Faction

Ylthari's Guardians - Ylthari's Guardians


Card sets (12)

Core setIronskull's Boyz expansionThe Chosen Axes expansionSpiteclaw's Swarm expansionMagore's Fiends expansionThe Eyes of the Nine expansionZarbag's Gitz expansionGarrek's Reavers expansionGodsworn Hunt expansionMollog's Mob expansionThundrik's Profiteers expansionYlthari's Guardians expansion


Organised play

0 | 10 - NOT VALID

Objectives (12)

Spiteclaw's Swarm expansion - Escalation (2)
  • FAQ:

    Q: Do upgrades applied due to Spoils of Battle or Ghoulish Pact count towards scoring Escalation?


    A: Yes.


    Current as of official Nightvault Designer's Commentary, June 2019


Ironskull's Boyz expansion - Superior Tactician (3)
  • FAQ: -
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Ylthari's Guardians expansion - Lithe Spirits (1)
  • FAQ: -
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Ylthari's Guardians expansion - Reclaim the Lamentiri (2)
  • FAQ:

    Q: Can I score Reclaim the Lamentiri without holding any objectives in a territory, if there are no objectives in that territory?


    A: No.


    Current as of official Nightvault Designer's Commentary, June 2019


Ylthari's Guardians expansion - Song of Hatred (1)
  • FAQ: -
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Ylthari's Guardians expansion - Strike Swiftly (1)
  • FAQ: -
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Thundrik's Profiteers expansion - Calculated Risk (1)
  • FAQ:

    Q: To score Calculated Risk, does my fighter only have to move into a lethal hex and survive, or do they have to move into a lethal hex, out of that lethal hex, and survive?


    A: The latter.


    Q: Can I score Calculated Risk if the fighter’s Move action takes them through a lethal hex (which they survive) and then into a second lethal hex that takes them out of action?


    A: Yes.


    Current as of official Nightvault Designer's Commentary, June 2019


Thundrik's Profiteers expansion - Death from Afar (1)
  • FAQ: -
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The Eyes of the Nine expansion - Fired Up (1)
  • FAQ: -
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Godsworn Hunt expansion - Scorched Earth (1)
  • FAQ: -
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Zarbag's Gitz expansion - Sorcerous Scouring (1)
  • FAQ: -
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The Eyes of the Nine expansion - What Armour? (1)
  • FAQ: -
    -

Total glory - 16
8 | 0 | 3 | 1

Gambits (12)

Core set - Healing Potion
  • FAQ: -
    -

Magore's Fiends expansion - Hidden Paths
  • FAQ:

    Q: Hidden Paths says that the fighter is considered to have made a Move action. Does this count towards triggering cards like Quick Thinker, Kunnin’ But Brutal, and March of the Dead?


    A: The fighter gains a Move token but Hidden Paths is not a Move action (or, indeed, an action of any kind). This means that Quick Thinker and Kunnin’ But Brutal cannot be triggered by Hidden Paths (because there was no action to make the reaction to), and you cannot score Cover Ground from Hidden Paths (because it isn’t a Move action). However, as the fighter is considered to have made a Move action in that round, that fighter does count for March of the Dead when you check that in the end phase.


    Q: If my fighter hasn’t made a Move action but has one or more Move tokens (e.g. if they were chosen by Transfixing Stare), can I still use Hidden Paths on them?


    A: Yes.


    Current as of official Nightvault Designer's Commentary, June 2019


Spiteclaw's Swarm expansion - Last Chance
  • FAQ:

    Q: Could Last Chance and The Necromancer Commands be triggered by the same Attack action?


    A: Yes. Last Chance is a reaction taken during an Attack action that lets you ignore the damage caused by the Attack action. Only Attack actions that cause damage are successful, so the Attack action fails. At that point, if the attacking fighter was one of the Sepulchral Guard, their player could play The Necromancer Commands, which is a reaction taken after an Attack action that fails.


    Q: What does ‘normally’ mean for Last Chance? Does it take the fighter’s situation (including supporting fighters, relevant upgrades and ploys) into account, or is it based on the fighter’s Defence characteristic?


    A: It is simply based on the Defence characteristic of the fighter – if, for example, the fighter has a Defence characteristic of Dodge, a roll of anything other than Dodge or Critical Hit will work for Last Chance.


    Q: If an enemy fighter would be taken out of action by my fighter’s Attack action, but my opponent uses Soultrap or Last Chance so that they are not taken out of action, can I still drive that fighter back?


    A: Yes.


    Q: If I play Last Chance or use the reaction on Tethered Spirit or Soultrap during an Attack action to save my fighter, is the Attack action successful?


