Grand Skirmish Germany 2019 - 6th place
|N299||Branching Fate||Score this immediately if you roll three or more dice in an attack or defence roll and they all show a different symbol.||1||-||-||NVduplicate||7/24 (29.17%)|
|N342||Loner||Score this in an end phase if at least one surviving friendly fighter has no other fighter within three hexes.||1||-||-||-|
|N357||Opening Gambit||Score this in an end phase if you scored at least one objective card in the preceding action phase.||1||-||-||-|
|N543||Sudden Growth||-2 Move (to a minimum of 0), +2 Wounds.||-||-||-||-|
|P49||Blazing Soul||This fighter is Inspired and cannot be un-Inspired. This upgrade cannot be applied to a fighter that cannot be Inspired.||-||-||-||-|
|P56||Spectral Armour||If this fighter's Defence characteristic is Dodge, they have +1 Defence.||-||-||-||-|
|D35||Dominion of Death||Score this in the third end phase if you have scored the most objective cards.||3||-||-||-|
|D36||Fleeting Memories||Surge: Score this immediately when a friendly fighter finishes a Move action and entered two or more different hexes that contained an objective during that Move action.
|D38||Ghostly Torment||Dual: Score this in an end phase
If: There are two or more surviving friendly fighters
And: Two or more surviving fighters each have one or more wound tokens.
|D39||Inescapable Hunger||Surge: Score this immediately when a friendly fighter makes a Move action through one or more blocked hexes and ends that Move action adjacent to an enemy fighter.||1||-||-||-|
|D41||Nexus of Terror||Score this in an end phase if your warband holds the most objectives.||2||-||-||-|
|D42||One Will||Surge, Dual: Score this immediately
If: Your warband holds one or more even numbered objectives
And: Your warband holds one or more odd numbered objectives.
|D45||Call of the Grave||Choose an enemy fighter and push them up to two hexes towards a friendly fighter.||-||-||-||-|
|D46||Chilling Scream||Your opponents cannot play power cards. This persists until the end of the power step.||-||-||-||-|
|D47||Dissipate||Reaction: Play this during an Attack action, before the attack roll. Choose a friendly fighter. That fighter gains Innate (Dodge). This persists until the Attack action ends or until that friendly fighter is taken out of action.||-||-||-||-|
|D50||Frightful Aspect||Push an enemy fighter up to one hex.||-||-||?||-|
|D52||Soaring Spite||Double the Move characteristic of the first friendly fighter to make a Move action (not as part of a Charge action) in the next activation.||-||-||-||-|
|D55||Arcane Siphon||Action: Choose one enemy fighter within three hexes of this fighter. Pick one of that fighter's upgrades. That upgrade is discarded. Roll an attack dice. On a roll of Smash or Critical success discard this card.||-||-||-||-|
|D56||Debilitating Aura||The Attack actions of adjacent enemy fighters have -1 Dice (to a minimum of 1).||-||-||-||-|
|D63||Swooping Dash||+2 Move.||-||-||-||-|
|D64||Veil of Grief||+1 Wounds.||-||-||-||-|
|B281||Gathered Momentum||Surge, Hybrid: Score this immediately
If: You score your second or subsequent surge objective card in a phase
Or: A friendly fighter makes a Charge action and ends that action five or more hexes from the hex in which they began the action.
|B314||To the End||Score this in an end phase if there are no cards left in your power deck.||2||-||-||-|
|B341||Frenzied Search||Play this only if your warband holds one or more objectives. Discard one power card. If you do, draw up to three power cards.||-||-||-||-|
|B363||Restless Prize||Pick one objective token and move it into an adjacent hex up to two times. You cannot move it into a lethal hex or a hex that includes a feature token.||-||-||?||-|
|B396||Great Fortitude||+1 Wounds.||-||-||-||BGduplicate||13/24 (54.17%)|
|B398||Great Strength||+1 Damage to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||BGduplicate||22/24 (91.67%)|
|B431||Survival Instincts||This fighter is a Quarry. If this fighter is a Quarry, this fighter is on Guard.||-||-||?||-|
|G3||Cover Ground||Surge: Score this immediately after a friendly fighter makes a Move action in which they enter 6 or more hexes.||1||-||?||NewestDuplicate|
|G13||Daylight Robbery||Roll one attack dice. On a roll of Smash or Critical success take 1 unspent glory point from one opponent.
|G14||Distraction||Choose one enemy fighter and push them 1 hex.||-||-||?||NewestDuplicate|
|G22||Spectral Wings||+2 Move to the first fighter to make a Move action in the next activation.||-||-||?||NewestDuplicate|