# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
N302 | Calculated Risk | Score this immediately if a friendly fighter makes a Move action through a lethal hex that damages them but doesn't take them out of action. | 1 | - | ? | - | ||||||
N319 | Fired Up | Score this in an end phase if at least one surviving friendly fighter is Inspired. | 1 | - | - | - | ||||||
N338 | Keep Chopping | Score this in an end phase if your warband made an Attack action in four or more activations in the preceding action phase. | 2 | - | ? | - | ||||||
N388 | Abasoth's Unmaking | Gambit Spell (Channel): If this spell is cast, choose an objective token within four hexes of the caster. Remove it from the battlefield. | - | - | - | - | ||||||
N389 | Abasoth's Withering | Gambit Spell (Channel): If this spell is cast, choose an enemy fighter within four hexes of the caster. That fighter has -1 Wounds (to a minimum of 1). This spell persists until that fighter is out of action. | - | - | - | - | ||||||
N412 | Encroaching Shadow | Choose an enemy fighter in an edge hex. They suffer 1 damage. | - | - | - | - | ||||||
N451 | Sphere of Aqshy | Gambit Spell (Channel): If this spell is cast, choose an enemy fighter within four hexes of the caster. That fighter suffers 1 damage. Restricted |
- | - | ? | - | ||||||
N503 | Gloryseeker | +1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more. | - | - | - | NVduplicate | 29/37 (78.38%) | |||||
N529 | Potion of Rage | Reaction: During this fighter's Attack action, before any dice are rolled, discard this card. The Attack action has +2 Dice until the action is resolved. | - | - | ? | - | ||||||
N543 | Sudden Growth | -2 Move (to a minimum of 0), +2 Wounds. | - | - | - | - | ||||||
P56 | Spectral Armour | If this fighter's Defence characteristic is Dodge, they have +1 Defence. | - | - | - | - | ||||||
B34 | Cry of the Wild | Dual: Score this in an end phase If: A friendly Karthaen made the Hunting Horn action in the previous phase And: There is a surviving friendly Karthaen. |
1 | - | - | - | ||||||
B36 | Hunt's End | Hybrid: Score this in an end phase If: An enemy fighter with a Wounds characteristic of 4 or greater is out of action Or: Your warband holds three or more objectives. |
2 | - | - | - | ||||||
B40 | Run Down | Surge: Score this immediately when a friendly fighter takes an enemy fighter out of action with an Attack action made as part of a Charge action. | 1 | - | - | - | ||||||
B41 | Run Through | Surge: Score this immediately when your leader takes an enemy fighter out of action. | 1 | - | - | - | ||||||
B44 | Soulbinding | Surge: Score this immediately when your warband casts a spell. | 1 | - | - | - | ||||||
B46 | Fleet of Foot | Choose a friendly fighter that has no Move or Charge tokens. They make a Move action. | - | - | - | - | ||||||
B48 | Hunt in Concert | Choose up to two friendly fighters and push each of them up to one hex. | - | - | - | - | ||||||
B57 | Eye of Kurnoth | This fighter's Attack actions have +1 Dice. If the target is a Quarry, this fighter's Attack actions also have Ensnare. | - | Hunter | - | - | ||||||
B58 | Fast Shot | Reaction: After this fighter's activation in which they made a Range 3+ Attack action, they make another Range 3+ Attack action. | - | Althaen | - | - | ||||||
B281 | Gathered Momentum | Surge, Hybrid: Score this immediately If: You score your second or subsequent surge objective card in a phase Or: A friendly fighter makes a Charge action and ends that action five or more hexes from the hex in which they began the action. |
1 | - | - | - | ||||||
B298 | Run Ragged | Score this in an end phase if each surviving fighter has one or more Move and/or Charge tokens. | 2 | - | - | - | ||||||
B306 | Swift Capture | Surge, Dual: Score this immediately after an activation If: Your warband holds one or more objectives in friendly territory And: Your warband holds one or more objectives in enemy territory. |
1 | - | - | - | ||||||
B312 | The Great Hunt | Hybrid: Score this in an end phase If: One or more friendly Hunters each have three or more upgrades Or: Three or more friendly Hunters each have one or more upgrades. |
1 | - | - | - | ||||||
B367 | Sitting Target | The first Attack action made by a friendly fighter in the next activation has +1 Dice and Ensnare if the target has no Move or Charge tokens. | - | - | - | - | ||||||
B368 | Snare | Reaction: Play this during a friendly Hunter's Attack action, after it drives back an enemy fighter. The enemy fighter is dealt 1 damage. | - | - | - | - | ||||||
B396 | Great Fortitude | +1 Wounds. | - | - | - | BGduplicate | 17/37 (45.95%) | |||||
B398 | Great Strength | +1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | - | - | BGduplicate | 31/37 (83.78%) | |||||
B427 | Sting of the Ur-Grub | Ur-grub Aspect +1 Damage to this fighter's Range 1 Attack actions. If this fighter has three or more Ur-grub Aspects, remove those cards from the game (they do not go into a discard pile) and give the Avatar of the Ur-grub upgrade to this fighter. |
- | - | - | - | ||||||
B431 | Survival Instincts | This fighter is a Quarry. If this fighter is a Quarry, this fighter is on Guard. | - | - | ? | - | ||||||
G14 | Distraction | Choose one enemy fighter and push them 1 hex. | - | - | ? | NewestDuplicate | ||||||
G21 | Rebound | Reaction: Play this during an enemy fighter's Attack action, after the defence roll, if that Attack action would succeed. Roll one defence dice. On a roll of Dodge or Critical success the attacker is dealt damage equal to the Damage characteristic of the Attack action, and the combat sequence ends. | - | - | ? | NewestDuplicate |