Grand Skirmish Germany 2019 - 10th place
|N302||Calculated Risk||Score this immediately if a friendly fighter makes a Move action through a lethal hex that damages them but doesn't take them out of action.||1||-||?||-|
|N303||Catching Up||Score this in an end phase if you have fewer glory points than an opponent.||1||-||-||-|
|N305||Combination Strike||Score this in an end phase if you scored at least two objective cards in the preceding action phase.||2||-||-||-|
|N400||Centre of Attention||(Errata update) Choose a fighter and push all other fighters that are within 2 hexes 1 hex so that they are closer to that fighter in an order you choose.||-||-||-||NVduplicate||10/24 (41.67%)|
|N445||Shifting Reflection||Choose a friendly fighter and an enemy fighter that are both holding an objective. Switch those fighters' positions.||-||-||-||-|
|N499||Faneway Crystal||When this fighter makes a Move action, they do not move normally. Instead, place them on any objective token, then discard this card. It is still considered to be a Move action.||-||-||?||-|
|N529||Potion of Rage||Reaction: During this fighter's Attack action, before any dice are rolled, discard this card. The Attack action has +2 Dice until the action is resolved.||-||-||?||-|
|N539||Slumbering Key||If this fighter is not out of action in the third end phase, gain 1 glory point.||-||-||-||-|
|N550||Tome of Offerings||Katophrane Tome
If this fighter takes an enemy fighter out of action, gain 1 additional glory point.
|B67||Conquering Heroes||Score this in an end phase if your warband holds one or more objectives in enemy territory.||1||-||-||-|
|B71||In the Name of the King||Surge: Score this immediately after an activation if your warband holds three or more objectives.
|B72||Incomprehensible Scheme||Score this in an end phase if your warband holds more objectives than each enemy warband.||1||-||-||-|
|B77||Appalling Visage||Choose one friendly fighter and one adjacent enemy fighter. Push the chosen enemy fighter up to 2 hexes away from the chosen friendly fighter.||-||-||-||-|
|B81||Pack, Advance!||Choose one or more friendly Crypt Ghouls and push each of the chosen fighters up to 2 hexes.||-||-||-||-|
|B90||Heroic Vision||+1 Dice to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||-|
|B92||Impervious Delusion||If this fighter would be dealt more than 2 damage by an Attack action or gambit, they are instead dealt 2 damage. This damage cannot be further modified.||-||-||-||-|
|B96||Well Motivated||+1 Damage to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||-|
|B281||Gathered Momentum||Surge, Hybrid: Score this immediately
If: You score your second or subsequent surge objective card in a phase
Or: A friendly fighter makes a Charge action and ends that action five or more hexes from the hex in which they began the action.
|B295||Path to Victory||Dual: Score this in an end phase
If: One or more enemy fighters were taken out of action in the previous phase
And: Your warband holds two or more objectives.
|B299||Scrum||Surge: Score this immediately after an activation if four or more fighters on the battlefield are in a single group in which each fighter is adjacent to at least one other fighter in that group.||1||-||-||-|
|B305||Supremacy||Score this in an end phase if your warband holds three or more objectives.||3||-||-||BGduplicate|
|B306||Swift Capture||Surge, Dual: Score this immediately after an activation
If: Your warband holds one or more objectives in friendly territory
And: Your warband holds one or more objectives in enemy territory.
|B308||Temporary Victory||Surge: Score this immediately after an activation if your warband holds three or more objectives.||2||-||-||-|
|B363||Restless Prize||Pick one objective token and move it into an adjacent hex up to two times. You cannot move it into a lethal hex or a hex that includes a feature token.||-||-||?||-|
|B366||Sidestep||Choose a friendly fighter and push them one hex.||-||-||-||BGduplicate||8/24 (33.33%)|
|B373||Tracking||+1 Move to the first fighter to make a Move action in the next activation. +2 Move instead if that fighter is a Hunter.||-||-||-||-|
|B398||Great Strength||+1 Damage to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||BGduplicate||22/24 (91.67%)|
2 Smash - -This Attack action's Dice and Damage characteristics are equal to the current round number (e.g. 1 in the first round). They cannot be modified.
|B434||Trophy Belt||Gain 1 spent glory point when this fighter's Attack action takes an adjacent enemy fighter out of action. Gain 1 unspent glory point instead if the target was a Quarry.||-||Hunter||-||-|
|G14||Distraction||Choose one enemy fighter and push them 1 hex.||-||-||?||NewestDuplicate|
|G18||Mischievous Spirits||Starting with you and going clockwise, each player does the following: pick one objective that has not been moved with this ploy, and move that objective into an adjacent hex. Do this until each objective has been moved once.||-||-||-||NewestDuplicate|
|G21||Rebound||Reaction: Play this during an enemy fighter's Attack action, after the defence roll, if that Attack action would succeed. Roll one defence dice. On a roll of Dodge or Critical success the attacker is dealt damage equal to the Damage characteristic of the Attack action, and the combat sequence ends.||-||-||?||NewestDuplicate|