# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
N34 | Swarming Spirits | Score this immediately if two or more friendly fighters moved through a hex occupied by an enemy fighter in this phase. (Able to be scored if you draw this card after the condition was met). Forsaken Forsaken |
1 | - | - | - | ||||||
N35 | Take the City | Score this in an end phase if you hold all objectives on one or more game boards. Forsaken Forsaken |
1 | - | ? | - | ||||||
N37 | Treacherous Foe | Score this immediately if your warband makes a reaction. Forsaken Forsaken Restricted |
1 | - | - | - | ||||||
N42 | Howling Vortex | Gambit Spell (Focus): If this spell is cast, push all enemy fighters up to one hex. Forsaken Forsaken Restricted |
- | - | - | - | ||||||
N47 | Sudden Appearance | Choose a friendly fighter and place them on any starting hex. Forsaken Forsaken Restricted |
- | - | ? | - | ||||||
N55 | Inescapable Vengeance | When this fighter makes a Move or Charge action, instead of moving them normally you can place them on any starting hex. Forsaken Forsaken |
- | Briar Queen | ? | - | ||||||
N305 | Combination Strike | Score this in an end phase if you scored at least two objective cards in the preceding action phase. | 2 | - | - | - | ||||||
N347 | Martyred | Score this immediately if the first fighter taken out of action in this round is a friendly fighter. | 1 | - | ? | - | ||||||
N357 | Opening Gambit | Score this in an end phase if you scored at least one objective card in the preceding action phase. | 1 | - | - | - | ||||||
N377 | Tactical Supremacy 2-5 | Score this in an end phase if you hold objectives 2 and 5. | 2 | - | - | - | ||||||
N444 | Shadowed Step | Choose a friendly fighter with no Move or Charge tokens and place them on an empty hex in no one's territory. Place a Move token next to them. | - | - | - | - | ||||||
N467 | Transfixing Stare | Choose an enemy fighter within two hexes of a friendly fighter and place a Move token next to them. | - | - | - | - | ||||||
N493 | Duellist's Speed | Reaction: After this fighter's Attack action, push them up to one hex. | - | - | ? | NVduplicate | 2/44 (4.55%) | |||||
N499 | Faneway Crystal | When this fighter makes a Move action, they do not move normally. Instead, place them on any objective token, then discard this card. It is still considered to be a Move action. | - | - | ? | - | ||||||
P32 | Shortcut | Score this immediately when a friendly fighter is taken out of one hex and immediately placed in a different hex, but not as a result of a push or a Move action. | 1 | - | ? | - | ||||||
P49 | Blazing Soul | This fighter is Inspired and cannot be un-Inspired. This upgrade cannot be applied to a fighter that cannot be Inspired. | - | - | - | - | ||||||
P56 | Spectral Armour | If this fighter's Defence characteristic is Dodge, they have +1 Defence. | - | - | - | - | ||||||
B274 | Coveted Spoils | Score this in an end phase if all objectives are held. | 3 | - | - | - | ||||||
B305 | Supremacy | Score this in an end phase if your warband holds three or more objectives. | 3 | - | - | BGduplicate | 3/44 (6.82%) | |||||
B306 | Swift Capture | Surge, Dual: Score this immediately after an activation If: Your warband holds one or more objectives in friendly territory And: Your warband holds one or more objectives in enemy territory. |
1 | - | - | - | ||||||
B308 | Temporary Victory | Surge: Score this immediately after an activation if your warband holds three or more objectives. | 2 | - | - | - | ||||||
B329 | Confusion | Choose two fighters that are adjacent to each other. Place each fighter in the hex that was occupied by the other fighter when you chose them. | - | - | - | BGduplicate | 3/44 (6.82%) | |||||
B341 | Frenzied Search | Play this only if your warband holds one or more objectives. Discard one power card. If you do, draw up to three power cards. | - | - | - | - | ||||||
B363 | Restless Prize | Pick one objective token and move it into an adjacent hex up to two times. You cannot move it into a lethal hex or a hex that includes a feature token. | - | - | - | - | ||||||
B398 | Great Strength | +1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | - | - | BGduplicate | 37/44 (84.09%) | |||||
B431 | Survival Instincts | This fighter is a Quarry. If this fighter is a Quarry, this fighter is on Guard. | - | - | ? | - | ||||||
G14 | Distraction | Choose one enemy fighter and push them 1 hex. | - | - | ? | NewestDuplicate | ||||||
G18 | Mischievous Spirits | Starting with you and going clockwise, each player does the following: pick one objective that has not been moved with this ploy, and move that objective into an adjacent hex. Do this until each objective has been moved once. | - | - | - | NewestDuplicate | ||||||
G21 | Rebound | Reaction: Play this during an enemy fighter's Attack action, after the defence roll, if that Attack action would succeed. Roll one defence dice. On a roll of Dodge or Critical success the attacker is dealt damage equal to the Damage characteristic of the Attack action, and the combat sequence ends. | - | - | ? | NewestDuplicate | ||||||
G27 | The Blazing Key | Cursed Key If this fighter is holding objective 3 in the third end phase, gain 2 glory points. |
- | - | - | NewestDuplicate | ||||||
G31 | The Hallowed Key | Cursed Key If this fighter is holding objective 1 in the third end phase, gain 2 glory points. |
- | - | - | NewestDuplicate | ||||||
G32 | The Shadowed Key | Cursed Key If this fighter is holding objective 2 in the third end phase, gain 2 glory points. |
- | - | - | NewestDuplicate |