69 |
Ceaseless Attacks |
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Reaction: Play this after a friendly fighter's Attack action. Make an Attack action with another friendly fighter. Forsaken Forsaken |
- |
- |
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-
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- |
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73 |
Restless Dead |
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Place one friendly fighter that is out of action, other than the Sepulchral Warden, on a starting hex in your territory. Give that fighter one Raise counter. Forsaken Forsaken |
- |
- |
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-
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- |
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77 |
The Necromancer Commands |
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Reaction: Play this after a friendly fighter's Attack action that fails. Make the Attack action again. Forsaken Forsaken |
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- |
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?
Q: The Necromancer Commands allows a fighter, having failed an Attack action, to make ‘an Attack action that must target the same enemy fighter’. How does that interact with a Scything Attack action?
A: A Scything Attack action is treated as a number of individual Attack actions performed one after the other, and each of those Attack actions is separately judged as succeeding or failing based on whether or not its target is damaged. If one of the Attack actions made as part of the Scything Attack action fails, you can play The Necromancer Commands to make that single Attack action targeting the same fighter again.
Q: The Necromancer Commands allows a fighter, having failed an Attack action, to ‘make the Attack action again’. How does that interact with a Scything Attack action, such as the Harvester’s Whirling Scythe?
A: A Scything Attack action is treated as a number of individual Attack actions performed one after the other, and each of those Attack actions is separately judged as succeeding or failing based on whether or not its target is damaged. If one of the Attack actions made as part of the Whirling Scythe Attack action fails, you can play The Necromancer Commands to make that single Attack action targeting the same fighter again.
Current as of official Deathgorge Designer's Commentary, December 2023
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83 |
Frightening Speed |
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+2 Move. Forsaken Forsaken |
- |
The Harvester, The Champion, The Prince of Dust |
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-
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- |
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243 |
Change of Tactics |
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Score this immediately if a friendly fighter on Guard makes a Charge action. Restricted |
1 |
- |
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-
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- |
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257 |
Escalation |
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Score this in an end phase if three or more upgrade cards were played in the preceding action phase. Restricted |
2 |
- |
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?
Q: Do upgrades applied due to Spoils of Battle or Ghoulish Pact count towards scoring Escalation?
A: Yes.
Current as of official Deathgorge Designer's Commentary, December 2023
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- |
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272 |
Master of War |
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Score this in an end phase if you scored an objective card, played a ploy card and played an upgrade card in this round. |
1 |
- |
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-
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- |
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291 |
Superior Tactician |
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Score this in the third end phase if you have scored six or more other objective cards. Restricted |
3 |
- |
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-
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- |
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292 |
Supremacy |
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Score this in an end phase if you hold three or more objectives. |
3 |
- |
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-
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SSduplicate |
2/30 (6.67%) |
|
331 |
Hidden Paths |
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Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action. |
- |
- |
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?
Q: Hidden Paths says that the fighter is considered to have made a Move action. Does this count towards triggering cards like Kunnin' But Brutal and March of the Dead?
A: The fighter gains a Move token but Hidden Paths is not a Move action (or, indeed, an action of any kind). This means that Kunnin' But Brutal cannot be triggered by Hidden Paths (because there was no action to make the reaction to), and you cannot score Cover Ground from Hidden Paths (because it isn't a Move action). However, as the fighter is considered to have made a Move action in that round, that fighter does count for March of the Dead when you check that in the end phase.
Current as of official Deathgorge Designer's Commentary, December 2023
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334 |
Inspiration Strikes |
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Choose a friendly fighter. They become Inspired. |
- |
- |
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?
Q: Can I play Inspiration Strikes on a fighter that is already Inspired?
A: No.
Current as of official Deathgorge Designer's Commentary, December 2023
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336 |
Last Chance |
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Reaction: Play this during an Attack action that would take a friendly fighter out of action. Roll a defence dice. If the result would not normally be a success for this fighter, ignore the damage from that Attack action on this fighter. Forsaken |
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- |
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- |
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348 |
Ready for Action |
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Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action. Restricted |
- |
- |
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?
Q: Can Ready for Action be used to perform a spell Attack action?
A: Yes.
Current as of official Deathgorge Designer's Commentary, December 2023
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360 |
Sidestep |
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Choose a friendly fighter and push them one hex. |
- |
- |
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-
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SSduplicate |
8/30 (26.67%) |
|
361 |
Spectral Wings |
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The first fighter to make a Move action in the next activation has +2 Move. |
- |
- |
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-
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SSduplicate |
|
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374 |
Acrobatic |
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If this fighter has a Dodge Defence characteristic or has a Block Defence characteristic but is on Guard, roll an extra defence dice when they are the target of an Attack action. |
- |
- |
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?
Q: If a character with a Dodge Defence characteristic has the Acrobatic upgrade, do they have to be on Guard to get the extra dice?
A: No.
Q: What happens if a fighter has both the Acrobatic and Ethereal Shield upgrades?
A: The fighter's Defence characteristic is Block. They will only get an extra dice from Acrobatic if they are on Guard.
Current as of official Deathgorge Designer's Commentary, December 2023
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378 |
Concealed Weapon |
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On a critical hit, this fighter's Attack actions with a Range of 1 have +2 Damage. |
- |
- |
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- |
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391 |
Great Strength |
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+1 Damage to all Attack actions with a Range of 1 or 2. |
- |
- |
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-
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SSduplicate |
27/30 (90%) |
|
L42 |
Quick Advance |
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Choose up to two friendly fighters (other than your leader) and push each of them up to one hex. You can only play this if your leader is on the battlefield. |
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- |
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?
