Shared deck

Magore's Fiends Magore's Fiends

Card sets (9)

Sepulchral Guard expansionIronskull's Boyz expansionThe Chosen Axes expansionSpiteclaw's Swarm expansionMagore's Fiends expansionThe Farstriders expansionNightvault core setThe Eyes of the Nine expansionSteelheart's Champions expansion


Play formats

Cards: 0 | 0 | 18 | 7

Valid:
Open

Not valid:
Championship/Alliance Relic Online

Objectives (11)

You must include exactly 12 Objective cards.


Total glory - 15
7 | 3 | 1

Upgrades (10)

No more than half of your power deck can be Gambit cards.


8 | 2

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
176 Bane of Champions Magore's Fiends Objective Score this immediately if Riptooth takes an enemy leader out of action.
2 - Magore's Fiends expansion - -  
180 No Escape Magore's Fiends Objective Score this immediately if three or more of your fighters made a Charge action this phase. (Able to be scored if you draw this card after the condition was met).
1 - Magore's Fiends expansion - -  
183 Show of Strength Magore's Fiends Objective Score this immediately if your leader takes an enemy fighter out of action.
1 - Magore's Fiends expansion - -  
188 Daemonic Resilience Magore's Fiends Ploy The first friendly fighter who suffers any amount of damage in the next activation only suffers 1 damage.
- - Magore's Fiends expansion - -  
190 Furious Inspiration Magore's Fiends Ploy Choose a friendly fighter. The become Inspired.
- - Magore's Fiends expansion - -  
199 Rage-fuelled Attacks Magore's Fiends Upgrade This fighter's Attack actions with a Range of 1 or 2 have +1 Damage.
- Zharkus the Bloodsighted Magore's Fiends expansion - -  
201 Trophy Hunter Magore's Fiends Upgrade When this fighter takes an enemy fighter out of action, gain 1 additional glory point.
- Magore Redhand Magore's Fiends expansion - -  
234 Advancing Strike Universal Objective Score this immediately when your warband takes an enemy fighter standing in enemy territory out of action.
1 - The Farstriders expansion - UCR2  
243 Change of Tactics Universal Objective Score this immediately if a friendly fighter on Guard makes a Charge action.
1 - The Farstriders expansion - UCR2  
257 Escalation Universal Objective Score this in an end phase if three or more upgrade cards were played in the preceding action phase.
2 - Spiteclaw's Swarm expansion ? -  
284 Precise Use of Force Universal Objective Score this immediately if a friendly fighter makes a successful Attack action that deals exactly enough damage to take their target out of action.
1 - The Chosen Axes expansion - UCR2  
305 Victorious Duel Universal Objective Score this immediately if your leader takes an enemy leader out of action.
2 - Ironskull's Boyz expansion - UCR2  
320 Duel of Wits Universal Ploy Reaction: Play this when an opponent plays a ploy. Draw two power cards.
- - Ironskull's Boyz expansion ? UCR1  
329 Great Concussion Universal Ploy Choose a hex on the battlefield, then push all fighters one hex (in whichever order you choose). This push must move them away from the chosen hex. If there is no hex you could push a fighter into, do not push them.
Forsaken
- - The Farstriders expansion - -  
331 Hidden Paths Universal Ploy Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action.
- - Magore's Fiends expansion ? -  
334 Inspiration Strikes Universal Ploy Choose a friendly fighter. They become Inspired.
- - The Farstriders expansion ? UCR3  
343 My Turn Universal Ploy Reaction: Play this after an Attack action or ploy that damages a friendly fighter. Push them up to one hex and make an Attack action with them.
- - Magore's Fiends expansion ? UCR3  
347 Quick Thinker Universal Ploy Reaction: Play this after an enemy fighter's Move action. Make a Move action with a friendly fighter who has not already made a Move action in this phase.
Forsaken
- - The Farstriders expansion - -  
361 Spectral Wings Universal Ploy The first fighter to make a Move action in the next activation has +2 Move.
- - The Farstriders expansion ? SSduplicate 7/13 (53.85%)  
362 Spoils of Battle Universal Ploy Play an upgrade card. This doesn't cost a glory point.
- - Spiteclaw's Swarm expansion - UCR2  
372 Twist the Knife Universal Ploy Reaction: Play this during a friendly fighter's Attack action that has a Range of 1 and will succeed. It has +1 Damage for that Attack action.
- - The Farstriders expansion ? UCR2  
376 Awakened Weapon Universal Upgrade You can re-roll one attack dice each time this fighter makes an Attack action.
- - Spiteclaw's Swarm expansion - UCR2  
378 Concealed Weapon Universal Upgrade On a critical hit, this fighter's Attack actions with a Range of 1 have +2 Damage.
- - The Farstriders expansion - UCR2  
395 Incredible Strength Universal Upgrade +1 Damage to all Attack actions with a Range of 1 or 2.
- - The Farstriders expansion - UCR3  
403 Light Armour Universal Upgrade Rolls of Critical successCritical success on a defence dice are no longer a success for this fighter. Roll an extra attack dice when this fighter make an Attack action.
- - The Chosen Axes expansion - UCR2  
420 Soultrap Universal Upgrade Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a BlockBlock or Critical successCritical success they suffer no damage and are not taken out of action, and you discard this upgrade.
- - Sepulchral Guard expansion ? -  
421 Sprinter Universal Upgrade +1 Move.
- - Spiteclaw's Swarm expansion - -  
N306 Conquest Universal Objective Score this in the third end phase if all of your surviving fighters are in your opponent's territory.
2 - Nightvault core set ? NVduplicate  
N319 Fired Up Universal Objective Score this in an end phase if at least one surviving friendly fighter is Inspired.
1 - The Eyes of the Nine expansion - - 9/13 (69.23%)  
N364 Quick on Your Feet Universal Objective Score this in an end phase if all surviving friendly fighters (at least three) made a Move action in the preceding action phase.
1 - Steelheart's Champions expansion - -  
N504 Great Fortitude Universal Upgrade +1 Wounds.
- - Nightvault core set - NVduplicate 7/13 (53.85%)  
N506 Great Strength Universal Upgrade +1 Damage to all Attack actions with a Range of 1 or 2.
- - Nightvault core set - NVduplicate 8/13 (61.54%)