Tabletop Scotland 2019 Grand Clash - 4th place
|243||Change of Tactics||Score this immediately if a friendly fighter on Guard makes a Charge action.
|257||Escalation||Score this in an end phase if three or more upgrade cards were played in the preceding action phase.
|306||Victory After Victory||Score this in an end phase if you scored three or more other objective cards in this round.||2||-||-||-|
|318||Distraction||Choose an enemy fighter and push them one hex.||-||-||-||SSduplicate||43/56 (76.79%)|
|327||Fuelled by Fury||You can re-roll any attack dice for the first friendly fighter's Attack action in the next activation.||-||-||?||-|
|331||Hidden Paths||Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action.||-||-||?||-|
|333||Improvisation||Discard all power cards in your hand and draw three power cards.||-||-||?||-|
|348||Ready for Action||Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action.
|356||Shardgale||All fighters suffer 1 damage.||-||-||-||-|
|376||Awakened Weapon||You can re-roll one attack dice each time this fighter makes an Attack action.
|L49||Hero's Mantle||If this fighter is on the battlefield in the third end phase, gain 1 glory point.||-||Leader||-||-|
|N235||Headshot||Score this immediately if a friendly fighter scores a critical hit with an Attack action with a Range of 3 or more.||1||-||?||-||3/56 (5.36%)|
|N239||Seeking Advancement||Score this immediately if your warband takes an enemy fighter with a Wounds characteristic of 4 or more out of action.||1||-||-||-|
|N248||Seek the Skyvessel||Choose up to two friendly fighters and make a Move action with each of them.||-||-||-||-||3/56 (5.36%)|
|N250||Toxic Gases||Choose an enemy fighter. That fighter's player must make a choice: either that fighter suffers 1 damage or you push that fighter up to two hexes.||-||-||?||-||3/56 (5.36%)|
|N252||Ancestral Fortitude||+1 Wounds.||-||-||-||-||3/56 (5.36%)|
|N253||Ancestral Might||+1 Damage to this fighter's Attack actions with a Range of 1 or 2.||-||-||-||-|
|N260||Rapid Reload||Reaction: After this fighter's first Aethermatic Volley Gun Attack action in a round, they can make that Attack action again.||-||Enrik Ironhail||-||-|
|N305||Combination Strike||Score this in an end phase if you scored at least two objective cards in the preceding action phase.||2||-||-||-|
|N309||Death from Afar||Score this immediately if a friendly fighter takes an enemy fighter out of action while at least three hexes from that fighter.||1||-||-||-|
|N322||Get Thee Hence||Score this immediately if a friendly fighter's Attack action drives an enemy fighter back two or more hexes.||1||-||?||-|
|N340||Keep Them Guessing||(Errata update) Score this in an end phase if your warband made at least four different actions from the following list in the preceding action phase: Move (other than as part of a Charge), Attack (other than as part of a Charge), Charge, Guard, another action on a fighter card (other than a reaction).
|N347||Martyred||Score this immediately if the first fighter taken out of action in this round is a friendly fighter.||1||-||?||-|
|N385||What Armour?||Score this immediately if a friendly fighter's Attack action with Cleave succeeds.||1||-||-||-|
|N412||Encroaching Shadow||Choose an enemy fighter in an edge hex. They suffer 1 damage.||-||-||-||-|
|N427||Lethal Ward||Choose an objective token. Any fighter in the same hex as that token suffers 1 damage.||-||-||-||NVduplicate|
|N434||One Step Ahead||You can only play this card in the final power step of a round. Choose an opponent and name an objective, then roll an attack dice. On a roll of Smash or Critical success that opponent cannot score that objective in the subsequent end phase.||-||-||?||-|
|N489||Crown of Avarice||(Errata update) Reaction: During an opponent's gambit or during an enemy fighter's Attack action that will take this fighter out of action, after the deal damage step, pick one opponent and take up to one of their unspent glory points.||-||-||?||-|
|N499||Faneway Crystal||When this fighter makes a Move action, they do not move normally. Instead, place them on any objective token, then discard this card. It is still considered to be a Move action.||-||-||?||-|
|N501||Fighter's Ferocity||If you score a critical hit when making an Attack action with this fighter, that Attack action has +1 Damage.||-||-||-||NVduplicate|
|N503||Gloryseeker||+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more.||-||-||-||NVduplicate|
|N504||Great Fortitude||+1 Wounds.||-||-||-||NVduplicate||17/56 (30.36%)|
|N529||Potion of Rage||Reaction: During this fighter's Attack action, before any dice are rolled, discard this card. The Attack action has +2 Dice until the action is resolved.||-||-||?||-|
|P36||Warning Shot||Score this immediately when a friendly fighter's Attack action with a Range of 3 or more fails.||1||-||-||-|