# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
257 | Escalation |
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Score this in an end phase if three or more upgrade cards were played in the preceding action phase. Restricted |
2 | - |
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? | - | |||
272 | Master of War |
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Score this in an end phase if you scored an objective card, played a ploy card and played an upgrade card in this round. | 1 | - |
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- | - | |||
306 | Victory After Victory |
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Score this in an end phase if you scored three or more other objective cards in this round. | 2 | - |
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- | - | |||
320 | Duel of Wits |
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Reaction: Play this when an opponent plays a ploy. Draw two power cards. Restricted |
- | - |
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- | SSduplicate | 10/24 (41.67%) | ||
330 | Healing Potion |
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Choose a friendly fighter and roll a defence dice. On a roll of ![]() ![]() Restricted |
- | - |
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- | SSduplicate | 4/24 (16.67%) | ||
336 | Last Chance |
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Reaction: Play this during an Attack action that would take a friendly fighter out of action. Roll a defence dice. If the result would not normally be a success for this fighter, ignore the damage from that Attack action on this fighter. Forsaken |
- | - |
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- | - | |||
348 | Ready for Action |
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Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action. Restricted |
- | - |
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? | - | |||
349 | Rebound |
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Reaction: Play this during an enemy Attack action that would succeed. Roll a defence dice. On a roll of ![]() ![]() |
- | - |
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? | SSduplicate | |||
372 | Twist the Knife |
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Reaction: Play this during a friendly fighter's Attack action that has a Range of 1 and will succeed. It has +1 Damage for that Attack action. Restricted |
- | - |
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- | - | |||
374 | Acrobatic |
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If this fighter has a ![]() ![]() |
- | - |
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? | - | |||
424 | Tethered Spirit |
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(Errata update) Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a ![]() ![]() Restricted |
- | - |
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? | - | |||
N265 | Lithe Spirits |
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Score this immediately if your warband makes its second or subsequent reaction in this phase. | 1 | - |
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N266 | Reclaim the Lamentiri |
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Score this in an end phase if you hold all the objectives in at least one player's territory. | 2 | - |
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? | - | |||
N268 | Song of Hatred |
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Score this immediately if your warband successfully casts their second or subsequent spell in this phase. | 1 | - |
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N269 | Strike Swiftly |
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Score this immediately if a friendly fighter takes an enemy fighter out of action with a Charge action. | 1 | - |
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- | - | |||
N272 | Healing Amphora |
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Choose a friendly Gallanghann or a friendly fighter adjacent to a friendly Gallanghann and roll a defence dice. On a roll of ![]() ![]() |
- | - |
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- | - | |||
N274 | Leech Power |
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Play this only if a friendly Ylthari is holding an objective. Remove that objective from the battlefield and remove up to one wound token from that Ylthari's fighter card. | - | - |
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- | - | |||
N276 | Pangs of the Great Lack |
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Gambit Spell (![]() |
- | - |
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- | - | |||
N290 | Warding Stance |
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+1 Defence. | - | Gallanghann of the Glade |
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- | - | |||
N302 | Calculated Risk |
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Score this immediately if a friendly fighter makes a Move action through a lethal hex that damages them but doesn't take them out of action. | 1 | - |
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N309 | Death from Afar |
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Score this immediately if a friendly fighter takes an enemy fighter out of action while at least three hexes from that fighter. | 1 | - |
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N340 | Keep Them Guessing |
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(Errata update) Score this in an end phase if your warband made at least four different actions from the following list in the preceding action phase: Move (other than as part of a Charge), Attack (other than as part of a Charge), Charge, Guard, another action on a fighter card (other than a reaction). Forsaken |
2 | - |
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- | - | |||
N365 | Scorched Earth |
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Score this immediately if your warband removes an objective from the battlefield. | 1 | - |
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N371 | Sorcerous Scouring |
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Score this immediately if your warband takes an enemy fighter out of action with a spell. Restricted |
1 | - |
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N388 | Abasoth's Unmaking |
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Gambit Spell (![]() |
- | - |
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- | - | |||
N451 | Sphere of Aqshy |
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Gambit Spell (![]() Restricted |
- | - |
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N476 | Archer's Focus |
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You can re-roll one dice in the attack roll each time this fighter makes an Attack action with a Range of 3 or more. | - | - |
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- | - | |||
N503 | Gloryseeker |
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+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more. | - | - |
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- | NVduplicate | 12/24 (50%) | ||
N506 | Great Strength |
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+1 Damage to all Attack actions with a Range of 1 or 2. | - | - |
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- | NVduplicate | 22/24 (91.67%) | ||
N527 | Potion of Constitution |
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Reaction: During an Attack action or gambit that will damage this fighter, discard this card. Reduce the damage suffered by 1, to a minimum of 1. | - | - |
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- | - | |||
N529 | Potion of Rage |
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Reaction: During this fighter's Attack action, before any dice are rolled, discard this card. The Attack action has +2 Dice until the action is resolved. | - | - |
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? | - | |||
N543 | Sudden Growth |
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-2 Move (to a minimum of 0), +2 Wounds. | - | - |
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- | - | |||
N550 | Tome of Offerings |
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Katophrane Tome If this fighter takes an enemy fighter out of action, gain 1 additional glory point. |
- | - |
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N557 | Well of Power |
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While this fighter is Inspired, you can roll an extra dice when they attempt to cast a spell. | - | Wizard |
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