# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
318 | Distraction |
![]() |
![]() |
Choose an enemy fighter and push them one hex. | - | - |
![]() |
- | SSduplicate | 13/17 (76.47%) | ||
427 | The Formless Key |
![]() |
![]() |
If this fighter is holding an objective in the third end phase, score 1 glory point. | - | - |
![]() |
- | SSduplicate | |||
N297 | Biding Your Time |
![]() |
![]() |
Score this in an end phase if you have at least one fighter on the battlefield and your warband took no Attack actions in the preceding action phase. | 1 | - |
![]() |
- | - | |||
N302 | Calculated Risk |
![]() |
![]() |
Score this immediately if a friendly fighter makes a Move action through a lethal hex that damages them but doesn't take them out of action. | 1 | - |
![]() |
? | - | |||
N319 | Fired Up |
![]() |
![]() |
Score this in an end phase if at least one surviving friendly fighter is Inspired. | 1 | - |
![]() |
- | - | |||
N335 | Hold What We Have |
![]() |
![]() |
Score this in an end phase if you have at least one fighter on the battlefield and your warband made no Move actions in the preceding action phase. | 1 | - |
![]() |
- | - | |||
N357 | Opening Gambit |
![]() |
![]() |
Score this in an end phase if you scored at least one objective card in the preceding action phase. | 1 | - |
![]() |
- | - | |||
N364 | Quick on Your Feet |
![]() |
![]() |
Score this in an end phase if all surviving friendly fighters (at least three) made a Move action in the preceding action phase. | 1 | - |
![]() |
- | - | |||
N372 | Stand Firm |
![]() |
![]() |
Score this immediately if all surviving friendly fighters (at least three) have one or more Guard tokens. | 1 | - |
![]() |
- | - | |||
N373 | Strong Start |
![]() |
![]() |
Score this immediately if the first fighter taken out of action in this round is an enemy fighter. | 1 | - |
![]() |
? | - | |||
N383 | United |
![]() |
![]() |
Score this in an end phase if all surviving friendly fighters (at least two) are in a single group with each fighter adjacent to at least one other friendly fighter. | 1 | - |
![]() |
- | - | |||
N412 | Encroaching Shadow |
![]() |
![]() |
Choose an enemy fighter in an edge hex. They suffer 1 damage. | - | - |
![]() |
- | - | |||
N427 | Lethal Ward |
![]() |
![]() |
Choose an objective token. Any fighter in the same hex as that token suffers 1 damage. | - | - |
![]() |
- | - | |||
N451 | Sphere of Aqshy |
![]() |
![]() |
Gambit Spell (![]() |
- | - |
![]() |
? | - | |||
N452 | Sphere of Azyr |
![]() |
![]() |
Gambit Spell (![]() |
- | - |
![]() |
- | - | |||
N468 | Unchecked Energy |
![]() |
![]() |
Choose a lethal hex. Roll an attack dice for each fighter in or adjacent to that hex. On a roll of ![]() ![]() |
- | - |
![]() |
- | - | |||
N538 | Shifting Map |
![]() |
![]() |
If this fighter is not out of action in the third end phase, draw an objective card. If it is worth 1 glory point, you gain 1 glory point (you cannot score the card you draw). | - | - |
![]() |
- | - | |||
N539 | Slumbering Key |
![]() |
![]() |
If this fighter is not out of action in the third end phase, gain 1 glory point. | - | - |
![]() |
- | - | |||
N546 | Tome of Glories |
![]() |
![]() |
Katophrane Tome Action: If this fighter is holding an objective, gain 1 glory point. Place a Charge token next to this fighter. |
- | - |
![]() |
- | - | |||
B148 | Steady Advance |
![]() |
![]() |
Choose up to two friendly fighters and push each chosen fighter 1 hex. | - | - |
![]() |
- | - | |||
B153 | Hulking Physique |
![]() |
![]() |
-1 Move (to a minimum of 0) +1 Wounds +1 Damage to this fighter's Range 1 Attack actions. |
- | Ghulgoch the Butcher |
![]() |
- | - | |||
B280 | Frantic Exchange |
![]() |
![]() |
Surge: Score this immediately after a fifth or subsequent power card is played in the same power step. | 1 | - |
![]() |
- | - | 6/17 (35.29%) | ||
B307 | Team Effort |
![]() |
![]() |
Dual: Score this in an end phase If: There are two or more surviving friendly fighters And: Each surviving friendly fighter made one or more actions in the previous phase. |
1 | - |
![]() |
- | - | 4/17 (23.53%) | ||
B318 | Unexpected Pitfall |
![]() |
![]() |
Surge, Hybrid: Score this immediately After: An enemy fighter is taken out of action by a lethal hex Or: An enemy fighter is taken out of action by damage dealt by a gambit you played. |
1 | - |
![]() |
- | - | 3/17 (17.65%) | ||
B328 | Collapse |
![]() |
![]() |
Pick three edge hexes in a single group with each hex in the group adjacent to at least one other hex in the group, and all in one player's territory. Each fighter in a hex you picked is dealt 1 damage. | - | - |
![]() |
- | - | 2/17 (11.76%) | ||
B359 | Nightmare in the Shadows |
![]() |
![]() |
Choose one enemy fighter and push them 1 hex. Restricted |
- | - |
![]() |
- | - | 3/17 (17.65%) | ||
B363 | Restless Prize |
![]() |
![]() |
Pick one objective token and move it into an adjacent hex up to two times. You cannot move it into a lethal hex or a hex that includes a feature token. Restricted |
- | - |
![]() |
? | - | 6/17 (35.29%) | ||
B393 | Cryptic Companion |
![]() |
![]() |
This fighter is a Quarry. If this fighter is a Quarry and is holding an objective at the end of an action phase, gain 1 glory point. Restricted |
- | - |
![]() |
- | - | 3/17 (17.65%) | ||
B396 | Great Fortitude |
![]() |
![]() |
+1 Wounds. | - | - |
![]() |
- | NewestDuplicate | 11/17 (64.71%) | ||
B398 | Great Strength |
![]() |
![]() |
+1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | - |
![]() |
- | NewestDuplicate | 14/17 (82.35%) | ||
B430 | Substance Siphon |
![]() |
![]() |
This fighter's Defence characteristic is ![]() |
- | - |
![]() |
- | - | 4/17 (23.53%) | ||
B431 | Survival Instincts |
![]() |
![]() |
This fighter is a Quarry. If this fighter is a Quarry, this fighter is on Guard. Restricted |
- | - |
![]() |
? | - |