Prague Open - 6th place
|N302||Calculated Risk||Score this immediately if a friendly fighter makes a Move action through a lethal hex that damages them but doesn't take them out of action.||1||-||?||-|
|N305||Combination Strike||Score this in an end phase if you scored at least two objective cards in the preceding action phase.||2||-||-||-|
|N313||Digging Deep||Score this in an end phase if you drew at least four power and/or objective cards in the preceding action phase.||1||-||-||-|
|N326||Great Gains||Score this in an end phase if you gained at least 5 glory points in this round.||2||-||-||NVduplicate||4/24 (16.67%)|
|N357||Opening Gambit||Score this in an end phase if you scored at least one objective card in the preceding action phase.||1||-||-||-|
|N503||Gloryseeker||+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more.||-||-||-||NVduplicate||12/24 (50%)|
|N546||Tome of Glories||Katophrane Tome
Action: If this fighter is holding an objective, gain 1 glory point. Place a Charge token next to this fighter.
|N550||Tome of Offerings||Katophrane Tome
If this fighter takes an enemy fighter out of action, gain 1 additional glory point.
|P49||Blazing Soul||This fighter is Inspired and cannot be un-Inspired. This upgrade cannot be applied to a fighter that cannot be Inspired.||-||-||-||-|
|P55||Quickening Greaves||In each round, you can do one of the following: push this fighter one hex before the roll to determine who has the first activation. or push this fighter one hex after the final power step.||-||-||?||NVduplicate|
|B162||Arm of the Everwinter||Surge: Score this immediately when your warband removes a feature token from the battlefield, or flips a feature token.
|B172||Unexpected Cunning||Surge: Score this immediately after playing your third or subsequent power card in the same phase.
|B175||Frozen Earth||Pick a feature token in a hex that contains or is adjacent to your leader. Remove it from the battlefield.||-||Hrothgorn Mantrapper||-||-|
|B176||Gnoblar Scramble||Push each friendly Gnoblar up to 2 hexes.||-||-||-||-|
|B179||More Traps||Pick one feature token in a hex that contains or is adjacent to a friendly Bushwakka. Flip that token.||-||Bushwakka||-||-|
|B187||Massive Bulk||-2 Move (to a minimum of 0)
|B191||Toughened Hide||(Errata update) When this fighter is dealt damage, reduce that damage by 1 (to a minimum of 1).||-||Thrafnir||-||-|
|B192||Veteran Hunter||Action: Draw up to two power cards.||-||Hrothgorn Mantrapper, Gnoblar||-||-|
|B262||Aggressive Strategy||Score this in an end phase if you have scored 5 or more surge objective cards.||2||-||-||-|
|B280||Frantic Exchange||Surge: Score this immediately after a fifth or subsequent power card is played in the same power step.||1||-||-||-|
|B281||Gathered Momentum||Surge, Hybrid: Score this immediately
If: You score your second or subsequent surge objective card in a phase
Or: A friendly fighter makes a Charge action and ends that action five or more hexes from the hex in which they began the action.
|B299||Scrum||Surge: Score this immediately after an activation if four or more fighters on the battlefield are in a single group in which each fighter is adjacent to at least one other fighter in that group.||1||-||-||-|
|B314||To the End||Score this in an end phase if there are no cards left in your power deck.||2||-||-||-|
|B341||Frenzied Search||Play this only if your warband holds one or more objectives. Discard one power card. If you do, draw up to three power cards.||-||-||-||-|
|B359||Nightmare in the Shadows||Choose one enemy fighter and push them 1 hex.||-||-||-||-|
|B363||Restless Prize||Pick one objective token and move it into an adjacent hex up to two times. You cannot move it into a lethal hex or a hex that includes a feature token.||-||-||?||-|
|B374||Unexpected Peril||Pick one feature token in an empty hex in your territory. Flip that token.||-||-||-||-|
|B375||Unnatural Truce||Draw up to two power cards. Each other player draws up to one power card.||-||-||-||-|
|B393||Cryptic Companion||This fighter is a Quarry. If this fighter is a Quarry and is holding an objective at the end of an action phase, gain 1 glory point.||-||-||-||-|
|B403||Hunter's Reflexes||This fighter is a Hunter.
Reaction: Use this after an enemy fighter's activation, if that fighter is a Quarry. Push this fighter 1 hex closer to that enemy fighter.
|G13||Daylight Robbery||Roll one attack dice. On a roll of Smash or Critical success take 1 unspent glory point from one opponent.
|G14||Distraction||Choose one enemy fighter and push them 1 hex.||-||-||?||NewestDuplicate|