# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
98 | Brutal But Kunnin' |
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Reaction: Play this after a friendly fighter's Attack action. You can push that fighter up to three hexes. | - | - |
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- | - | |||
115 | Unkillable |
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Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a ![]() ![]() |
- | Gurzag Ironskull |
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- | - | |||
N302 | Calculated Risk |
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Score this immediately if a friendly fighter makes a Move action through a lethal hex that damages them but doesn't take them out of action. | 1 | - |
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N305 | Combination Strike |
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Score this in an end phase if you scored at least two objective cards in the preceding action phase. | 2 | - |
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- | - | |||
N319 | Fired Up |
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Score this in an end phase if at least one surviving friendly fighter is Inspired. | 1 | - |
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- | - | |||
N434 | One Step Ahead |
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You can only play this card in the final power step of a round. Choose an opponent and name an objective, then roll an attack dice. On a roll of ![]() ![]() |
- | - |
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? | - | |||
N446 | Sidestep |
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Choose a friendly fighter and push them one hex. | - | - |
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- | NVduplicate | 14/23 (60.87%) | ||
N499 | Faneway Crystal |
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When this fighter makes a Move action, they do not move normally. Instead, place them on any objective token, then discard this card. It is still considered to be a Move action. | - | - |
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? | - | |||
N503 | Gloryseeker |
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+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more. | - | - |
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- | - | |||
N504 | Great Fortitude |
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+1 Wounds. | - | - |
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- | NVduplicate | 17/23 (73.91%) | ||
N505 | Great Speed |
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+1 Move. | - | - |
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- | NVduplicate | |||
N546 | Tome of Glories |
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Katophrane Tome Action: If this fighter is holding an objective, gain 1 glory point. Place a Charge token next to this fighter. |
- | - |
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- | - | |||
P47 | Two Steps Forward |
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Choose two friendly fighters and push each of them one hex. Then choose an opponent: they choose one fighter from their warband and push them up to one hex. | - | - |
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B262 | Aggressive Strategy |
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Score this in an end phase if you have scored 5 or more surge objective cards. | 2 | - |
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- | - | 6/23 (26.09%) | ||
B280 | Frantic Exchange |
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Surge: Score this immediately after a fifth or subsequent power card is played in the same power step. | 1 | - |
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- | - | 6/23 (26.09%) | ||
B281 | Gathered Momentum |
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Surge, Hybrid: Score this immediately If: You score your second or subsequent surge objective card in a phase Or: A friendly fighter makes a Charge action and ends that action five or more hexes from the hex in which they began the action. |
1 | - |
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- | - | 12/23 (52.17%) | ||
B299 | Scrum |
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Surge: Score this immediately after an activation if four or more fighters on the battlefield are in a single group in which each fighter is adjacent to at least one other fighter in that group. Restricted |
1 | - |
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B305 | Supremacy |
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Score this in an end phase if your warband holds three or more objectives. | 3 | - |
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- | NewestDuplicate | |||
B306 | Swift Capture |
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Surge, Dual: Score this immediately after an activation If: Your warband holds one or more objectives in friendly territory And: Your warband holds one or more objectives in enemy territory. |
1 | - |
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- | - | 4/23 (17.39%) | ||
B307 | Team Effort |
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Dual: Score this in an end phase If: There are two or more surviving friendly fighters And: Each surviving friendly fighter made one or more actions in the previous phase. |
1 | - |
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- | - | 7/23 (30.43%) | ||
B308 | Temporary Victory |
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Surge: Score this immediately after an activation if your warband holds three or more objectives. Restricted |
2 | - |
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B317 | Uncontested |
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Dual: Score this in an end phase If: Your warband holds two or more objectives And: No enemy fighters hold objectives. |
3 | - |
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- | - | 7/23 (30.43%) | ||
B341 | Frenzied Search |
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Play this only if your warband holds one or more objectives. Discard one power card. If you do, draw up to three power cards. Restricted |
- | - |
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- | - | 5/23 (21.74%) | ||
B359 | Nightmare in the Shadows |
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Choose one enemy fighter and push them 1 hex. Restricted |
- | - |
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- | - | 4/23 (17.39%) | ||
B363 | Restless Prize |
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Pick one objective token and move it into an adjacent hex up to two times. You cannot move it into a lethal hex or a hex that includes a feature token. Restricted |
- | - |
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? | - | 8/23 (34.78%) | ||
B375 | Unnatural Truce |
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Draw up to two power cards. Each other player draws up to one power card. | - | - |
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- | - | 13/23 (56.52%) | ||
B393 | Cryptic Companion |
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This fighter is a Quarry. If this fighter is a Quarry and is holding an objective at the end of an action phase, gain 1 glory point. Restricted |
- | - |
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- | - | 4/23 (17.39%) | ||
B430 | Substance Siphon |
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This fighter's Defence characteristic is ![]() |
- | - |
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- | - | 4/23 (17.39%) | ||
B431 | Survival Instincts |
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This fighter is a Quarry. If this fighter is a Quarry, this fighter is on Guard. Restricted |
- | - |
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? | - | |||
G18 | Mischievous Spirits |
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Starting with you and going clockwise, each player does the following: pick one objective that has not been moved with this ploy, and move that objective into an adjacent hex. Do this until each objective has been moved once. | - | - |
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- | NewestDuplicate | 19/23 (82.61%) | ||
G22 | Spectral Wings |
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+2 Move to the first fighter to make a Move action in the next activation. | - | - |
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? | NewestDuplicate | 13/23 (56.52%) | ||
G24 | Guardian Glaive |
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- | - |
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- | - | 2/23 (8.7%) |