# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
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218 | Rangers, Advance | Choose two friendly fighters and push them one hex. Forsaken Forsaken |
- | - | - | - | ||||||
219 | Rapid Volley | Reaction: Play this after a friendly fighter's Boltstorm Pistol or Overcharged Boltstorm Pistol Attack action. That fighter can make another Boltstorm Pistol or Overcharged Boltstorm Pistol Attack action that targets the same fighter. Forsaken Forsaken |
- | - | - | - | ||||||
228 | Overcharged Boltstorm Pistol | 3 Smash 3 1 Forsaken Forsaken |
- | - | - | - | ||||||
L16 | Raptor Strike | Choose an enemy fighter within four hexes of your leader. They take 1 damage. Forsaken Forsaken |
- | - | - | - | ||||||
N299 | Branching Fate | Score this immediately if you roll three or more dice in an attack or defence roll and they all show a different symbol. | 1 | - | - | NVduplicate | 7/37 (18.92%) | |||||
N319 | Fired Up | Score this in an end phase if at least one surviving friendly fighter is Inspired. | 1 | - | - | - | ||||||
N338 | Keep Chopping | Score this in an end phase if your warband made an Attack action in four or more activations in the preceding action phase. | 2 | - | ? | - | ||||||
N356 | One Fate | Score this immediately if you roll three or more dice in an attack or defence roll and they all show the same symbol. | 2 | - | ? | - | ||||||
N357 | Opening Gambit | Score this in an end phase if you scored at least one objective card in the preceding action phase. | 1 | - | - | - | ||||||
N368 | Solid Gains | Score this in an end phase if you gained at least 3 glory points in this round. | 1 | - | - | - | ||||||
N373 | Strong Start | Score this immediately if the first fighter taken out of action in this round is an enemy fighter. | 1 | - | ? | NVduplicate | ||||||
N384 | Versatile Fighter | Score this in an end phase if the same friendly fighter made both an Attack action with a Range of 1 or 2 and an Attack action with a Range of 3 or more in the preceding action phase. | 1 | - | - | - | ||||||
N412 | Encroaching Shadow | Choose an enemy fighter in an edge hex. They suffer 1 damage. | - | - | - | - | ||||||
N427 | Lethal Ward | Choose an objective token. Any fighter in the same hex as that token suffers 1 damage. | - | - | - | NVduplicate | 10/37 (27.03%) | |||||
N436 | Pit Trap | Reaction: Play this after an Attack action that drives an enemy fighter back. They suffer 1 damage. | - | - | - | - | ||||||
N461 | Stand and Shoot | Reaction: Play this after an enemy fighter's Move action that is part of a Charge action. Choose a friendly fighter that is adjacent to them, and make an Attack action with that fighter that has a Range of 3 or more. It must target the enemy fighter, and that fighter cannot be driven back by this Attack action. | - | - | - | - | ||||||
N476 | Archer's Focus | You can re-roll one dice in the attack roll each time this fighter makes an Attack action with a Range of 3 or more. | - | - | - | - | ||||||
N493 | Duellist's Speed | Reaction: After this fighter's Attack action, push them up to one hex. | - | - | ? | NVduplicate | 2/37 (5.41%) | |||||
N501 | Fighter's Ferocity | (Errata update) The Grievous 1 keyword replaces the similar ability on this card. If you score a critical hit when making an Attack action with this fighter, that Attack action has +1 Damage. Restricted |
- | - | - | NVduplicate | 5/37 (13.51%) | |||||
N503 | Gloryseeker | +1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more. | - | - | - | NVduplicate | 29/37 (78.38%) | |||||
N504 | Great Fortitude | +1 Wounds. | - | - | - | NVduplicate | 17/37 (45.95%) | |||||
N550 | Tome of Offerings | Katophrane Tome If this fighter takes an enemy fighter out of action, gain 1 additional glory point. |
- | - | - | - | ||||||
P36 | Warning Shot | Score this immediately when a friendly fighter's Attack action with a Range of 3 or more fails. | 1 | - | - | - | ||||||
P49 | Blazing Soul | This fighter is Inspired and cannot be un-Inspired. This upgrade cannot be applied to a fighter that cannot be Inspired. | - | - | - | - | ||||||
P54 | Prized Vendetta | (Errata update) When you give a fighter this upgrade, choose an enemy fighter. You can re-roll any number of dice in this fighter's attack rolls for Attack actions that target the chosen fighter. | - | - | - | - | ||||||
B261 | Against the Wall | Surge: Score this immediately when an enemy fighter in an edge hex is taken out of action. | 1 | - | - | - | ||||||
B296 | Perfect Match | Score this in an end phase if you have scored 10 or more objectives. | 4 | - | - | - | ||||||
B318 | Unexpected Pitfall | Surge, Hybrid: Score this immediately After: An enemy fighter is taken out of action by a lethal hex Or: An enemy fighter is taken out of action by damage dealt by a gambit you played. |
1 | - | - | - | ||||||
B328 | Collapse | Pick three edge hexes in a single group with each hex in the group adjacent to at least one other hex in the group, and all in one player's territory. Each fighter in a hex you picked is dealt 1 damage. | - | - | - | - | ||||||
B354 | Lucky Escape | Reaction: Play this when a friendly fighter is dealt 1 damage precisely. That damage is not dealt to them. | - | - | ? | - | ||||||
B384 | Amberbone Spear | 2 Smash 2 2 If this Attack action takes an enemy fighter out of action, discard this card and gain 1 glory point. |
- | - | - | - | ||||||
G14 | Distraction | Choose one enemy fighter and push them 1 hex. | - | - | ? | NewestDuplicate |