243 |
Change of Tactics |
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Score this immediately if a friendly fighter on Guard makes a Charge action. Restricted |
1 |
- |
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-
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- |
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249 |
Cover Ground |
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Score this immediately if a friendly fighter makes a Move action of six or more hexes. |
1 |
- |
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?
Q: If my fighter moves with Faneway Crystal or Inescapable Vengeance, and ends that Move 6 or more hexes from their starting position, can I score Cover Ground?
A: Yes.
Current as of official Deathgorge Designer's Commentary, December 2023
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SSduplicate |
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257 |
Escalation |
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Score this in an end phase if three or more upgrade cards were played in the preceding action phase. Restricted |
2 |
- |
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?
Q: Do upgrades applied due to Spoils of Battle or Ghoulish Pact count towards scoring Escalation?
A: Yes.
Current as of official Deathgorge Designer's Commentary, December 2023
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- |
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306 |
Victory After Victory |
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Score this in an end phase if you scored three or more other objective cards in this round. |
2 |
- |
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-
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- |
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327 |
Fuelled by Fury |
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You can re-roll any attack dice for the first friendly fighter's Attack action in the next activation. |
- |
- |
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?
Q: Which dice can I re-roll using Fuelled by Fury?
A: Any of the attack dice that you choose. You could reroll one or more specific dice, or all of the dice.
Current as of official Deathgorge Designer's Commentary, December 2023
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- |
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331 |
Hidden Paths |
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Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action. |
- |
- |
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?
Q: Hidden Paths says that the fighter is considered to have made a Move action. Does this count towards triggering cards like Kunnin' But Brutal and March of the Dead?
A: The fighter gains a Move token but Hidden Paths is not a Move action (or, indeed, an action of any kind). This means that Kunnin' But Brutal cannot be triggered by Hidden Paths (because there was no action to make the reaction to), and you cannot score Cover Ground from Hidden Paths (because it isn't a Move action). However, as the fighter is considered to have made a Move action in that round, that fighter does count for March of the Dead when you check that in the end phase.
Current as of official Deathgorge Designer's Commentary, December 2023
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- |
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348 |
Ready for Action |
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Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action. Restricted |
- |
- |
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?
Q: Can Ready for Action be used to perform a spell Attack action?
A: Yes.
Current as of official Deathgorge Designer's Commentary, December 2023
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- |
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356 |
Shardgale |
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All fighters suffer 1 damage. |
- |
- |
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-
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- |
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361 |
Spectral Wings |
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The first fighter to make a Move action in the next activation has +2 Move. |
- |
- |
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-
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SSduplicate |
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369 |
Trap |
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Reaction: Play this during a friendly fighter's Attack action that drives an enemy fighter back. The enemy fighter suffers 1 damage. Restricted |
- |
- |
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?
Q: If a fighter is taken out of action by Trap, does that happen before or after they are driven back?
A: After.
Q: When a fighter is driven back into a lethal hex, do they suffer the damage from the lethal hex before I can play Trap?
A: Yes.
Current as of official Deathgorge Designer's Commentary, December 2023
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- |
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N235 |
Headshot |
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Score this immediately if a friendly fighter scores a critical hit with an Attack action with a Range of 3 or more. |
1 |
- |
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?
Q: Does my fighter's Attack action need to succeed for me to score Headshot?
A: Yes.
Current as of official Deathgorge Designer's Commentary, December 2023
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- |
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N240 |
Sound Finances |
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Score this in an end phase if you have 5 or more unspent glory points. |
2 |
- |
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-
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- |
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N248 |
Seek the Skyvessel |
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Choose up to two friendly fighters and make a Move action with each of them. |
- |
- |
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- |
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N250 |
Toxic Gases |
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Choose an enemy fighter. That fighter's player must make a choice: either that fighter suffers 1 damage or you push that fighter up to two hexes. |
- |
- |
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?
Q: When Toxic Gases is played, who pushes the fighter?
A: The player who played Toxic Gases.
Q: If you play Toxic Gases and choose a fighter that cannot be pushed, what happens?
A: The chosen fighter is dealt 1 damage.
Current as of official Deathgorge Designer's Commentary, December 2023
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- |
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N252 |
Ancestral Fortitude |
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+1 Wounds. |
- |
- |
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-
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- |
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N260 |
Rapid Reload |
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Reaction: After this fighter's first Aethermatic Volley Gun Attack action in a round, they can make that Attack action again. |
- |
Enrik Ironhail |
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-
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- |
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N302 |
Calculated Risk |
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Score this immediately if a friendly fighter makes a Move action through a lethal hex that damages them but doesn't take them out of action. |
1 |
- |
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?
Q: To score Calculated Risk, does my fighter only have to move into a lethal hex and survive, or do they have to move into a lethal hex, out of that lethal hex, and survive?
A: The latter.
Q: Can I score Calculated Risk if the fighter's Move action takes them through a lethal hex (which they survive) and then back into that lethal hex so that it takes them out of action?
A: No.
Q: Can I score Calculated Risk if the fighter's Move action takes them through a lethal hex (which they survive) and then into a second lethal hex that takes them out of action?
A: Yes.
