Las Vegas Open 2020 Grand Clash - 4th place
|N319||Fired Up||Score this in an end phase if at least one surviving friendly fighter is Inspired.||1||-||-||-|
|N326||Great Gains||Score this in an end phase if you gained at least 5 glory points in this round.||2||-||-||NVduplicate||10/56 (17.86%)|
|N338||Keep Chopping||Score this in an end phase if your warband made an Attack action in four or more activations in the preceding action phase.||2||-||?||-|
|N368||Solid Gains||Score this in an end phase if you gained at least 3 glory points in this round.||1||-||-||-|
|N373||Strong Start||Score this immediately if the first fighter taken out of action in this round is an enemy fighter.||1||-||?||NVduplicate||4/56 (7.14%)|
|N420||Haymaker||+2 Dice for the first Attack action made by a friendly fighter in the next activation. You cannot make defence rolls for that fighter. The latter effect persists until that fighter is out of action or the end of the round, whichever happens first.||-||-||-||-|
|N436||Pit Trap||Reaction: Play this after an Attack action that drives an enemy fighter back. They suffer 1 damage.||-||-||?||-|
|N529||Potion of Rage||Reaction: During this fighter's Attack action, before any dice are rolled, discard this card. The Attack action has +2 Dice until the action is resolved.||-||-||?||-|
|N543||Sudden Growth||-2 Move (to a minimum of 0), +2 Wounds.||-||-||-||-|
|N550||Tome of Offerings||Katophrane Tome
If this fighter takes an enemy fighter out of action, gain 1 additional glory point.
|B100||Cruel Hunters||Dual: Score this in an end phase
If: Two or more enemy fighters are out of action
And: One or more friendly fighters are in enemy territory.
|B103||Leading the Charge||Surge: Score this immediately after your Leader makes a successful Attack action as part of a Charge action.||1||-||-||-|
|B104||Loaded with Plunder||Score this in an end phase if one or more friendly fighters have three or more upgrades.||2||-||?||-||4/56 (7.14%)|
|B106||No Mercy||Surge: Score this immediately after a friendly fighter's successful Attack action that targeted an enemy fighter with one or more wound tokens.||1||-||-||-|
|B109||Defensive Manoeuvre||Choose one friendly fighter. Push that fighter up to 1 hex away from the nearest enemy fighter. Give the friendly fighter one Guard token.||-||-||-||-|
|B110||Furious Reprisal||Reaction: Play this after an enemy fighter's Attack action that targeted a friendly fighter. That friendly fighter makes an Attack action that must target that enemy fighter, and you can re-roll any number of dice in the attack roll.||-||-||-||-||3/56 (5.36%)|
|B112||Narrow Escape||Reaction: Play this when a friendly fighter is dealt damage, before placing wound tokens on their fighter card. Reduce that damage by 1, to a minimum of 1.||-||-||-||-||3/56 (5.36%)|
|B116||Unbridled Ferocity||Reaction: Play this after a friendly fighter's failed Snarlfang's Jaws Attack action. That fighter makes a Snarlfang's Jaws Attack action.||-||-||-||-||2/56 (3.57%)|
|B118||Vindictive Attack||+2 Dice to the first Attack action made by a friendly fighter in the next activation.||-||-||-||-|
|B119||Bonded||When this fighter makes an Attack action that targets an adjacent enemy fighter, or is the target of an Attack action made by an adjacent enemy fighter, this fighter is considered to have one additional supporting fighter.||-||-||-||-||3/56 (5.36%)|
|B122||Embittered Survivor||+1 Wounds.||-||-||-||-|
|B270||Brought to Bay||Surge, Dual: Score this immediately
If: A friendly Hunter makes an Attack action that takes an enemy fighter out of action
And: That enemy fighter was in enemy territory.
|B281||Gathered Momentum||Surge, Hybrid: Score this immediately
If: You score your second or subsequent surge objective card in a phase
Or: A friendly fighter makes a Charge action and ends that action five or more hexes from the hex in which they began the action.
|B304||Steady Assault||Surge: Score this immediately after the same friendly fighter's third or subsequent Attack action in a single phase.||1||-||-||-||6/56 (10.71%)|
|B368||Snare||Reaction: Play this during a friendly Hunter's Attack action, after it drives back an enemy fighter. The enemy fighter is dealt 1 damage.||-||-||?||-||9/56 (16.07%)|
3 Smash 2 1After this fighter makes this Attack action, discard this card.
1 Smash 2 2If this Attack action takes an enemy fighter out of action, discard this card and gain 1 glory point.
1 Smash 2 2
|B398||Great Strength||+1 Damage to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||BGduplicate||26/56 (46.43%)|
|B431||Survival Instincts||This fighter is a Quarry. If this fighter is a Quarry, this fighter is on Guard.||-||-||?||-||5/56 (8.93%)|
|B434||Trophy Belt||Gain 1 spent glory point when this fighter's Attack action takes an adjacent enemy fighter out of action. Gain 1 unspent glory point instead if the target was a Quarry.||-||Hunter||-||-||5/56 (8.93%)|
|G14||Distraction||Choose one enemy fighter and push them 1 hex.||-||-||-||BGduplicate||43/56 (76.79%)|
|G18||Mischievous Spirits||Starting with you and going clockwise, each player does the following: pick one objective that has not been moved with this ploy, and move that objective into an adjacent hex. Do this until each objective has been moved once.||-||-||-||BGduplicate||28/56 (50%)|