Q: When I play Quick Advance, do I have to be able to choose two friendly fighters other than my leader, and do I have to push them if I play the card?
A: You do not have to be able to choose two friendly fighters other than your leader to play the card – you can play this card even if the only friendly fighter on the battlefield is your leader. When you play the card, you can choose to push the chosen fighters 0 hexes.
Current as of official Deathgorge Designer's Commentary, December 2023
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N302 |
Calculated Risk |
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Score this immediately if a friendly fighter makes a Move action through a lethal hex that damages them but doesn't take them out of action. |
1 |
- |
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?
Q: To score Calculated Risk, does my fighter only have to move into a lethal hex and survive, or do they have to move into a lethal hex, out of that lethal hex, and survive?
A: The latter.
Q: Can I score Calculated Risk if the fighter's Move action takes them through a lethal hex (which they survive) and then back into that lethal hex so that it takes them out of action?
A: No.
Q: Can I score Calculated Risk if the fighter's Move action takes them through a lethal hex (which they survive) and then into a second lethal hex that takes them out of action?
A: Yes.
Current as of official Deathgorge Designer's Commentary, December 2023
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N319 |
Fired Up |
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Score this in an end phase if at least one surviving friendly fighter is Inspired. |
1 |
- |
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- |
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N322 |
Get Thee Hence |
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Score this immediately if a friendly fighter's Attack action drives an enemy fighter back two or more hexes. |
1 |
- |
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?
Q: Can I score the Get Thee Hence objective card with the Stumble ploy card (after an Attack action)?
A: Yes.
Q: If my fighter's Attack action drives an enemy fighter back 2 or more hexes, but in the second or subsequent of these hexes the enemy fighter is taken out of action by a lethal hex, can I still score Get Thee Hence?
A: Yes.
Current as of official Deathgorge Designer's Commentary, December 2023
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N326 |
Great Gains |
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Score this in an end phase if you gained at least 5 glory points in this round. |
2 |
- |
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-
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NVduplicate |
17/30 (56.67%) |
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N340 |
Keep Them Guessing |
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(Errata update) Score this in an end phase if your warband made at least four different actions from the following list in the preceding action phase: Move (other than as part of a Charge), Attack (other than as part of a Charge), Charge, Guard, another action on a fighter card (other than a reaction). Forsaken |
2 |
- |
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- |
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N347 |
Martyred |
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Score this immediately if the first fighter taken out of action in this round is a friendly fighter. |
1 |
- |
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?
Q: If I draw Martyred or Strong Start during a round, after the condition to score them has been met, can I score them?
A: No. You must have these cards in your hand at the time the condition is met to score them.
Q: If both an enemy fighter and a friendly fighter are taken out of action at the same time, and those are the first fighters taken out of action in a round, can either player score Martyred and/or Strong Start?
A: No. There is no single first fighter taken out of action in that example.
Current as of official Deathgorge Designer's Commentary, December 2023
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N385 |
What Armour? |
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Score this immediately if a friendly fighter's Attack action with Cleave succeeds. |
1 |
- |
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N499 |
Faneway Crystal |
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When this fighter makes a Move action, they do not move normally. Instead, place them on any objective token, then discard this card. It is still considered to be a Move action. |
- |
- |
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?
Q: Can a fighter with this upgrade make a normal Move action?
A: No.
Q: When a fighter with this upgrade makes a Charge action how does it work?
A: The fighter does not move normally. Instead, you place them on any objective token. Note that you must still follow the other rules for making a Charge action, so there must be an enemy fighter within range and line of sight of one or more of the moving fighter's Attack actions at the end of its move.
Q: Can a fighter with a Move characteristic of 0 still use Faneway Crystal to Move to an objective token?
A: Yes (with the exception of fighters that cannot make Move actions, like the Stalagsquig).
Current as of official Deathgorge Designer's Commentary, December 2023
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N500 |
Fated Blade |
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1 Smash 2 - Roll five attack dice each time this Attack action succeeds. Its Damage characteristic is equal to the number of Smash and Critical success rolled. |
- |
- |
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?
Q: If I play the Rebound ploy card before the Fated Blade's upgrade card's Damage characteristic is rolled for, what is the Damage characteristic of the Fated Blade?
A: As Rebound causes the attack to fail, it cannot be rolled for, and therefore the Fated Blade upgrade card at that point has a Damage characteristic of 0.
Q: Can the Damage characteristic of Fated Blade be modified?
A: Yes.
Current as of official Deathgorge Designer's Commentary, December 2023
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N503 |
Gloryseeker |
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+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more. |
- |
- |
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-
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NVduplicate |
25/30 (83.33%) |
|
N527 |
Potion of Constitution |
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Reaction: During an Attack action or gambit that will damage this fighter, discard this card. Reduce the damage suffered by 1, to a minimum of 1. |
- |
- |
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- |
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N529 |
Potion of Rage |
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Reaction: During this fighter's Attack action, before any dice are rolled, discard this card. The Attack action has +2 Dice until the action is resolved. |
- |
- |
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?
Q: If I use my Potion of Rage during a Scything Attack action, does the +2 Dice apply to each of the Attack actions made during that superaction, or just one of those Attack actions?
A: Just one - the one in which you take the reaction.
Current as of official Deathgorge Designer's Commentary, December 2023
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N550 |
Tome of Offerings |
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Katophrane Tome If this fighter takes an enemy fighter out of action, gain 1 additional glory point. |
- |
- |
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