|N218||Predatory Growls||Choose an enemy fighter and push them one hex.||-||-||-||-|
|N224||Foul Temper||You can re-roll one dice in each attack roll for this fighter's Attack actions.
|DC262||Awesome Predator||Hybrid: Score this in an end phase if:
You have the Primacy token
Or: One or more surviving friendly fighters have one or more Attack actions with a Damage characteristic of 4+.
|DC267||Clean Kills||Dual: Score this in an end phase if:
Enemy fighters with a combined Wounds characteristic of 6 or more are out of action
And: No enemy fighter has one or more wound counters.
|DC269||Demolish the Opposition||Hybrid: Score this in the third end phase if:
There are no enemy fighters in enemy territory
Or: There is no more than one surviving enemy fighter.
|DC287||Intimidating Display||Hybrid: Score this in an end phase if:
A surviving friendly fighter has a higher Wounds characteristic than any other surviving fighter
Or: Three or more friendly fighters are in enemy territory.
|DC296||Moment of Glory||Surge, Dual: Score this immediately after an activation if:
There are three or more surviving friendly fighters
And: Each surviving friendly fighter is Inspired.
|DC311||Promise of Destruction||Score this in an end phase if there are one or more persisting gambits.||1||-||-||-|
|DC315||Savage Exemplar||Surge: Score this immediately after your leader's Attack action that takes an enemy fighter out of action.||1||-||-||-||3/56 (5.36%)|
|DC338||Wasteland||Score this an end phase if there are no objectives in one or more players' territories.||1||-||-||-||9/56 (16.07%)|
|DC359||Feign Strength||Gain the Primacy Token. If you have the Primacy token at the end of an action phase, discard this Primacy token. This effect persists until the end of the round.||-||-||?||-|
|DC407||Spiritcomb||Choose one friendly fighter. Heal (1) that fighter, or Heal (2) that fighter if that fighter has three or more upgrades.||-||-||-||-||2/56 (3.57%)|
|DC449||Haughty Resistance||Reaction: During an Attack action that targets this fighter, after the deal damage step, gain the Primacy token. If you have the Primacy token, instead discard the Primacy token and reduce the damage dealt by 1 (to a minimum of 1).||-||-||-||-|
|DC460||Master Duellist||Action: Discard the Primacy token. If you do, this fighter makes one Range 1 or Range 2 Attack action with +2 Dice.
If this fighter is taken out of action, discard the Primacy token.
|DC468||Primal Lunge||Reaction: After an activation, discard the Primacy token. If you do, this fighter makes one Move action or Attack action. Then discard this card.||-||-||-||-||5/56 (8.93%)|
|DC478||Savage Strength||This fighter is a Hunter.
+1 Damage to this fighter's Range 1 or Range 2 Attack actions.
-1 Defence (to a minimum of 1).
|DC493||Soundless Step||Reaction: After this fighter's activation, push this fighter 1 hex.||-||-||-||-||12/56 (21.43%)|
|E5||Great Gains||Score this in an end phase if you scored five or more glory points in this round.||2||-||-||NewestDuplicate||19/56 (33.93%)|
|E21||Centre of Attention||Choose one fighter and push each other fighter that is within 2 hexes of the chosen fighter up to 1 hex so that they are closer to the chosen fighter in an order you choose.||-||-||-||NewestDuplicate||25/56 (44.64%)|
|E22||Commanding Stride||Push your leader up to 3 hexes. After this push your leader must be in a starting hex.||-||-||-||NewestDuplicate||6/56 (10.71%)|
|E40||Sidestep||Choose one friendly fighter and push that fighter 1 hex.||-||-||-||NewestDuplicate||20/56 (35.71%)|
|E49||Great Fortitude||+1 Wounds.||-||-||-||NewestDuplicate||27/56 (48.21%)|
|E51||Great Strength||+1 Damage to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||NewestDuplicate||50/56 (89.29%)|
|H194||Ever Downwards||Surge, Hybrid: Score this immediately after a power step in which:
You delved three or more times
Or: You delved one or more times, and one of the feature tokens you delved was in a hex in enemy territory and occupied by your leader.
|H225||Shock Troops||Surge, Hybrid: Score this immediately after an activation if:
One or more friendly fighters hold an objective in enemy territory that has a number equal to the number of that fighter's upgrades
Or: One or more friendly fighters each have more upgrades than there are surviving enemy fighters.
|H228||Unequal Contest||Surge: Score this immediately after a friendly fighter's successful Attack action if the attack roll contained only successes (including critical successes).||1||-||-||-||12/56 (21.43%)|
|H233||Cover of Darkness||Pick one:
Gambits cannot deal damage. This effect persists until the end of the next power step.
Or: Push one friendly fighter up to 2 hexes into a cover hex.
|H240||Halls of Hidden Eyes||Waypoint
Rolls of Single support and Double support are successes in attack rolls if the target is in a cover hex. This effect persists until another Waypoint is played.
|NM186||Instinctive Shield||When this fighter is given this upgrade, place one shield counter on this card, plus one shield counter if this fighter is a wizard.
Reaction: After this fighter is dealt damage, before checking if this fighter is taken out of action, remove the shield counters from this card. If you do Heal (X) this fighter, where X is the number of shield counters you removed.
|NM225||Sudden Revelation||Surge: Score this immediately after a power step if your warband flipped two or more feature tokens in that power step.||1||-||-||-||12/56 (21.43%)|
|NM239||Drifting Tides||(Errata update) Domain
You cannot play this in the final power step of the action phase. At the end of the action phase, pick one:
Give a fighter one upgrade from your hand. Do not spend any glory points when you play that card.
Or, pick one objective token, then move that objective token into an adjacent hex.
This effect persists until the end of the round or until another Domain gambit is played.
|NM245||King of the Deeps||+1 Dice to the first Attack action made by a friendly fighter in the next activation step. +2 Dice instead if one or more of that fighter's Attack actions' Damage characteristics are greater than the target's Wounds characteristic.||-||-||-||-||6/56 (10.71%)|
|NM287||Ferocious Bite||+1 Dice to this fighter's Range 1 Attack actions.
+2 Dice to this fighter's Range 1 Attack actions instead if this fighter is a beast.