# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
N218 | Predatory Growls | Choose an enemy fighter and push them one hex. Forsaken Forsaken |
- | - | - | - | ||||||
N223 | Blooming Spores | +1 Damage to this fighter's Attack actions with a Range of 1 or 2. Forsaken Forsaken |
- | Mollog the Mighty | - | - | ||||||
N224 | Foul Temper | You can re-roll one dice in each attack roll for this fighter's Attack actions. Forsaken Forsaken |
- | - | - | - | ||||||
DC262 | Awesome Predator | Hybrid: Score this in an end phase if: You have the Primacy token Or: One or more surviving friendly fighters have one or more Attack actions with a Damage characteristic of 4+. |
1 | - | - | - | ||||||
DC269 | Demolish the Opposition | Hybrid: Score this in the third end phase if: There are no enemy fighters in enemy territory Or: There is no more than one surviving enemy fighter. |
3 | - | - | - | ||||||
DC273 | Everything to Prove | Surge, Hybrid: Score this immediately after an activation if: An opponent has the Primacy token Or: There is one or more surviving friendly Quarry and you have the Primacy token. |
1 | - | - | - | ||||||
DC287 | Intimidating Display | Hybrid: Score this in an end phase if: A surviving friendly fighter has a higher Wounds characteristic than any other surviving fighter Or: Three or more friendly fighters are in enemy territory. |
1 | - | - | - | ||||||
DC326 | Surge of Aggression | Surge, Hybrid: Score this immediately after: You gain the Primacy token Or: A friendly fighter's successful Attack action with a Damage characteristic of 4+. |
1 | - | - | - | ||||||
DC343 | Beast Trail | Choose one friendly Hunter or Quarry with no Move or Charge tokens that is in an edge hex. Place that fighter in another edge hex. Then give that fighter one Move token. | - | - | - | - | ||||||
DC360 | Feign Weakness | Play this only if you have the Primacy token. Give the Primacy token to an opponent, than gain 1 spent glory point. | - | - | - | - | ||||||
DC366 | Heeded Instinct | Choose one friendly fighter. Push the chosen fighter 1 hex, or up to 2 hexes if that fighter is a Quarry. | - | - | - | - | ||||||
DC377 | Hypnotic Buzz | Choose one enemy fighter within 2 hexes of one or more friendly fighters. Push the chosen fighter 1 hex. | - | - | - | - | ||||||
DC417 | Thrill of the Hunt | Reaction: Play this after a friendly fighter's Attack action that takes an enemy fighter out of action. You gain the Primacy token. Then pick one. Heal (1) that fighter, or push that fighter 1 hex. | - | - | - | - | ||||||
DC472 | Regenerative Cycle | Reaction: After this fighter's activation, discard one or more power cards. Heal (X) this fighter where X is the number of power cards you discarded. | - | - | - | - | ||||||
DC481 | Silent Armour | Silent Relic This fighter is a Quarry. If this fighter is a Quarry, this fighter has the following reaction. Reaction: After this fighter's Move action, remove all Guard tokens from enemy fighters adjacent to this fighter. +1 Wounds if this fighter has two or more Silent Relics. |
- | - | - | - | ||||||
DC482 | Silent Bracers | (Errata update) The Flying trait replaces the similar ability on this card. Silent Relic This fighter is a Quarry. If this fighter is a Quarry, this fighter can move through blocked and occupied hexes, but must end their move in an empty hex. If this fighter's Move action begins in non one's territory, this fighter has +2 Move for the duration of that action. +1 Move if this fighter has two or more Silent Relics. |
- | - | - | - | ||||||
DC484 | Silent Ring | Silent Relic This fighter is a Quarry. If this fighter is a Quarry, this fighter has the following reaction. Reaction: After this fighter's activation, if you have three or fewer power cards in your hand, draw one power card. +1 Dice to this fighter's Range 1 Attack actions if this fighter has two or more Silent Relics. |
- | - | - | - | ||||||
DC493 | Soundless Step | Reaction: After this fighter's activation, push this fighter 1 hex. | - | - | - | - | ||||||
E5 | Great Gains | Score this in an end phase if you scored five or more glory points in this round. | 2 | - | - | NewestDuplicate | 21/37 (56.76%) | |||||
E21 | Centre of Attention | Choose one fighter and push each other fighter that is within 2 hexes of the chosen fighter up to 1 hex so that they are closer to the chosen fighter in an order you choose. | - | - | - | NewestDuplicate | 17/37 (45.95%) | |||||
E22 | Commanding Stride | Push your leader up to 3 hexes. After this push your leader must be in a starting hex. | - | - | - | NewestDuplicate | 4/37 (10.81%) | |||||
E23 | Confusion | Choose two fighters that are adjacent to each other. Place each fighter in the hex that was occupied by the other fighter when you chose them. | - | - | - | NewestDuplicate | 3/37 (8.11%) | |||||
E40 | Sidestep | Choose one friendly fighter and push that fighter 1 hex. | - | - | - | NewestDuplicate | 9/37 (24.32%) | |||||
E49 | Great Fortitude | +1 Wounds. | - | - | - | NewestDuplicate | 17/37 (45.95%) | |||||
E51 | Great Strength | +1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | - | - | NewestDuplicate | 31/37 (83.78%) | |||||
AM36 | The Seal of Primus | Seal of Power This fighter's Attack actions that target an adjacent fighter have Cleave and Ensnare. After this fighter is taken out of action, pick one opponent. That opponent gains 1 glory point. |
- | - | - | - | ||||||
H194 | Ever Downwards | Surge, Hybrid: Score this immediately after a power step in which: You delved three or more times Or: You delved one or more times, and one of the feature tokens you delved was in a hex in enemy territory and occupied by your leader. |
1 | - | - | - | 2/37 (5.41%) | |||||
H220 | Reckless Swing | Surge: Score this immediately after an activation step in which a friendly fighter made a Range 1 Attack action that targeted a fighter with more supporting fighters than the attacker. | 1 | - | - | - | 6/37 (16.22%) | |||||
NM175 | Into the Fray | Dual: Score this in an end phase if: Your leader holds an objective in enemy territory And: Your leader is within 2 hexes of one or more enemy fighters. |
2 | - | - | - | ||||||
NM193 | Brave Advance | Dual: Score this in an end phase if: Your leader is in enemy territory And: One or more friendly fighters are in no one's or your territory. |
1 | - | - | - | ||||||
NM223 | Shadow Elimination | Surge, Dual: Score this immediately after a power step if: Your warband flipped a feature token in enemy territory in that power step And: That token is an objective token held by a friendly leader. |
1 | - | - | - | ||||||
NM225 | Sudden Revelation | Surge: Score this immediately after a power step if your warband flipped two or more feature tokens in that power step. | 1 | - | - | - | 6/37 (16.22%) |