NOVA Open 2019 Grand Clash - 8th place
|243||Change of Tactics||Score this immediately if a friendly fighter on Guard makes a Charge action.
|318||Distraction||Choose an enemy fighter and push them one hex.||-||-||-||SSduplicate||43/56 (76.79%)|
|327||Fuelled by Fury||You can re-roll any attack dice for the first friendly fighter's Attack action in the next activation.||-||-||?||-|
|331||Hidden Paths||Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action.||-||-||?||-|
|336||Last Chance||Reaction: Play this during an Attack action that would take a friendly fighter out of action. Roll a defence dice. If the result would not normally be a success for this fighter, ignore the damage from that Attack action on this fighter.
|348||Ready for Action||Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action.
|354||Second Wind||(Errata update) Choose a friendly fighter that has one or more Charge tokens. In the next activation, treat the chosen fighter as if they had one fewer Charge tokens than they have, and one more Move token than they have.||-||-||?||-|
|N235||Headshot||Score this immediately if a friendly fighter scores a critical hit with an Attack action with a Range of 3 or more.||1||-||?||-||3/56 (5.36%)|
|N237||Live by the Code||Score this in an end phase if you did not discard any objective cards in the preceding action phase. If you do, you cannot discard any objective cards in this end phase.||1||-||?||-||2/56 (3.57%)|
|N248||Seek the Skyvessel||Choose up to two friendly fighters and make a Move action with each of them.||-||-||-||-||3/56 (5.36%)|
|N252||Ancestral Fortitude||+1 Wounds.||-||-||-||-||3/56 (5.36%)|
|N305||Combination Strike||Score this in an end phase if you scored at least two objective cards in the preceding action phase.||2||-||-||-|
|N322||Get Thee Hence||Score this immediately if a friendly fighter's Attack action drives an enemy fighter back two or more hexes.||1||-||?||-|
|N340||Keep Them Guessing||(Errata update) Score this in an end phase if your warband made at least four different actions from the following list in the preceding action phase: Move (other than as part of a Charge), Attack (other than as part of a Charge), Charge, Guard, another action on a fighter card (other than a reaction).
|N357||Opening Gambit||Score this in an end phase if you scored at least one objective card in the preceding action phase.||1||-||-||-|
|N374||Supremacy||Score this in an end phase if you hold three or more objectives.||3||-||-||NVduplicate|
|N385||What Armour?||Score this immediately if a friendly fighter's Attack action with Cleave succeeds.||1||-||-||-|
|N444||Shadowed Step||Choose a friendly fighter with no Move or Charge tokens and place them on an empty hex in no one's territory. Place a Move token next to them.||-||-||-||-|
|N476||Archer's Focus||You can re-roll one dice in the attack roll each time this fighter makes an Attack action with a Range of 3 or more.||-||-||-||-|
|N489||Crown of Avarice||(Errata update) Reaction: During an opponent's gambit or during an enemy fighter's Attack action that will take this fighter out of action, after the deal damage step, pick one opponent and take up to one of their unspent glory points.||-||-||?||-|
|N499||Faneway Crystal||When this fighter makes a Move action, they do not move normally. Instead, place them on any objective token, then discard this card. It is still considered to be a Move action.||-||-||?||-|
|N501||Fighter's Ferocity||If you score a critical hit when making an Attack action with this fighter, that Attack action has +1 Damage.||-||-||-||NVduplicate|
|N503||Gloryseeker||+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more.||-||-||-||NVduplicate|
|N529||Potion of Rage||Reaction: During this fighter's Attack action, before any dice are rolled, discard this card. The Attack action has +2 Dice until the action is resolved.||-||-||?||-|
|N546||Tome of Glories||Katophrane Tome
Action: If this fighter is holding an objective, gain 1 glory point. Place a Charge token next to this fighter.
|N551||Tome of Vitality||Katophrane Tome
|P19||Steady Aim||Score this immediately when a friendly fighter's attack roll includes only successes.||1||-||-||-||2/56 (3.57%)|
|P20||Duardin Resilience||The first time a friendly fighter suffers any amount of damage in the next activation, they only suffer 1 damage.||-||-||-||-||2/56 (3.57%)|
|P32||Shortcut||Score this immediately when a friendly fighter is taken out of one hex and immediately placed in a different hex, but not as a result of a push or a Move action.||1||-||?||-|
|P36||Warning Shot||Score this immediately when a friendly fighter's Attack action with a Range of 3 or more fails.||1||-||-||-|
|P48||Upper Hand||Reaction: Play this during a friendly fighter's Attack action, when the attack roll and defence roll are compared. If the rolls are tied, add one success to the attack roll.
|P54||Prized Vendetta||(Errata update) When you give a fighter this upgrade, choose an enemy fighter. You can re-roll any number of dice in this fighter's attack rolls for Attack actions that target the chosen fighter.||-||-||-||-|