# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
N299 | Branching Fate | Score this immediately if you roll three or more dice in an attack or defence roll and they all show a different symbol. | 1 | - | - | NVduplicate | 9/44 (20.45%) | |||||
N342 | Loner | Score this in an end phase if at least one surviving friendly fighter has no other fighter within three hexes. | 1 | - | - | - | ||||||
N357 | Opening Gambit | Score this in an end phase if you scored at least one objective card in the preceding action phase. | 1 | - | - | - | ||||||
N543 | Sudden Growth | -2 Move (to a minimum of 0), +2 Wounds. | - | - | - | - | ||||||
P49 | Blazing Soul | This fighter is Inspired and cannot be un-Inspired. This upgrade cannot be applied to a fighter that cannot be Inspired. | - | - | - | - | ||||||
P56 | Spectral Armour | If this fighter's Defence characteristic is Dodge, they have +1 Defence. | - | - | - | - | ||||||
D35 | Dominion of Death | Score this in the third end phase if you have scored the most objective cards. | 3 | - | - | - | ||||||
D36 | Fleeting Memories | Surge: Score this immediately when a friendly fighter finishes a Move action and entered two or more different hexes that contained an objective during that Move action. Restricted |
1 | - | - | - | ||||||
D38 | Ghostly Torment | Dual: Score this in an end phase If: There are two or more surviving friendly fighters And: Two or more surviving fighters each have one or more wound tokens. |
2 | - | - | - | ||||||
D39 | Inescapable Hunger | Surge: Score this immediately when a friendly fighter makes a Move action through one or more blocked hexes and ends that Move action adjacent to an enemy fighter. | 1 | - | - | - | ||||||
D41 | Nexus of Terror | Score this in an end phase if your warband holds the most objectives. | 2 | - | - | - | ||||||
D42 | One Will | Surge, Dual: Score this immediately If: Your warband holds one or more even numbered objectives And: Your warband holds one or more odd numbered objectives. Restricted |
1 | - | ? | - | ||||||
D45 | Call of the Grave | Choose an enemy fighter and push them up to two hexes towards a friendly fighter. | - | - | - | - | ||||||
D46 | Chilling Scream | Your opponents cannot play power cards. This persists until the end of the power step. | - | - | - | - | ||||||
D47 | Dissipate | Reaction: Play this during an Attack action, before the attack roll. Choose a friendly fighter. That fighter gains Innate (Dodge). This persists until the Attack action ends or until that friendly fighter is taken out of action. | - | - | - | - | ||||||
D50 | Frightful Aspect | Push an enemy fighter up to one hex. | - | - | ? | - | ||||||
D52 | Soaring Spite | Double the Move characteristic of the first friendly fighter to make a Move action (not as part of a Charge action) in the next activation. | - | - | - | - | ||||||
D55 | Arcane Siphon | Action: Choose one enemy fighter within three hexes of this fighter. Pick one of that fighter's upgrades. That upgrade is discarded. Roll an attack dice. On a roll of Smash or Critical success discard this card. | - | - | - | - | ||||||
D56 | Debilitating Aura | The Attack actions of adjacent enemy fighters have -1 Dice (to a minimum of 1). | - | - | - | - | ||||||
D63 | Swooping Dash | +2 Move. | - | - | - | - | ||||||
D64 | Veil of Grief | +1 Wounds. | - | - | - | - | ||||||
B281 | Gathered Momentum | Surge, Hybrid: Score this immediately If: You score your second or subsequent surge objective card in a phase Or: A friendly fighter makes a Charge action and ends that action five or more hexes from the hex in which they began the action. |
1 | - | - | - | ||||||
B314 | To the End | Score this in an end phase if there are no cards left in your power deck. | 2 | - | - | - | ||||||
B341 | Frenzied Search | Play this only if your warband holds one or more objectives. Discard one power card. If you do, draw up to three power cards. | - | - | - | - | ||||||
B363 | Restless Prize | Pick one objective token and move it into an adjacent hex up to two times. You cannot move it into a lethal hex or a hex that includes a feature token. | - | - | - | - | ||||||
B396 | Great Fortitude | +1 Wounds. | - | - | - | BGduplicate | 19/44 (43.18%) | |||||
B398 | Great Strength | +1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | - | - | BGduplicate | 37/44 (84.09%) | |||||
B431 | Survival Instincts | This fighter is a Quarry. If this fighter is a Quarry, this fighter is on Guard. | - | - | ? | - | ||||||
G3 | Cover Ground | Surge: Score this immediately after a friendly fighter makes a Move action in which they enter 6 or more hexes. | 1 | - | ? | NewestDuplicate | ||||||
G13 | Daylight Robbery | Roll one attack dice. On a roll of Smash or Critical success take 1 unspent glory point from one opponent. Restricted |
- | - | - | BGduplicate | 4/44 (9.09%) | |||||
G14 | Distraction | Choose one enemy fighter and push them 1 hex. | - | - | ? | NewestDuplicate | ||||||
G22 | Spectral Wings | +2 Move to the first fighter to make a Move action in the next activation. | - | - | - | NewestDuplicate |