# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
N302 | Calculated Risk | Score this immediately if a friendly fighter makes a Move action through a lethal hex that damages them but doesn't take them out of action. | 1 | - | ? | - | ||||||
N305 | Combination Strike | Score this in an end phase if you scored at least two objective cards in the preceding action phase. | 2 | - | - | - | ||||||
N319 | Fired Up | Score this in an end phase if at least one surviving friendly fighter is Inspired. | 1 | - | - | - | ||||||
N326 | Great Gains | Score this in an end phase if you gained at least 5 glory points in this round. | 2 | - | - | NVduplicate | 17/30 (56.67%) | |||||
N357 | Opening Gambit | Score this in an end phase if you scored at least one objective card in the preceding action phase. | 1 | - | - | - | ||||||
N368 | Solid Gains | Score this in an end phase if you gained at least 3 glory points in this round. | 1 | - | - | - | ||||||
N400 | Centre of Attention | Choose a fighter and push all other fighters that are within two hexes of that fighter up to one hex so that they are closer to that fighter in an order you choose. If a fighter cannot be pushed in this way, do not push them. | - | - | - | NVduplicate | 16/30 (53.33%) | |||||
N401 | Commanding Stride | Push your leader up to three hexes. They must end this push on a starting hex. | - | - | - | NVduplicate | 3/30 (10%) | |||||
N420 | Haymaker | +2 Dice for the first Attack action made by a friendly fighter in the next activation. You cannot make defence rolls for that fighter. The latter effect persists until that fighter is out of action or the end of the round, whichever happens first. | - | - | - | - | ||||||
N436 | Pit Trap | Reaction: Play this after an Attack action that drives an enemy fighter back. They suffer 1 damage. | - | - | - | - | ||||||
N477 | Bag of Tricks | Action: Search your power deck for a card, reveal it and add it to your hand. Then shuffle your power deck and place a Charge token next to this fighter. | - | - | - | NVduplicate | ||||||
N529 | Potion of Rage | Reaction: During this fighter's Attack action, before any dice are rolled, discard this card. The Attack action has +2 Dice until the action is resolved. | - | - | ? | - | ||||||
N550 | Tome of Offerings | Katophrane Tome If this fighter takes an enemy fighter out of action, gain 1 additional glory point. |
- | - | - | - | ||||||
B167 | Flush Them Out | Surge: Score this immediately if your warband pushes an enemy fighter that is not adjacent to your leader, and after the push they are adjacent to your leader. | 1 | - | - | - | ||||||
B172 | Unexpected Cunning | Surge: Score this immediately after playing your third or subsequent power card in the same phase. Restricted |
1 | - | - | - | ||||||
B182 | Ravenous Fury | Reaction: Play this after your leader's failed Range 1 Attack action. Your leader makes one Attack action. | - | Hrothgorn Mantrapper | - | - | ||||||
B184 | Famed Hunter | You can re-roll one attack dice in this fighter's attack rolls. Restricted |
- | Hrothgorn Mantrapper | - | - | ||||||
B187 | Massive Bulk | -2 Move (to a minimum of 0) +2 Wounds. |
- | Hrothgorn Mantrapper | - | - | ||||||
B262 | Aggressive Strategy | Score this in an end phase if you have scored 5 or more surge objective cards. | 2 | - | - | - | ||||||
B270 | Brought to Bay | Surge, Dual: Score this immediately If: A friendly Hunter makes an Attack action that takes an enemy fighter out of action And: That enemy fighter was in enemy territory. |
1 | - | ? | - | ||||||
B281 | Gathered Momentum | Surge, Hybrid: Score this immediately If: You score your second or subsequent surge objective card in a phase Or: A friendly fighter makes a Charge action and ends that action five or more hexes from the hex in which they began the action. |
1 | - | - | - | ||||||
B311 | The Beast is Slain | Surge: Score this immediately after a friendly Hunter's Attack action that takes an enemy leader or enemy Quarry out of action. | 1 | - | - | - | ||||||
B359 | Nightmare in the Shadows | Choose one enemy fighter and push them 1 hex. | - | - | - | - | ||||||
B368 | Snare | Reaction: Play this during a friendly Hunter's Attack action, after it drives back an enemy fighter. The enemy fighter is dealt 1 damage. | - | - | - | - | ||||||
B373 | Tracking | +1 Move to the first fighter to make a Move action in the next activation. +2 Move instead if that fighter is a Hunter. | - | - | - | - | ||||||
B398 | Great Strength | +1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | - | - | BGduplicate | 27/30 (90%) | |||||
B417 | Predatory Instinct | This fighter is a Hunter. You can re-roll one dice in the attack rolls for this fighter's Attack actions that target a Quarry. | - | - | - | - | ||||||
B427 | Sting of the Ur-Grub | Ur-grub Aspect +1 Damage to this fighter's Range 1 Attack actions. If this fighter has three or more Ur-grub Aspects, remove those cards from the game (they do not go into a discard pile) and give the Avatar of the Ur-grub upgrade to this fighter. |
- | - | - | - | ||||||
B431 | Survival Instincts | This fighter is a Quarry. If this fighter is a Quarry, this fighter is on Guard. | - | - | ? | - | ||||||
B434 | Trophy Belt | Gain 1 spent glory point when this fighter's Attack action takes an adjacent enemy fighter out of action. Gain 1 unspent glory point instead if the target was a Quarry. | - | Hunter | - | - | ||||||
G14 | Distraction | Choose one enemy fighter and push them 1 hex. | - | - | ? | NewestDuplicate | ||||||
G22 | Spectral Wings | +2 Move to the first fighter to make a Move action in the next activation. | - | - | - | NewestDuplicate |