|N235||Headshot||Score this immediately if a friendly fighter scores a critical hit with an Attack action with a Range of 3 or more.||1||-||?||-|
|N237||Live by the Code||Score this in an end phase if you did not discard any objective cards in the preceding action phase. If you do, you cannot discard any objective cards in this end phase.||1||-||?||-|
|N248||Seek the Skyvessel||Choose up to two friendly fighters and make a Move action with each of them.||-||-||-||-|
|N250||Toxic Gases||Choose an enemy fighter. That fighter's player must make a choice: either that fighter suffers 1 damage or you push that fighter up to two hexes.||-||-||?||-|
|N252||Ancestral Fortitude||+1 Wounds.||-||-||-||-|
|N260||Rapid Reload||Reaction: After this fighter's first Aethermatic Volley Gun Attack action in a round, they can make that Attack action again.||-||Enrik Ironhail||-||-|
|N302||Calculated Risk||Score this immediately if a friendly fighter makes a Move action through a lethal hex that damages them but doesn't take them out of action.
|N319||Fired Up||Score this in an end phase if at least one surviving friendly fighter is Inspired.||1||-||-||-||32/59 (54.24%)|
|N322||Get Thee Hence||Score this immediately if a friendly fighter's Attack action drives an enemy fighter back two or more hexes.||1||-||?||-|
|N326||Great Gains||Score this in an end phase if you gained at least 5 glory points in this round.||2||-||-||-||28/59 (47.46%)|
|N338||Keep Chopping||Score this in an end phase if your warband made an Attack action in four or more activations in the preceding action phase.||2||-||?||-||8/59 (13.56%)|
|N357||Opening Gambit||Score this in an end phase if you scored at least one objective card in the preceding action phase.
|N385||What Armour?||Score this immediately if a friendly fighter's Attack action with Cleave succeeds.||1||-||-||-||7/59 (11.86%)|
|N427||Lethal Ward||Choose an objective token. Any fighter in the same hex as that token suffers 1 damage.||-||-||-||-||5/59 (8.47%)|
|N436||Pit Trap||Reaction: Play this after an Attack action that drives an enemy fighter back. They suffer 1 damage.
|N444||Shadowed Step||Choose a friendly fighter with no Move or Charge tokens and place them on an empty hex in no one's territory. Place a Move token next to them.||-||-||-||-||4/59 (6.78%)|
|N461||Stand and Shoot||Reaction: Play this after an enemy fighter's Move action that is part of a Charge action. Choose a friendly fighter that is adjacent to them, and make an Attack action with that fighter that has a Range of 3 or more. It must target the enemy fighter, and that fighter cannot be driven back by this Attack action.||-||-||-||-||2/59 (3.39%)|
|N468||Unchecked Energy||Choose a lethal hex. Roll an attack dice for each fighter in or adjacent to that hex. On a roll of Smash or Critical success the fighter being rolled for suffers 1 damage.||-||-||-||-|
|N476||Archer's Focus||You can re-roll one dice in the attack roll each time this fighter makes an Attack action with a Range of 3 or more.||-||-||-||-||3/59 (5.08%)|
|N489||Crown of Avarice||(Errata update) Reaction: During an opponent's gambit or during an enemy fighter's Attack action that will take this fighter out of action, after the deal damage step, pick one opponent and take up to one of their unspent glory points.||-||-||?||-||13/59 (22.03%)|
|N499||Faneway Crystal||When this fighter makes a Move action, they do not move normally. Instead, place them on any objective token, then discard this card. It is still considered to be a Move action.||-||-||?||-||27/59 (45.76%)|
|N501||Fighter's Ferocity||If you score a critical hit when making an Attack action with this fighter, that Attack action has +1 Damage.||-||-||-||-|
|N503||Gloryseeker||+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more.||-||-||-||-||24/59 (40.68%)|
|N504||Great Fortitude||+1 Wounds.||-||-||-||NVduplicate||29/59 (49.15%)|
|N529||Potion of Rage||Reaction: During this fighter's Attack action, before any dice are rolled, discard this card. The Attack action has +2 Dice until the action is resolved.||-||-||?||-||17/59 (28.81%)|
|P19||Steady Aim||Score this immediately when a friendly fighter's attack roll includes only successes.||1||-||-||-|
|P36||Warning Shot||Score this immediately when a friendly fighter's Attack action with a Range of 3 or more fails.
|B295||Path to Victory||Dual: Score this in an end phase
If: One or more enemy fighters were taken out of action in the previous phase
And: Your warband holds two or more objectives.
|B367||Sitting Target||The first Attack action made by a friendly fighter in the next activation has +1 Dice and Ensnare if the target has no Move or Charge tokens.||-||-||-||-||2/59 (3.39%)|
|G14||Distraction||Choose one enemy fighter and push them 1 hex.||-||-||-||NewestDuplicate||44/59 (74.58%)|
|G18||Mischievous Spirits||Starting with you and going clockwise, each player does the following: pick one objective that has not been moved with this ploy, and move that objective into an adjacent hex. Do this until each objective has been moved once.||-||-||-||NewestDuplicate||31/59 (52.54%)|
|G29||The Formless Key||Cursed Key
If this fighter is holding an objective in the third end phase, gain 1 glory point.