|236||Annihilation||Score this in an end phase if all enemy fighters have been taken out of action.||5||-||-||SSduplicate|
|257||Escalation||Score this in an end phase if three or more upgrade cards were played in the preceding action phase.||2||-||?||-|
|271||Massive Assault||Score this immediately if your fighters deal 7 or more damage in an action phase (damage in excess of a fighter's Wounds characteristic is included). (Able to be scored if you draw this card after the condition was met).||1||-||-||-|
|277||No Remorse||Score this immediately if one of your fighters takes an enemy fighter out of action with an Attack action with a Damage characteristic greater than the target's Wounds characteristic.||1||-||-||-|
|305||Victorious Duel||Score this immediately if your leader takes an enemy leader out of action.||2||-||-||UCR2|
|327||Fuelled by Fury||You can re-roll any attack dice for the first friendly fighter's Attack action in the next activation.||-||-||?||-|
|331||Hidden Paths||Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action.||-||-||?||-|
|334||Inspiration Strikes||Choose a friendly fighter. They become Inspired.||-||-||?||UCR3|
|343||My Turn||Reaction: Play this after an Attack action or ploy that damages a friendly fighter. Push them up to one hex and make an Attack action with them.||-||-||?||UCR3|
|348||Ready for Action||Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action.||-||-||?||-|
|361||Spectral Wings||The first fighter to make a Move action in the next activation has +2 Move.||-||-||?||SSduplicate||17/27 (62.96%)|
|376||Awakened Weapon||You can re-roll one attack dice each time this fighter makes an Attack action.||-||-||-||UCR2|
|403||Light Armour||Rolls of Critical success on a defence dice are no longer a success for this fighter. Roll an extra attack dice when this fighter make an Attack action.||-||-||-||UCR2|
|L24||Shining Example||Score this in an end phase if your leader is on the battlefield and Inspired.||1||-||-||-|
|L25||Slayer||Score this immediately if your leader takes two or more enemy fighters out of action in this phase. (Able to be scored if you draw this card after the condition was met).||1||-||-||-|
|L49||Hero's Mantle||If this fighter is on the battlefield in the third end phase, gain 1 glory point.||-||Leader||-||-|
|N213||Brutal Savagery||The first Attack action made by a friendly fighter in the next activation has +1 Dice.||-||-||-||-|
|N223||Blooming Spores||+1 Damage to this fighter's Attack actions with a Range of 1 or 2.||-||Mollog the Mighty||-||-|
|N224||Foul Temper||You can re-roll one dice in each attack roll for this fighter's Attack actions.||-||-||-||-|
|N305||Combination Strike||Score this in an end phase if you scored at least two objective cards in the preceding action phase.
|N322||Get Thee Hence||Score this immediately if a friendly fighter's Attack action drives an enemy fighter back two or more hexes.||1||-||?||-|
|N357||Opening Gambit||Score this in an end phase if you scored at least one objective card in the preceding action phase.
|N373||Strong Start||Score this immediately if the first fighter taken out of action in this round is an enemy fighter.||1||-||?||-||4/27 (14.81%)|
|N391||Aggressive Defence||Reaction: Play this during an Attack action that targets a friendly fighter, before the attack roll. You cannot make a defence roll, but the target of the Attack action cannot be driven back. After the Attack action, if the friendly fighter survives, immediately make an attack action with that fighter that targets their attacker.
|N401||Commanding Stride||Push your leader up to three hexes. They must end this push on a starting hex.||-||-||-||-|
|N420||Haymaker||+2 Dice for the first Attack action made by a friendly fighter in the next activation. You cannot make defence rolls for that fighter. The latter effect persists until that fighter is out of action or the end of the round, whichever happens first.||-||-||-||-||6/27 (22.22%)|
|N493||Duellist's Speed||Reaction: After this fighter's Attack action, push them up to one hex.||-||-||-||-||4/27 (14.81%)|
|N499||Faneway Crystal||When this fighter makes a Move action, they do not move normally. Instead, place them on any objective token, then discard this card. It is still considered to be a Move action.||-||-||?||-||12/27 (44.44%)|
|N506||Great Strength||+1 Damage to all Attack actions with a Range of 1 or 2.||-||-||-||NVduplicate||18/27 (66.67%)|
|N529||Potion of Rage||Reaction: During this fighter's Attack action, before any dice are rolled, discard this card. The Attack action has +2 Dice until the action is resolved.||-||-||?||-||13/27 (48.15%)|
|N550||Tome of Offerings||Katophrane Tome
If this fighter takes an enemy fighter out of action, gain 1 additional glory point.
|P33||Spike||Score this immediately after an enemy fighter suffers damage, and they have suffered 5 or more damage in this phase (damage in excess of their Wounds characteristic counts).||1||-||-||-|