Current as of official Deathgorge Designer's Commentary, December 2023
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- |
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N305 |
Combination Strike |
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Score this in an end phase if you scored at least two objective cards in the preceding action phase. |
2 |
- |
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-
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- |
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N322 |
Get Thee Hence |
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Score this immediately if a friendly fighter's Attack action drives an enemy fighter back two or more hexes. |
1 |
- |
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?
Q: Can I score the Get Thee Hence objective card with the Stumble ploy card (after an Attack action)?
A: Yes.
Q: If my fighter's Attack action drives an enemy fighter back 2 or more hexes, but in the second or subsequent of these hexes the enemy fighter is taken out of action by a lethal hex, can I still score Get Thee Hence?
A: Yes.
Current as of official Deathgorge Designer's Commentary, December 2023
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- |
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N373 |
Strong Start |
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Score this immediately if the first fighter taken out of action in this round is an enemy fighter. |
1 |
- |
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?
Q: If I draw Martyred or Strong Start during a round, after the condition to score them has been met, can I score them?
A: No. You must have these cards in your hand at the time the condition is met to score them.
Q: If both an enemy fighter and a friendly fighter are taken out of action at the same time, and those are the first fighters taken out of action in a round, can either player score Martyred and/or Strong Start?
A: No. There is no single first fighter taken out of action in that example.
Current as of official Deathgorge Designer's Commentary, December 2023
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NVduplicate |
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N385 |
What Armour? |
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Score this immediately if a friendly fighter's Attack action with Cleave succeeds. |
1 |
- |
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-
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- |
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N403 |
Confusion |
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Choose two fighters that are adjacent to each other and switch them. |
- |
- |
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-
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NVduplicate |
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N427 |
Lethal Ward |
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Choose an objective token. Any fighter in the same hex as that token suffers 1 damage. |
- |
- |
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-
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NVduplicate |
6/30 (20%) |
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N477 |
Bag of Tricks |
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Action: Search your power deck for a card, reveal it and add it to your hand. Then shuffle your power deck and place a Charge token next to this fighter. |
- |
- |
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-
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NVduplicate |
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N489 |
Crown of Avarice |
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(Errata update) Reaction: During an opponent's gambit or during an enemy fighter's Attack action that will take this fighter out of action, after the deal damage step, pick one opponent and take up to one of their unspent glory points. |
- |
- |
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?
Q: Does the Crown of Avarice upgrade card reaction window occur before or after my opponent has scored a glory point for taking the fighter with this upgrade out of action?
A: Before.
Current as of official Deathgorge Designer's Commentary, December 2023
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- |
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N499 |
Faneway Crystal |
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When this fighter makes a Move action, they do not move normally. Instead, place them on any objective token, then discard this card. It is still considered to be a Move action. |
- |
- |
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?
Q: Can a fighter with this upgrade make a normal Move action?
A: No.
Q: When a fighter with this upgrade makes a Charge action how does it work?
A: The fighter does not move normally. Instead, you place them on any objective token. Note that you must still follow the other rules for making a Charge action, so there must be an enemy fighter within range and line of sight of one or more of the moving fighter's Attack actions at the end of its move.
Q: Can a fighter with a Move characteristic of 0 still use Faneway Crystal to Move to an objective token?
A: Yes (with the exception of fighters that cannot make Move actions, like the Stalagsquig).
Current as of official Deathgorge Designer's Commentary, December 2023
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- |
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N501 |
Fighter's Ferocity |
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(Errata update) The Grievous 1 keyword replaces the similar ability on this card. If you score a critical hit when making an Attack action with this fighter, that Attack action has +1 Damage. Restricted |
- |
- |
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-
|
NVduplicate |
5/30 (16.67%) |
|
N503 |
Gloryseeker |
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+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more. |
- |
- |
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-
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NVduplicate |
25/30 (83.33%) |
|
N514 |
Mutating Maul |
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1 Smash 2 2 When a fighter makes this Attack action, choose Cleave or Knockback 1. This Attack action has that rule in this activation. |
- |
- |
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-
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NVduplicate |
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N527 |
Potion of Constitution |
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Reaction: During an Attack action or gambit that will damage this fighter, discard this card. Reduce the damage suffered by 1, to a minimum of 1. |
- |
- |
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-
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- |
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N529 |
Potion of Rage |
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Reaction: During this fighter's Attack action, before any dice are rolled, discard this card. The Attack action has +2 Dice until the action is resolved. |
- |
- |
|
?
Q: If I use my Potion of Rage during a Scything Attack action, does the +2 Dice apply to each of the Attack actions made during that superaction, or just one of those Attack actions?
A: Just one - the one in which you take the reaction.
Current as of official Deathgorge Designer's Commentary, December 2023
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- |
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P32 |
Shortcut |
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Score this immediately when a friendly fighter is taken out of one hex and immediately placed in a different hex, but not as a result of a push or a Move action. |
1 |
- |
|
?
Q: Can I use Hidden Paths to change the position of a fighter so that I can score Shortcut?
A: Yes.
Q: Can I score this card with gambits that use the word ‘switch' to change two fighters' positions (i.e. even though they do not use the word ‘place')? E.g. Nervous Scrabbling or Bound by Fate?
A: Yes.
Q: Can I use Faneway Crystal to change the position of a fighter so that I can score Shortcut?
A: No. Faneway Crystal changes how a fighter makes a Move action, but it is still a Move action.
Current as of official Deathgorge Designer's Commentary, December 2023
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- |
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