# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
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N302 | Calculated Risk |
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Score this immediately if a friendly fighter makes a Move action through a lethal hex that damages them but doesn't take them out of action. | 1 | - |
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? | - | |||
N305 | Combination Strike |
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Score this in an end phase if you scored at least two objective cards in the preceding action phase. | 2 | - |
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- | - | |||
N319 | Fired Up |
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Score this in an end phase if at least one surviving friendly fighter is Inspired. | 1 | - |
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- | - | |||
N368 | Solid Gains |
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Score this in an end phase if you gained at least 3 glory points in this round. | 1 | - |
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- | - | |||
N373 | Strong Start |
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Score this immediately if the first fighter taken out of action in this round is an enemy fighter. | 1 | - |
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? | NVduplicate | 2/24 (8.33%) | ||
N427 | Lethal Ward |
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Choose an objective token. Any fighter in the same hex as that token suffers 1 damage. | - | - |
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- | NVduplicate | |||
N445 | Shifting Reflection |
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Choose a friendly fighter and an enemy fighter that are both holding an objective. Switch those fighters' positions. | - | - |
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- | - | |||
N499 | Faneway Crystal |
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When this fighter makes a Move action, they do not move normally. Instead, place them on any objective token, then discard this card. It is still considered to be a Move action. | - | - |
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? | - | |||
N543 | Sudden Growth |
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-2 Move (to a minimum of 0), +2 Wounds. | - | - |
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- | - | |||
N546 | Tome of Glories |
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Katophrane Tome Action: If this fighter is holding an objective, gain 1 glory point. Place a Charge token next to this fighter. |
- | - |
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- | - | |||
N550 | Tome of Offerings |
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Katophrane Tome If this fighter takes an enemy fighter out of action, gain 1 additional glory point. |
- | - |
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- | - | |||
B131 | Chosen Warriors |
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Dual: Score this in an end phase If: There are one or more surviving friendly fighters And: Three or more enemy fighters are out of action. |
2 | - |
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- | - | |||
B138 | Seeping Rot |
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Surge: Score this immediately when a friendly fighter holding an objective is the target of an Attack action and is not driven back, if that fighter survives. | 1 | - |
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? | - | |||
B148 | Steady Advance |
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Choose up to two friendly fighters and push each chosen fighter 1 hex. | - | - |
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- | - | |||
B159 | Unstoppable Tread |
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Reaction: After this fighter's activation, push this fighter 1 hex. | - | - |
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- | - | |||
B295 | Path to Victory |
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Dual: Score this in an end phase If: One or more enemy fighters were taken out of action in the previous phase And: Your warband holds two or more objectives. |
2 | - |
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- | BGduplicate | 5/24 (20.83%) | ||
B306 | Swift Capture |
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Surge, Dual: Score this immediately after an activation If: Your warband holds one or more objectives in friendly territory And: Your warband holds one or more objectives in enemy territory. |
1 | - |
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- | - | |||
B307 | Team Effort |
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Dual: Score this in an end phase If: There are two or more surviving friendly fighters And: Each surviving friendly fighter made one or more actions in the previous phase. |
1 | - |
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- | - | |||
B324 | Buried Instinct |
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Reaction: Play this during an Attack action, that targets a friendly fighter, before the attack roll. Give that friendly fighter one Guard token. If that friendly fighter is Quarry, you can also re-roll 1 dice in the defence roll for that Attack action. | - | - |
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- | - | |||
B328 | Collapse |
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Pick three edge hexes in a single group with each hex in the group adjacent to at least one other hex in the group, and all in one player's territory. Each fighter in a hex you picked is dealt 1 damage. | - | - |
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- | - | |||
B341 | Frenzied Search |
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Play this only if your warband holds one or more objectives. Discard one power card. If you do, draw up to three power cards. | - | - |
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- | - | |||
B359 | Nightmare in the Shadows |
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Choose one enemy fighter and push them 1 hex. | - | - |
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- | - | |||
B363 | Restless Prize |
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Pick one objective token and move it into an adjacent hex up to two times. You cannot move it into a lethal hex or a hex that includes a feature token. | - | - |
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? | - | |||
B393 | Cryptic Companion |
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This fighter is a Quarry. If this fighter is a Quarry and is holding an objective at the end of an action phase, gain 1 glory point. | - | - |
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- | - | |||
B396 | Great Fortitude |
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+1 Wounds. | - | - |
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- | BGduplicate | 13/24 (54.17%) | ||
B398 | Great Strength |
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+1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | - |
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- | BGduplicate | 22/24 (91.67%) | ||
B430 | Substance Siphon |
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This fighter's Defence characteristic is ![]() |
- | - |
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? | - | |||
B431 | Survival Instincts |
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This fighter is a Quarry. If this fighter is a Quarry, this fighter is on Guard. | - | - |
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? | - | |||
G1 | Bold Conquest |
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Surge, Dual: Score this immediately after an activation If: Your leader made a Charge action in that activation And: your leader is holding an objective. |
1 | - |
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? | - | |||
G7 | Steadfast Defender |
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Surge: Score this immediately after an Attack action that targets a friendly fighter holding an objective, if that fighter is still holding that objective. | 1 | - |
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? | - | |||
G14 | Distraction |
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Choose one enemy fighter and push them 1 hex. | - | - |
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? | NewestDuplicate | |||
G18 | Mischievous Spirits |
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Starting with you and going clockwise, each player does the following: pick one objective that has not been moved with this ploy, and move that objective into an adjacent hex. Do this until each objective has been moved once. | - | - |
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- | NewestDuplicate |