    A: No.


    Q: If I’ve made a successful Attack action, but the enemy fighter is saved by Last Chance, meaning that my Attack action fails, what happens if that enemy fighter would then be driven back but is Trapped as described in the rules?


    A: Even if the enemy fighter is Trapped, they are not damaged. The Attack action has still failed. This is because Last Chance ignores the damage from that Attack action, whenever that damage is dealt.


    Q: If a fighter suffers damage from an Attack action, and then a player plays Trap to inflict an extra 1 damage on that fighter (that would take that fighter out of action), can Last Chance be played?


    A: No. Last Chance is played when an Attack action would take a fighter out of action, and Trap is not an Attack action.


    Q: Can any combination of the reactions on Last Chance, Last Lunge and Soultrap be made during the same Attack action?


    A: No.


    Q: If I attack an enemy fighter, then my opponent successfully uses Rebound and the damage would be enough to take my fighter out of action, can I use Last Chance to try to save them?


    A: No – the damage is dealt by Rebound, not the Attack action.


    Q: Can I play Rebound and then, if that fails, Last Chance as reactions to the same Attack action?


    A: Yes.


    Q: Can I play Last Chance and Fatal Riposte as reactions to the same Attack action?


    A: No. You can play one or the other.


    Q: If a fighter with a Dodge Defence characteristic on their fighter card is equipped with the upgrade Ethereal Shield, what results are successful for the purposes of Last Chance?


    A: Ethereal Shield changes that fighter’s Defence characteristic to Shield, so a roll of anything other than Shield or Critical Hit will work for Last Chance.


    Current as of official Nightvault Designer's Commentary, June 2019


The Chosen Axes expansion - Ready for Action
  • FAQ:

    Q: Can Ready for Action be used to perform a spell Attack action?


    A: Yes


    Current as of official Nightvault Designer's Commentary, June 2019


Ylthari's Guardians expansion - Curse of the Dwindling
  • FAQ: -
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Ylthari's Guardians expansion - Healing Amphora
  • FAQ: -
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Ylthari's Guardians expansion - Leech Power
  • FAQ: -
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Ylthari's Guardians expansion - Pangs of the Great Lack
  • FAQ: -
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Zarbag's Gitz expansion - Abasoth's Unmaking
  • FAQ: -
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The Eyes of the Nine expansion - Abasoth's Withering
  • FAQ:

    Q: If I cast this on a 4 wound fighter that has 3 wound tokens, what happens?


    A: The fighter is taken out of action. Note that the spell is not considered to have taken them out of action. In a two-player game, you will still gain a glory point, but your warband is not considered to have taken that fighter out of action.


    Current as of official Nightvault Designer's Commentary, June 2019


Thundrik's Profiteers expansion - Sphere of Aqshy
  • FAQ:

    Q: If the damage from Sphere of Aqshy is reduced by 1 to 0 by Magical Damping, was Sphere of Aqshy still cast successfully?


    A: Yes.


    Current as of official Nightvault Designer's Commentary, June 2019


Mollog's Mob expansion - Transfixing Stare
  • FAQ: -
    -

7 | 5

Upgrades (12)

Spiteclaw's Swarm expansion - Acrobatic
  • FAQ:

    Q: If a character with a dodge Defence characteristic has the Acrobatic upgrade, do they have to be on Guard to get the extra dice?


    A: No.


    Q: What happens if a fighter has both the Acrobatic and Ethereal Shield upgrades?


    A: The fighter’s Defence characteristic is Shield. They will only get an extra dice from Acrobatic if they are on Guard.


    Current as of official Nightvault Designer's Commentary, June 2019


Core set - Great Strength
  • FAQ: -
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Magore's Fiends expansion - Tethered Spirit
  • Description:
    (Errata update) Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a BlockBlock or Critical successCritical success place them on any starting hex in your territory, ignore the damage and discard this upgrade (they cannot be driven back). If you cannot, they are taken out of action.
  • FAQ:

    Q: If I play Last Chance or use the reaction on Tethered Spirit or Soultrap during an Attack action to save my fighter, is the Attack action successful?


    A: No.


    Current as of official Nightvault Designer's Commentary, June 2019


Ylthari's Guardians expansion - Constant Growth
  • FAQ: -
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Ylthari's Guardians expansion - Warding Stance
  • FAQ: -
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Zarbag's Gitz expansion - Faneway Crystal
  • FAQ:

    Q: Can a fighter with this upgrade make a normal Move action?


    A: No.


    Q: When a fighter with this upgrade makes a Charge action how does it work?


