Warhammer Underworlds Masters Germany - 3rd place
|234||Advancing Strike||Score this immediately when your warband takes an enemy fighter standing in enemy territory out of action.
|243||Change of Tactics||Score this immediately if a friendly fighter on Guard makes a Charge action.
|244||Chosen Champion||Score this in an end phase if a surviving friendly fighter has three or more upgrades.||1||-||-||-|
|257||Escalation||Score this in an end phase if three or more upgrade cards were played in the preceding action phase.
|273||Masterstroke||Score this immediately if an enemy fighter is taken out of action by an Attack action made as a Reaction by your warband or a Reaction made by your warband that causes damage.||1||-||?||-|
|282||Ploymaster||Score this in an end phase if you played three or more ploys in the preceding action phase.||1||-||-||-|
|305||Victorious Duel||Score this immediately if your leader takes an enemy leader out of action.||2||-||-||SSduplicate|
|318||Distraction||Choose an enemy fighter and push them one hex.||-||-||?||SSduplicate|
|323||Flickering Step||Roll eight dice. Choose a friendly fighter and push them up to a number of hexes equal to the number of Critical success rolled.||-||-||-||SSduplicate|
|331||Hidden Paths||Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action.||-||-||?||-|
|348||Ready for Action||Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action.
|349||Rebound||Reaction: Play this during an enemy Attack action that would succeed. Roll a defence dice. On a roll of Dodge or Critical success the attacker suffers the damage, rather than the target, and neither fighter is driven back.||-||-||?||SSduplicate|
|361||Spectral Wings||The first fighter to make a Move action in the next activation has +2 Move.||-||-||?||SSduplicate|
|372||Twist the Knife||Reaction: Play this during a friendly fighter's Attack action that has a Range of 1 and will succeed. It has +1 Damage for that Attack action.
|409||Shadeglass Axe||(Errata update) The Grievous keyword replaces the similar ability on this card.
1 Smash 2 2When this Attack action is successful, discard this upgrade. On a critical hit, this Attack action has +1 Damage.
3 Smash 2 2After a fighter makes this Attack action, discard this upgrade. On a critical hit, this Attack action has +1 Damage.
|433||Trusted Defender||You can re-roll one defence dice for this fighter when they are the target of an Attack action.||-||-||?||-|
|N146||Awe-Inspiring||Score this immediately if your warband has taken two or more fighters out of action in this phase. (Able to be scored if you draw this card after the condition was met).||1||-||-||NewestDuplicate|
|N148||Consecrated Area||Score this in an end phase if there are no enemy fighters adjacent to your fighters.||1||-||-||NewestDuplicate|
|N151||Lightning Strikes||Score this immediately if an enemy fighter is taken out of action by a Charge action made by one of your fighters.||1||-||-||NewestDuplicate|
|N156||Peal of Thunder||Choose any enemy fighter and push them one hex in any direction.||-||-||-||NewestDuplicate|
|N157||Righteous Zeal||+1 Damage to the first Attack action with a Range of 1 or 2 in the next activation.||-||-||-||NewestDuplicate|
|N161||Tireless Assault||Reaction: Play this after a friendly fighter's Attack action that fails. That fighter can make another Attack action that targets the same fighter.||-||-||?||NewestDuplicate|
|N165||Blessed by Sigmar||+1 Wounds.||-||-||-||NewestDuplicate|
|N168||Fatal Riposte||Reaction: During an Attack action that targets this fighter and fails, roll an attack dice. On a roll of Smash or Critical success this fighter cannot be driven back and they can make an Attack action. It must target the attacker.||-||Severin Steelheart||?||NewestDuplicate|
|N306||Conquest||Score this in the third end phase if all of your surviving fighters are in your opponent's territory.||2||-||?||NVduplicate|
|N310||Denial||Score this in the third end phase if there are no enemy fighters in your territory.||3||-||-||NVduplicate|
|N486||Champion's Fortitude||You can re-roll one defence dice each time you make a defence roll for this fighter.||-||-||?||NVduplicate||6/24 (25%)|
|N499||Faneway Crystal||When this fighter makes a Move action, they do not move normally. Instead, place them on any objective token, then discard this card. It is still considered to be a Move action.||-||-||?||-|
|N503||Gloryseeker||+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more.||-||-||-||NVduplicate||12/24 (50%)|
|N504||Great Fortitude||+1 Wounds.||-||-||-||NVduplicate||13/24 (54.17%)|
|N506||Great Strength||+1 Damage to all Attack actions with a Range of 1 or 2.||-||-||-||NVduplicate||22/24 (91.67%)|
|N529||Potion of Rage||Reaction: During this fighter's Attack action, before any dice are rolled, discard this card. The Attack action has +2 Dice until the action is resolved.||-||-||?||-|