|235||Alone in the Darkness||Score this in an end phase if there are no adjacent fighters on the battlefield.||2||-||-||-|
|243||Change of Tactics||Score this immediately if a friendly fighter on Guard makes a Charge action.||1||-||-||-|
|257||Escalation||Score this in an end phase if three or more upgrade cards were played in the preceding action phase.||2||-||?||-|
|291||Superior Tactician||Score this in the third end phase if you have scored six or more other objective cards.||3||-||-||-|
|318||Distraction||Choose an enemy fighter and push them one hex.||-||-||-||SSduplicate||19/24 (79.17%)|
|330||Healing Potion||Choose a friendly fighter and roll a defence dice. On a roll of Block or Critical success remove up to two wound tokens from them. Otherwise remove one wound token from them.||-||-||-||-|
|331||Hidden Paths||Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action.||-||-||?||-|
|336||Last Chance||Reaction: Play this during an Attack action that would take a friendly fighter out of action. Roll a defence dice. If the result would not normally be a success for this fighter, ignore the damage from that Attack action on this fighter.
|348||Ready for Action||Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action.||-||-||?||-|
|349||Rebound||Reaction: Play this during an enemy Attack action that would succeed. Roll a defence dice. On a roll of Dodge or Critical success the attacker suffers the damage, rather than the target, and neither fighter is driven back.
|374||Acrobatic||If this fighter has a Dodge Defence characteristic or has a Block Defence characteristic but is on Guard, roll an extra defence dice when they are the target of an Attack action.||-||-||?||-|
|N265||Lithe Spirits||Score this immediately if your warband makes its second or subsequent reaction in this phase.||1||-||-||-|
|N266||Reclaim the Lamentiri||Score this in an end phase if you hold all the objectives in at least one player's territory.||2||-||?||-|
|N268||Song of Hatred||Score this immediately if your warband successfully casts their second or subsequent spell in this phase.||1||-||-||-|
|N269||Strike Swiftly||Score this immediately if a friendly fighter takes an enemy fighter out of action with a Charge action.||1||-||-||-|
|N271||Curse of the Dwindling||Gambit Spell (ChannelChannel): If this spell is cast, choose an enemy fighter within five hexes of the caster. That fighter's Attack actions have -1 Dice (to a minimum of 1). This spell persists until that fighter is out of action.||-||-||-||-|
|N276||Pangs of the Great Lack||Gambit Spell (Focus): If this spell is cast, choose an enemy fighter within five hexes of the caster. That fighter suffers 1 damage.||-||-||-||-|
|N282||Constant Growth||+1 Wounds.||-||-||-||-|
|N290||Warding Stance||+1 Defence.||-||Gallanghann of the Glade||-||-|
|N302||Calculated Risk||Score this immediately if a friendly fighter makes a Move action through a lethal hex that damages them but doesn't take them out of action.
|N371||Sorcerous Scouring||Score this immediately if your warband takes an enemy fighter out of action with a spell.
|N388||Abasoth's Unmaking||Gambit Spell (Channel): If this spell is cast, choose an objective token within four hexes of the caster. Remove it from the battlefield.||-||-||-||-||4/24 (16.67%)|
|N389||Abasoth's Withering||Gambit Spell (Channel): If this spell is cast, choose an enemy fighter within four hexes of the caster. That fighter has -1 Wounds (to a minimum of 1). This spell persists until that fighter is out of action.||-||-||?||-||5/24 (20.83%)|
|N451||Sphere of Aqshy||Gambit Spell (Channel): If this spell is cast, choose an enemy fighter within four hexes of the caster. That fighter suffers 1 damage.
|N499||Faneway Crystal||When this fighter makes a Move action, they do not move normally. Instead, place them on any objective token, then discard this card. It is still considered to be a Move action.||-||-||?||-||10/24 (41.67%)|
|N501||Fighter's Ferocity||If you score a critical hit when making an Attack action with this fighter, that Attack action has +1 Damage.||-||-||-||-||2/24 (8.33%)|
|N503||Gloryseeker||+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more.||-||-||-||-||7/24 (29.17%)|
2 Smash 2 2You can re-roll one dice in the attack roll if the target is a wizard.
|N529||Potion of Rage||Reaction: During this fighter's Attack action, before any dice are rolled, discard this card. The Attack action has +2 Dice until the action is resolved.||-||-||?||-||16/24 (66.67%)|
|N551||Tome of Vitality||Katophrane Tome
|N557||Well of Power||While this fighter is Inspired, you can roll an extra dice when they attempt to cast a spell.
|P31||Overpower||Score this immediately when a friendly fighter successfully casts a spell if there were one or more Critical success in the casting roll.||1||-||-||-||4/24 (16.67%)|
|P35||Strange Demise||Score this immediately when an enemy fighter is taken out of action by a spell that damaged them or by a spell Attack action that damaged them.||1||-||-||-||4/24 (16.67%)|
|P46||Sorcerous Flourish||Reaction: Play this after resolving a spell cast by a friendly fighter that damaged one or more enemy fighters. Choose one of those enemy fighters. That fighter suffers 1 damage.
|P50||Eldritch Ward||When this fighter suffers damage, reduce that damage by 1 to a minimum to 1.||-||Wizard||-||-||4/24 (16.67%)|
|P56||Spectral Armour||If this fighter's Defence characteristic is Dodge, they have +1 Defence.||-||-||-||-||9/24 (37.5%)|