|243||Change of Tactics||Score this immediately if a friendly fighter on Guard makes a Charge action.||1||-||-||-|
|249||Cover Ground||Score this immediately if a friendly fighter makes a Move action of six or more hexes.||1||-||?||SSduplicate||2/24 (8.33%)|
|257||Escalation||Score this in an end phase if three or more upgrade cards were played in the preceding action phase.||2||-||?||-|
|272||Master of War||Score this in an end phase if you scored an objective card, played a ploy card and played an upgrade card in this round.||1||-||-||-|
|306||Victory After Victory||Score this in an end phase if you scored three or more other objective cards in this round.||2||-||-||-|
|336||Last Chance||Reaction: Play this during an Attack action that would take a friendly fighter out of action. Roll a defence dice. If the result would not normally be a success for this fighter, ignore the damage from that Attack action on this fighter.
|340||Mischievous Spirits||Taking it in turns with your opponent(s), starting with you and going clockwise, move each objective one hex. Objectives cannot be moved into a hex that already contains an objective.||-||-||-||SSduplicate||8/24 (33.33%)|
|348||Ready for Action||Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action.||-||-||?||-|
|349||Rebound||Reaction: Play this during an enemy Attack action that would succeed. Roll a defence dice. On a roll of Dodge or Critical success the attacker suffers the damage, rather than the target, and neither fighter is driven back.
|361||Spectral Wings||The first fighter to make a Move action in the next activation has +2 Move.||-||-||?||SSduplicate||9/24 (37.5%)|
|369||Trap||Reaction: Play this during a friendly fighter's Attack action that drives an enemy fighter back. The enemy fighter suffers 1 damage.||-||-||?||-|
|N265||Lithe Spirits||Score this immediately if your warband makes its second or subsequent reaction in this phase.||1||-||-||-|
|N266||Reclaim the Lamentiri||Score this in an end phase if you hold all the objectives in at least one player's territory.||2||-||?||-|
|N274||Leech Power||Play this only if a friendly Ylthari is holding an objective. Remove that objective from the battlefield and remove up to one wound token from that Ylthari's fighter card.||-||-||-||-|
|N291||Acolyte of the Katophranes||Score this in the third end phase if you have at least one surviving friendly fighter that has at least one Katophrane Tome. Choose a surviving friendly. Gain 1 glory point for each Katophrane Tome that fighter has.
|N302||Calculated Risk||Score this immediately if a friendly fighter makes a Move action through a lethal hex that damages them but doesn't take them out of action.
|N365||Scorched Earth||Score this immediately if your warband removes an objective from the battlefield.||1||-||-||-|
|N368||Solid Gains||Score this in an end phase if you gained at least 3 glory points in this round.||1||-||-||-||15/24 (62.5%)|
|N373||Strong Start||Score this immediately if the first fighter taken out of action in this round is an enemy fighter.||1||-||?||-||5/24 (20.83%)|
|N388||Abasoth's Unmaking||Gambit Spell (Channel): If this spell is cast, choose an objective token within four hexes of the caster. Remove it from the battlefield.||-||-||-||-||4/24 (16.67%)|
|N389||Abasoth's Withering||Gambit Spell (Channel): If this spell is cast, choose an enemy fighter within four hexes of the caster. That fighter has -1 Wounds (to a minimum of 1). This spell persists until that fighter is out of action.||-||-||?||-||5/24 (20.83%)|
|N436||Pit Trap||Reaction: Play this after an Attack action that drives an enemy fighter back. They suffer 1 damage.
|N477||Bag of Tricks||Action: Search your power deck for a card, reveal it and add it to your hand. Then shuffle your power deck and place a Charge token next to this fighter.||-||-||-||-|
|N493||Duellist's Speed||Reaction: After this fighter's Attack action, push them up to one hex.||-||-||-||-||5/24 (20.83%)|
|N499||Faneway Crystal||When this fighter makes a Move action, they do not move normally. Instead, place them on any objective token, then discard this card. It is still considered to be a Move action.||-||-||?||-||10/24 (41.67%)|
|N503||Gloryseeker||+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more.||-||-||-||-||7/24 (29.17%)|
|N529||Potion of Rage||Reaction: During this fighter's Attack action, before any dice are rolled, discard this card. The Attack action has +2 Dice until the action is resolved.||-||-||?||-||16/24 (66.67%)|
|N546||Tome of Glories||Katophrane Tome
Action: If this fighter is holding an objective, gain 1 glory point. Place a Charge token next to this fighter.
|N548||Tome of Incantations||Katophrane Tome
Each time this fighter attempts to cast a spell, after the casting roll, you can change one of the symbols rolled to Channel.
|N550||Tome of Offerings||Katophrane Tome
If this fighter takes an enemy fighter out of action, gain 1 additional glory point.
|N551||Tome of Vitality||Katophrane Tome
|N552||Tome of Warfare||Katophrane Tome
Action: Choose this fighter or an adjacent friendly fighter. Their next Attack action has +1 Dice.