 | Trap |
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Reaction: Play this during a friendly fighter's Attack action that drives an enemy fighter back. The enemy fighter suffers 1 damage. Restricted |
- | - |
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? | - | |||
372 | Twist the Knife |
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Reaction: Play this during a friendly fighter's Attack action that has a Range of 1 and will succeed. It has +1 Damage for that Attack action. Restricted |
- | - |
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- | - | |||
373 | A Destiny to Meet |
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If this fighter is not out of action at the end of the third action phase, gain 1 additional glory point. Restricted |
- | - |
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? | - | |||
374 | Acrobatic |
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If this fighter has a ![]() ![]() |
- | - |
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? | - | |||
376 | Awakened Weapon |
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You can re-roll one attack dice each time this fighter makes an Attack action. Restricted |
- | - |
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- | - | |||
389 | Great Fortitude |
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+1 Wounds. | - | - |
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- | SSduplicate | 13/24 (54.17%) | ||
390 | Great Speed |
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+1 Move. | - | - |
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- | SSduplicate | |||
391 | Great Strength |
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+1 Damage to all Attack actions with a Range of 1 or 2. | - | - |
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- | SSduplicate | 22/24 (91.67%) | ||
393 | Helpful Whispers |
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If this fighter has no adjacent friendly fighters, rolls of ![]() Restricted |
- | - |
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- | - | |||
410 | Shadeglass Dagger |
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(Errata update) The Grievous keyword replaces the similar ability on this card.
Restricted |
- | - |
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- | - | |||
424 | Tethered Spirit |
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(Errata update) Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a ![]() ![]() Restricted |
- | - |
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? | - | |||
L42 | Quick Advance |
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Choose up to two friendly fighters (other than your leader) and push each of them up to one hex. You can only play this if your leader is on the battlefield. | - | - |
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? | - | |||
N30 | As Nagash Commands |
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Score this in the third end phase if no enemy fighters are holding objectives. | 2 | - |
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- | - | |||
N31 | Death Sentence |
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Score this immediately if three or more friendly fighters are adjacent to the same enemy fighter. | 1 | - |
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- | - | |||
N34 | Swarming Spirits |
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Score this immediately if two or more friendly fighters moved through a hex occupied by an enemy fighter in this phase. (Able to be scored if you draw this card after the condition was met). | 1 | - |
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- | - | |||
N37 | Treacherous Foe |
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Score this immediately if your warband makes a reaction. Restricted Restricted |
1 | - |
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N39 | Drifting Advance |
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Push all friendly Chainrasps up to two hexes. This push must take them closer to the nearest enemy fighter in each case. If there is more than one nearest enemy fighter, you can choose which the Chainrasp is pushed towards. | - | - |
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? | - | |||
N40 | Endless Malice |
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Reaction: Play this after a friendly fighter's Attack action that fails. That fighter can make another Attack action that targets the same fighter. | - | - |
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- | - | |||
N42 | Howling Vortex |
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Gambit Spell (![]() Restricted Restricted |
- | - |
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- | - | |||
N43 | Maddening Cackle |
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Reaction: Play this after an enemy fighter's Attack action that fails. That fighter is no longer Inspired, and cannot be Inspired. This effect persists. | - | - |
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N47 | Sudden Appearance |
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Choose a friendly fighter and place them on any starting hex. Restricted Restricted |
- | - |
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? | - | |||
N50 | Creeping Terror |
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Reaction: After this fighter makes a Move action, roll an attack dice for the first enemy fighter they moved through in that action. On a ![]() ![]() |
- | - |
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- | - | |||
N55 | Inescapable Vengeance |
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When this fighter makes a Move or Charge action, instead of moving them normally you can place them on any starting hex. | - | Briar Queen |
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N57 | Shacklegheist Chains |
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When this fighter's Attack action takes an enemy fighter out of action, gain 1 additional glory point. | - | Varclav the Cruel |
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- | - |