|N305||Combination Strike||Score this in an end phase if you scored at least two objective cards in the preceding action phase.||2||-||-||-|
|N319||Fired Up||Score this in an end phase if at least one surviving friendly fighter is Inspired.||1||-||-||-|
|N368||Solid Gains||Score this in an end phase if you gained at least 3 glory points in this round.||1||-||-||-|
|N400||Centre of Attention||(Errata update) Choose a fighter and push all other fighters that are within 2 hexes 1 hex so that they are closer to that fighter in an order you choose.||-||-||-||-|
|N401||Commanding Stride||Push your leader up to three hexes. They must end this push on a starting hex.||-||-||-||-|
|N420||Haymaker||+2 Dice for the first Attack action made by a friendly fighter in the next activation. You cannot make defence rolls for that fighter. The latter effect persists until that fighter is out of action or the end of the round, whichever happens first.||-||-||-||-|
|N461||Stand and Shoot||Reaction: Play this after an enemy fighter's Move action that is part of a Charge action. Choose a friendly fighter that is adjacent to them, and make an Attack action with that fighter that has a Range of 3 or more. It must target the enemy fighter, and that fighter cannot be driven back by this Attack action.||-||-||-||-|
|N499||Faneway Crystal||When this fighter makes a Move action, they do not move normally. Instead, place them on any objective token, then discard this card. It is still considered to be a Move action.||-||-||?||-|
|N503||Gloryseeker||+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more.||-||-||-||-|
|N550||Tome of Offerings||Katophrane Tome
If this fighter takes an enemy fighter out of action, gain 1 additional glory point.
|B162||Arm of the Everwinter||Surge: Score this immediately when your warband removes a feature token from the battlefield, or flips a feature token.||1||-||-||-|
|B164||Butchering||Score this in an end phase if there are more enemy fighters out of action than surviving enemy fighters.||2||-||-||-|
|B167||Flush Them Out||Surge: Score this immediately if your warband pushes an enemy fighter that is not adjacent to your leader, and after the push they are adjacent to your leader.||1||-||-||-|
|B168||Hunter's Feast||Surge, Dual: Score this immediately
When: Your leader's Attack action takes an enemy fighter out of action
And: Your Leader made one or more Attack actions that took an enemy fighter out of action earlier in this phase.
|B175||Frozen Earth||Pick a feature token in a hex that contains or is adjacent to your leader. Remove it from the battlefield.||-||Hrothgorn Mantrapper||-||-|
|B180||Near Miss||Reaction: Play this after a friendly Hunter's failed Attack action. Push the target 1 hex.||-||-||-||-|
|B182||Ravenous Fury||Reaction: Play this after your leader's failed Range 1 Attack action. Your leader makes one Attack action.||-||Hrothgorn Mantrapper||-||-||3/23 (13.04%)|
|B184||Famed Hunter||You can re-roll one attack dice in this fighter's attack rolls.||-||Hrothgorn Mantrapper||-||-|
|B187||Massive Bulk||-2 Move (to a minimum of 0)
|B262||Aggressive Strategy||Score this in an end phase if you have scored 5 or more surge objective cards.||2||-||-||-||6/23 (26.09%)|
|B270||Brought to Bay||Surge, Dual: Score this immediately
If: A friendly Hunter makes an Attack action that takes an enemy fighter out of action
And: That enemy fighter was in enemy territory.
|B281||Gathered Momentum||Surge, Hybrid: Score this immediately
If: You score your second or subsequent surge objective card in a phase
Or: A friendly fighter makes a Charge action and ends that action five or more hexes from the hex in which they began the action.
|B311||The Beast is Slain||Surge: Score this immediately after a friendly Hunter's Attack action that takes an enemy leader or enemy Quarry out of action.||1||-||-||-|
|B316||Triumphant Hunt||Dual: Score this in an end phase
If: Three or more enemy fighters are out of action
And: At least one enemy Quarry is out of action.
|B359||Nightmare in the Shadows||Choose one enemy fighter and push them 1 hex.
2 Smash 2 2If this Attack action takes an enemy fighter out of action, discard this card and gain 1 glory point.
|B396||Great Fortitude||+1 Wounds.||-||-||-||NewestDuplicate||17/23 (73.91%)|
|B398||Great Strength||+1 Damage to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||NewestDuplicate||19/23 (82.61%)|
|B413||Mandibles of the Ur-grub||Ur-grub Aspect
Reaction: After this fighter's successful Range 1 Attack action, Heal (1) this fighter.
|B417||Predatory Instinct||This fighter is a Hunter. You can re-roll one dice in the attack rolls for this fighter's Attack actions that target a Quarry.||-||-||-||-|
|G14||Distraction||Choose one enemy fighter and push them 1 hex.||-||-||-||NewestDuplicate||19/23 (82.61%)|
|G17||Jealous Defence||Choose one friendly fighter with no Charge tokens holding an objective. The chosen fighter makes one Attack action.||-||-||?||-||3/23 (13.04%)|