    A: The fighter does not move normally. Instead, you place them on any objective token. Note that you must still follow the other rules for making a Charge action, so there must be an enemy fighter within range and line of sight of one or more of the moving fighter’s Attack actions at the end of its move.


    Q: Can a fighter with a Move characteristic of 0 still use Faneway Crystal to Move to an objective token?


    A: Yes (with the exception of fighters that cannot make Move actions, like the Stalagsquig).


    Current as of official Nightvault Designer's Commentary, June 2019


Garrek's Reavers expansion - Gloryseeker
  • FAQ: -
    -

Zarbag's Gitz expansion - Potion of Rage
  • FAQ:

    Q: If I use my Potion of Rage during an Attack action that targets all adjacent fighters, does the +2 Dice apply to each of those Attack actions, or just one of those Attack actions?


    A: Just one – the one in which you take the reaction.


    Current as of official Nightvault Designer's Commentary, June 2019


The Eyes of the Nine expansion - Seeking Stones
  • FAQ: -
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Godsworn Hunt expansion - Tome of Offerings
  • FAQ: -
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Mollog's Mob expansion - Tome of Vitality
  • FAQ: -
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Ylthari's Guardians expansion - Well of Power
  • FAQ: -
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# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
257 Escalation Universal Objective
Restricted
Score this in an end phase if three or more upgrade cards were played in the preceding action phase.
2 - Spiteclaw's Swarm expansion ? - 26/33 (78.79%)  
291 Superior Tactician Universal Objective
Restricted
Score this in the third end phase if you have scored six or more other objective cards.
3 - Ironskull's Boyz expansion - - 14/33 (42.42%)  
330 Healing Potion Universal Ploy Choose a friendly fighter and roll a defence dice. On a roll of BlockBlock or Critical successCritical success remove up to two wound tokens from them. Otherwise remove one wound token from them. - - Core set - - 5/33 (15.15%)  
331 Hidden Paths Universal Ploy Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action. - - Magore's Fiends expansion ? - 28/33 (84.85%)  
336 Last Chance Universal Ploy Reaction: Play this during an Attack action that would take a friendly fighter out of action. Roll a defence dice. If the result would not normally be a success for this fighter, ignore the damage from that Attack action on this fighter. - - Spiteclaw's Swarm expansion ? - 10/33 (30.3%)  
348 Ready for Action Universal Ploy
Restricted
Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action.
- - The Chosen Axes expansion ? - 29/33 (87.88%)  
374 Acrobatic Universal Upgrade If this fighter has a DodgeDodge Defence characteristic or has a BlockBlock Defence characteristic but is on Guard, roll an extra defence dice when they are the target of an Attack action. - - Spiteclaw's Swarm expansion ? - 7/33 (21.21%)  
391 Great Strength Universal Upgrade +1 Damage to all Attack actions with a Range of 1 or 2. - - Core set - SSduplicate 16/33 (48.48%)  
424 Tethered Spirit Universal Upgrade
Restricted
(Errata update) Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a BlockBlock or Critical successCritical success place them on any starting hex in your territory, ignore the damage and discard this upgrade (they cannot be driven back). If you cannot, they are taken out of action.
- - Magore's Fiends expansion ? -  
N265 Lithe Spirits Ylthari's Guardians Objective Score this immediately if your warband makes its second or subsequent reaction in this phase. 1 - Ylthari's Guardians expansion - - 2/33 (6.06%)  
N266 Reclaim the Lamentiri Ylthari's Guardians Objective Score this in an end phase if you hold all the objectives in at least one player's territory. 2 - Ylthari's Guardians expansion ? - 2/33 (6.06%)  
N268 Song of Hatred Ylthari's Guardians Objective Score this immediately if your warband successfully casts their second or subsequent spell in this phase. 1 - Ylthari's Guardians expansion - - 2/33 (6.06%)  
N269 Strike Swiftly Ylthari's Guardians Objective Score this immediately if a friendly fighter takes an enemy fighter out of action with a Charge action. 1 - Ylthari's Guardians expansion - - 2/33 (6.06%)  
N271 Curse of the Dwindling Ylthari's Guardians Spell Gambit Spell (ChannelChannelChannelChannel): If this spell is cast, choose an enemy fighter within five hexes of the caster. That fighter's Attack actions have -1 Dice (to a minimum of 1). This spell persists until that fighter is out of action. - - Ylthari's Guardians expansion - -  
