Vassal Clash II - 9th place
|N302||Calculated Risk||Score this immediately if a friendly fighter makes a Move action through a lethal hex that damages them but doesn't take them out of action.||1||-||?||-|
|N326||Great Gains||Score this in an end phase if you gained at least 5 glory points in this round.||2||-||-||NVduplicate||4/24 (16.67%)|
|N338||Keep Chopping||Score this in an end phase if your warband made an Attack action in four or more activations in the preceding action phase.||2||-||?||-|
|N357||Opening Gambit||Score this in an end phase if you scored at least one objective card in the preceding action phase.||1||-||-||-|
|N368||Solid Gains||Score this in an end phase if you gained at least 3 glory points in this round.||1||-||-||-|
|N409||Determined Effort||+1 Dice for the first Attack action in the next activation.||-||-||-||NVduplicate|
|N427||Lethal Ward||Choose an objective token. Any fighter in the same hex as that token suffers 1 damage.||-||-||-||NVduplicate|
|N529||Potion of Rage||Reaction: During this fighter's Attack action, before any dice are rolled, discard this card. The Attack action has +2 Dice until the action is resolved.||-||-||?||-|
|N543||Sudden Growth||-2 Move (to a minimum of 0), +2 Wounds.||-||-||-||-|
|N550||Tome of Offerings||Katophrane Tome
If this fighter takes an enemy fighter out of action, gain 1 additional glory point.
|B100||Cruel Hunters||Dual: Score this in an end phase
If: Two or more enemy fighters are out of action
And: One or more friendly fighters are in enemy territory.
|B104||Loaded with Plunder||Score this in an end phase if one or more friendly fighters have three or more upgrades.||2||-||?||-||3/24 (12.5%)|
|B106||No Mercy||Surge: Score this immediately after a friendly fighter's successful Attack action that targeted an enemy fighter with one or more wound tokens.||1||-||-||-||3/24 (12.5%)|
|B110||Furious Reprisal||Reaction: Play this after an enemy fighter's Attack action that targeted a friendly fighter. That friendly fighter makes an Attack action that must target that enemy fighter, and you can re-roll any number of dice in the attack roll.||-||-||-||-||3/24 (12.5%)|
|B112||Narrow Escape||Reaction: Play this when a friendly fighter is dealt damage, before placing wound tokens on their fighter card. Reduce that damage by 1, to a minimum of 1.||-||-||-||-||3/24 (12.5%)|
|B116||Unbridled Ferocity||Reaction: Play this after a friendly fighter's failed Snarlfang's Jaws Attack action. That fighter makes a Snarlfang's Jaws Attack action.||-||-||-||-|
|B118||Vindictive Attack||+2 Dice to the first Attack action made by a friendly fighter in the next activation.||-||-||-||-||3/24 (12.5%)|
|B119||Bonded||When this fighter makes an Attack action that targets an adjacent enemy fighter, or is the target of an Attack action made by an adjacent enemy fighter, this fighter is considered to have one additional supporting fighter.
|B122||Embittered Survivor||+1 Wounds.||-||-||-||-||3/24 (12.5%)|
|B269||Blaze a Trail||Surge: Score this immediately after an activation if each surviving friendly fighter is in enemy territory and adjacent to no enemy fighters.||1||-||-||-|
|B270||Brought to Bay||Surge, Dual: Score this immediately
If: A friendly Hunter makes an Attack action that takes an enemy fighter out of action
And: That enemy fighter was in enemy territory.
|B281||Gathered Momentum||Surge, Hybrid: Score this immediately
If: You score your second or subsequent surge objective card in a phase
Or: A friendly fighter makes a Charge action and ends that action five or more hexes from the hex in which they began the action.
|B304||Steady Assault||Surge: Score this immediately after the same friendly fighter's third or subsequent Attack action in a single phase.||1||-||-||-|
|B368||Snare||Reaction: Play this during a friendly Hunter's Attack action, after it drives back an enemy fighter. The enemy fighter is dealt 1 damage.||-||-||-||-|
|B373||Tracking||+1 Move to the first fighter to make a Move action in the next activation. +2 Move instead if that fighter is a Hunter.||-||-||-||-|
1 Fury 3 2If there are one or more Critical success in the attack roll, this Attack action has Cleave. If this Attack action takes an enemy fighter out of action, discard this card and gain 1 glory point.
2 Smash 2 2If this Attack action takes an enemy fighter out of action, discard this card and gain 1 glory point.
|B398||Great Strength||+1 Damage to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||BGduplicate||22/24 (91.67%)|
|B427||Sting of the Ur-Grub||Ur-grub Aspect
+1 Damage to this fighter's Range 1 Attack actions.
If this fighter has three or more Ur-grub Aspects, remove those cards from the game (they do not go into a discard pile) and give the Avatar of the Ur-grub upgrade to this fighter.
|B434||Trophy Belt||Gain 1 spent glory point when this fighter's Attack action takes an adjacent enemy fighter out of action. Gain 1 unspent glory point instead if the target was a Quarry.||-||Hunter||-||-|
|G14||Distraction||Choose one enemy fighter and push them 1 hex.||-||-||?||NewestDuplicate|
|G18||Mischievous Spirits||Starting with you and going clockwise, each player does the following: pick one objective that has not been moved with this ploy, and move that objective into an adjacent hex. Do this until each objective has been moved once.||-||-||-||NewestDuplicate|