|318||Distraction||Choose an enemy fighter and push them one hex.||-||-||-||SSduplicate||30/38 (78.95%)|
|427||The Formless Key||If this fighter is holding an objective in the third end phase, score 1 glory point.||-||-||-||SSduplicate|
|N297||Biding Your Time||Score this in an end phase if you have at least one fighter on the battlefield and your warband took no Attack actions in the preceding action phase.||1||-||-||-|
|N302||Calculated Risk||Score this immediately if a friendly fighter makes a Move action through a lethal hex that damages them but doesn't take them out of action.
|N319||Fired Up||Score this in an end phase if at least one surviving friendly fighter is Inspired.||1||-||-||-||22/38 (57.89%)|
|N335||Hold What We Have||Score this in an end phase if you have at least one fighter on the battlefield and your warband made no Move actions in the preceding action phase.||1||-||-||-|
|N357||Opening Gambit||Score this in an end phase if you scored at least one objective card in the preceding action phase.
|N364||Quick on Your Feet||Score this in an end phase if all surviving friendly fighters (at least three) made a Move action in the preceding action phase.||1||-||-||-|
|N372||Stand Firm||Score this immediately if all surviving friendly fighters (at least three) have one or more Guard tokens.||1||-||-||-|
|N373||Strong Start||Score this immediately if the first fighter taken out of action in this round is an enemy fighter.||1||-||?||-||4/38 (10.53%)|
|N383||United||Score this in an end phase if all surviving friendly fighters (at least two) are in a single group with each fighter adjacent to at least one other friendly fighter.||1||-||-||-|
|N412||Encroaching Shadow||Choose an enemy fighter in an edge hex. They suffer 1 damage.||-||-||-||-||2/38 (5.26%)|
|N427||Lethal Ward||Choose an objective token. Any fighter in the same hex as that token suffers 1 damage.||-||-||-||-||3/38 (7.89%)|
|N451||Sphere of Aqshy||Gambit Spell (Channel): If this spell is cast, choose an enemy fighter within four hexes of the caster. That fighter suffers 1 damage.
|N452||Sphere of Azyr||Gambit Spell (Focus): If this spell is cast, choose an enemy fighter holding an objective. They suffer 1 damage.||-||-||-||-|
|N468||Unchecked Energy||Choose a lethal hex. Roll an attack dice for each fighter in or adjacent to that hex. On a roll of Smash or Critical success the fighter being rolled for suffers 1 damage.||-||-||-||-|
|N538||Shifting Map||If this fighter is not out of action in the third end phase, draw an objective card. If it is worth 1 glory point, you gain 1 glory point (you cannot score the card you draw).||-||-||-||-|
|N539||Slumbering Key||If this fighter is not out of action in the third end phase, gain 1 glory point.
|N546||Tome of Glories||Katophrane Tome
Action: If this fighter is holding an objective, gain 1 glory point. Place a Charge token next to this fighter.
|B148||Steady Advance||Choose up to two friendly fighters and push each chosen fighter 1 hex.||-||-||-||-|
|B153||Hulking Physique||-1 Move (to a minimum of 0)
+1 Damage to this fighter's Range 1 Attack actions.
|-||Ghulgoch the Butcher||-||-|
|B280||Frantic Exchange||Surge: Score this immediately after a fifth or subsequent power card is played in the same power step.||1||-||-||-||9/38 (23.68%)|
|B307||Team Effort||Dual: Score this in an end phase
If: There are two or more surviving friendly fighters
And: Each surviving friendly fighter made one or more actions in the previous phase.
|B318||Unexpected Pitfall||Surge, Hybrid: Score this immediately
After: An enemy fighter is taken out of action by a lethal hex
Or: An enemy fighter is taken out of action by damage dealt by a gambit you played.
|B328||Collapse||Pick three edge hexes in a single group with each hex in the group adjacent to at least one other hex in the group, and all in one player's territory. Each fighter in a hex you picked is dealt 1 damage.||-||-||-||-||2/38 (5.26%)|
|B359||Nightmare in the Shadows||Choose one enemy fighter and push them 1 hex.
|B363||Restless Prize||Pick one objective token and move it into an adjacent hex up to two times. You cannot move it into a lethal hex or a hex that includes a feature token.
|B393||Cryptic Companion||This fighter is a Quarry. If this fighter is a Quarry and is holding an objective at the end of an action phase, gain 1 glory point.
|B396||Great Fortitude||+1 Wounds.||-||-||-||NewestDuplicate||20/38 (52.63%)|
|B398||Great Strength||+1 Damage to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||NewestDuplicate||28/38 (73.68%)|
|B430||Substance Siphon||This fighter's Defence characteristic is Dodge X where X is the round number. Their Defence characteristic cannot be modified, and you cannot re-roll dice in the defence roll when this fighter is the target of an Attack action.||-||-||-||-||5/38 (13.16%)|
|B431||Survival Instincts||This fighter is a Quarry. If this fighter is a Quarry, this fighter is on Guard.