N272 Healing Amphora Ylthari's Guardians Ploy Choose a friendly Gallanghann or a friendly fighter adjacent to a friendly Gallanghann and roll a defence dice. On a roll of BlockBlock or Critical successCritical success remove up to two wound tokens from that fighter's fighter card. Otherwise remove up to one wound token from that fighter's fighter card. - - Ylthari's Guardians expansion - -  
N274 Leech Power Ylthari's Guardians Ploy Play this only if a friendly Ylthari is holding an objective. Remove that objective from the battlefield and remove up to one wound token from that Ylthari's fighter card. - - Ylthari's Guardians expansion - -  
N276 Pangs of the Great Lack Ylthari's Guardians Spell Gambit Spell (FocusFocus): If this spell is cast, choose an enemy fighter within five hexes of the caster. That fighter suffers 1 damage. - - Ylthari's Guardians expansion - - 2/33 (6.06%)  
N282 Constant Growth Ylthari's Guardians Upgrade +1 Wounds. - - Ylthari's Guardians expansion - -  
N290 Warding Stance Ylthari's Guardians Upgrade +1 Defence. - Gallanghann of the Glade Ylthari's Guardians expansion - -  
N302 Calculated Risk Universal Objective
Restricted
Score this immediately if a friendly fighter makes a Move action through a lethal hex that damages them but doesn't take them out of action.
1 - Thundrik's Profiteers expansion ? - 18/33 (54.55%)  
N309 Death from Afar Universal Objective Score this immediately if a friendly fighter takes an enemy fighter out of action while at least three hexes from that fighter. 1 - Thundrik's Profiteers expansion - - 5/33 (15.15%)  
N319 Fired Up Universal Objective
Restricted
Score this in an end phase if at least one surviving friendly fighter is Inspired.
1 - The Eyes of the Nine expansion - - 6/33 (18.18%)  
N365 Scorched Earth Universal Objective Score this immediately if your warband removes an objective from the battlefield. 1 - Godsworn Hunt expansion - -  
N371 Sorcerous Scouring Universal Objective
Restricted
Score this immediately if your warband takes an enemy fighter out of action with a spell.
1 - Zarbag's Gitz expansion - - 4/33 (12.12%)  
N385 What Armour? Universal Objective Score this immediately if a friendly fighter's Attack action with Cleave succeeds. 1 - The Eyes of the Nine expansion - - 14/33 (42.42%)  
N388 Abasoth's Unmaking Universal Spell Gambit Spell (ChannelChannel): If this spell is cast, choose an objective token within four hexes of the caster. Remove it from the battlefield. - - Zarbag's Gitz expansion - - 5/33 (15.15%)  
N389 Abasoth's Withering Universal Spell Gambit Spell (ChannelChannel): If this spell is cast, choose an enemy fighter within four hexes of the caster. That fighter has -1 Wounds (to a minimum of 1). This spell persists until that fighter is out of action. - - The Eyes of the Nine expansion ? - 10/33 (30.3%)  
N451 Sphere of Aqshy Universal Spell
Restricted
Gambit Spell (ChannelChannel): If this spell is cast, choose an enemy fighter within four hexes of the caster. That fighter suffers 1 damage.
- - Thundrik's Profiteers expansion ? - 11/33 (33.33%)  
N467 Transfixing Stare Universal Ploy Choose an enemy fighter within two hexes of a friendly fighter and place a Move token next to them. - - Mollog's Mob expansion - - 2/33 (6.06%)  
N499 Faneway Crystal Universal Upgrade When this fighter makes a Move action, they do not move normally. Instead, place them on any objective token, then discard this card. It is still considered to be a Move action. - - Zarbag's Gitz expansion ? - 30/33 (90.91%)  
N503 Gloryseeker Universal Upgrade +1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more. - - Garrek's Reavers expansion - - 22/33 (66.67%)  
N529 Potion of Rage Universal Upgrade Reaction: During this fighter's Attack action, before any dice are rolled, discard this card. The Attack action has +2 Dice until the action is resolved. - - Zarbag's Gitz expansion ? - 25/33 (75.76%)  
N537 Seeking Stones Universal Upgrade

Hex 3 HammerSmash 2 Damage 1

Rolls of DodgeDodge are not considered successes against this Attack action.
- - The Eyes of the Nine expansion - -  
N550 Tome of Offerings Universal Upgrade
Restricted
Katophrane Tome
If this fighter takes an enemy fighter out of action, gain 1 additional glory point.
- - Godsworn Hunt expansion - - 11/33 (33.33%)  
N551 Tome of Vitality Universal Upgrade Katophrane Tome
+1 Wounds.
- - Mollog's Mob expansion - - 14/33 (42.42%)  
N557 Well of Power Universal Upgrade
Restricted
While this fighter is Inspired, you can roll an extra dice when they attempt to cast a spell.
- Wizard Ylthari's Guardians expansion - - 6/33 (18.18%)