# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
N310 | Denial | Score this in the third end phase if there are no enemy fighters in your territory. | 3 | - | - | NVduplicate | ||||||
N319 | Fired Up | Score this in an end phase if at least one surviving friendly fighter is Inspired. | 1 | - | - | - | ||||||
N322 | Get Thee Hence | Score this immediately if a friendly fighter's Attack action drives an enemy fighter back two or more hexes. | 1 | - | ? | - | ||||||
N326 | Great Gains | Score this in an end phase if you gained at least 5 glory points in this round. | 2 | - | - | NVduplicate | 23/44 (52.27%) | |||||
N368 | Solid Gains | Score this in an end phase if you gained at least 3 glory points in this round. | 1 | - | - | - | ||||||
N373 | Strong Start | Score this immediately if the first fighter taken out of action in this round is an enemy fighter. | 1 | - | ? | NVduplicate | ||||||
N404 | Countercharge | Reaction: Play this after an enemy fighter's Move action that is part of a Charge action. Choose a friendly fighter and push them up to three hexes. They must end this push adjacent to the enemy fighter. | - | - | ? | NVduplicate | ||||||
N409 | Determined Effort | +1 Dice for the first Attack action in the next activation. | - | - | - | NVduplicate | 2/44 (4.55%) | |||||
N412 | Encroaching Shadow | Choose an enemy fighter in an edge hex. They suffer 1 damage. | - | - | - | - | ||||||
N420 | Haymaker | +2 Dice for the first Attack action made by a friendly fighter in the next activation. You cannot make defence rolls for that fighter. The latter effect persists until that fighter is out of action or the end of the round, whichever happens first. | - | - | - | - | ||||||
N436 | Pit Trap | Reaction: Play this after an Attack action that drives an enemy fighter back. They suffer 1 damage. | - | - | - | - | ||||||
N480 | Blessing of Hydragos | Reaction: After this fighter's Attack action that succeeds, push this fighter up to two hexes. | - | - | - | - | ||||||
N486 | Champion's Fortitude | You can re-roll one defence dice each time you make a defence roll for this fighter. | - | - | ? | NVduplicate | 14/44 (31.82%) | |||||
N504 | Great Fortitude | +1 Wounds. | - | - | - | NVduplicate | 19/44 (43.18%) | |||||
N529 | Potion of Rage | Reaction: During this fighter's Attack action, before any dice are rolled, discard this card. The Attack action has +2 Dice until the action is resolved. | - | - | ? | - | ||||||
N550 | Tome of Offerings | Katophrane Tome If this fighter takes an enemy fighter out of action, gain 1 additional glory point. |
- | - | - | - | ||||||
P49 | Blazing Soul | This fighter is Inspired and cannot be un-Inspired. This upgrade cannot be applied to a fighter that cannot be Inspired. | - | - | - | - | ||||||
P54 | Prized Vendetta | (Errata update) When you give a fighter this upgrade, choose an enemy fighter. You can re-roll any number of dice in this fighter's attack rolls for Attack actions that target the chosen fighter. | - | - | - | - | ||||||
D2 | Forceful Banishment | Surge: Score this immediately when an enemy fighter is driven back by a friendly fighter's Attack action that has the Knockback ability. | 1 | - | - | - | ||||||
D3 | Martial Prowess | Surge: Score this immediately after your warband makes a third or subsequent successful Attack action in the same phase. | 2 | - | - | - | ||||||
D9 | Vengeance Satisfied | Score this in an end phase if more than half of the fighters in one or more enemy warbands are out of action. | 2 | - | - | - | ||||||
D15 | Fulminating Blast | Push an enemy fighter up to one hex. | - | - | - | - | ||||||
D16 | Improvised Blow | Choose a friendly fighter adjacent to an enemy fighter. The chosen fighter makes the following Attack action. 1 Fury 3 1 |
- | - | - | - | ||||||
D25 | Consecrated Pendant | +1 wounds | - | - | - | - | ||||||
D26 | Enchanted Robes | +1 Move This fighter treats lethal hexes as normal hexes. |
- | - | - | - | ||||||
D29 | Sanctified Armour | When this fighter is dealt damage, reduce that damage by 1, to a minimum of 1. | - | - | - | - | ||||||
B261 | Against the Wall | Surge: Score this immediately when an enemy fighter in an edge hex is taken out of action. | 1 | - | - | - | ||||||
B307 | Team Effort | Dual: Score this in an end phase If: There are two or more surviving friendly fighters And: Each surviving friendly fighter made one or more actions in the previous phase. |
1 | - | - | - | ||||||
B318 | Unexpected Pitfall | Surge, Hybrid: Score this immediately After: An enemy fighter is taken out of action by a lethal hex Or: An enemy fighter is taken out of action by damage dealt by a gambit you played. |
1 | - | - | - | ||||||
B328 | Collapse | Pick three edge hexes in a single group with each hex in the group adjacent to at least one other hex in the group, and all in one player's territory. Each fighter in a hex you picked is dealt 1 damage. | - | - | - | - | ||||||
G14 | Distraction | Choose one enemy fighter and push them 1 hex. | - | - | ? | NewestDuplicate | ||||||
G22 | Spectral Wings | +2 Move to the first fighter to make a Move action in the next activation. | - | - | - | NewestDuplicate |