Faction

Steelheart's Champions - Steelheart's Champions


Card sets (9)

Ironskull's Boyz expansionThe Chosen Axes expansionSpiteclaw's Swarm expansionMagore's Fiends expansionThe Farstriders expansionNightvault core setZarbag's Gitz expansionGarrek's Reavers expansionSteelheart's Champions expansion


Organised play

0 | 5 - VALID

Objectives (12)

The Farstriders expansion - Advancing Strike (1)
  • FAQ: -
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The Farstriders expansion - Change of Tactics (1)
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Magore's Fiends expansion - Chosen Champion (1)
  • FAQ: -
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Spiteclaw's Swarm expansion - Escalation (2)
  • FAQ: -
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Magore's Fiends expansion - Masterstroke (1)
  • FAQ:

    Q: Can you score Masterstroke with damage caused by Twist the Knife or Trap?


    A: You can score it with Trap (the reaction deals the damage that takes the enemy fighter out of action) but not Twist the Knife (the reaction does not deal damage, it simply increases the Damage characteristic of the Attack action).


    Current as at official Nightvault Designer's Commentary, November 2018


Ironskull's Boyz expansion - Ploymaster (1)
  • FAQ: -
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Ironskull's Boyz expansion - Victorious Duel (2)
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Steelheart's Champions expansion - Awe-Inspiring (1)
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Steelheart's Champions expansion - Consecrated Area (1)
  • FAQ: -
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Steelheart's Champions expansion - Lightning Strikes (1)
  • FAQ: -
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Nightvault core set - Conquest (2)
  • FAQ:

    Q: Can I score Conquest if all of my fighters are out of action?


    A: No.


    Current as at official Nightvault Designer's Commentary, November 2018


Nightvault core set - Denial (3)
  • FAQ: -
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Total glory - 17
6 | 0 | 4 | 2

Gambits (10)

Ironskull's Boyz expansion - Distraction
  • FAQ: -
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Magore's Fiends expansion - Flickering Step
  • FAQ: -
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Magore's Fiends expansion - Hidden Paths
  • FAQ:

    Q: Hidden Paths says that the fighter is considered to have made a Move action. Does this count towards triggering cards like Quick Thinker, Kunnin’ But Brutal, and March of the Dead?


    A: The fighter gains a Move token but Hidden Paths is not a Move action (or, indeed, an action of any kind). This means that Quick Thinker and Kunnin’ But Brutal cannot be triggered by Hidden Paths (because there was no action to make the reaction to), and you cannot score Cover Ground from Hidden Paths (because it isn’t a Move action). However, as the fighter is considered to have made a Move action in that round, that fighter does count for March of the Dead when you check that in the end phase.


    Current as at official Nightvault Designer's Commentary, November 2018


The Chosen Axes expansion - Ready for Action
  • FAQ: -
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Spiteclaw's Swarm expansion - Rebound
  • FAQ:

    Q: Who has dealt the damage dealt by Rebound?


    A: The damage is dealt by the warband of the player who played Rebound.


    Current as at official Nightvault Designer's Commentary, November 2018


The Farstriders expansion - Spectral Wings
  • FAQ:

    Q: Can Spectral Wings add 2 to a fighter’s Move action made as part of a Charge action?


    A: Yes.


    Current as at official Nightvault Designer's Commentary, November 2018


The Farstriders expansion - Twist the Knife
  • FAQ: -
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Steelheart's Champions expansion - Peal of Thunder
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Steelheart's Champions expansion - Righteous Zeal
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Steelheart's Champions expansion - Tireless Assault
  • FAQ:

    Q: How do I use Tireless Assault with an Attack action that targets more than one enemy, such as Severin Steelheart’s Mighty Swing?


    A: An attack that targets more than one enemy is treated as a number of individual Attack actions performed one after the other, and each of those Attack actions is judged as succeeding or failing based on whether or not its target is damaged. If one of the Attack actions made as part of a Mighty Swing fails, you can play Tireless Assault (this can interrupt the Mighty Swing, and indeed will, unless the Attack action you are reacting to is the final Attack action made as part of Mighty Swing) to make another Attack action that targets the same fighter. This could be another Mighty Swing (allowing you to target other fighters as well). Once you have resolved the Reaction, if it interrupted Mighty Swing, you would then finish resolving Mighty Swing (unless that was no longer possible).


    Current as at official Nightvault Designer's Commentary, November 2018


Upgrades (10)

The Chosen Axes expansion - Shadeglass Axe
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Magore's Fiends expansion - Trusted Defender
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Steelheart's Champions expansion - Blessed by Sigmar
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Steelheart's Champions expansion - Fatal Riposte
  • FAQ:

    Q: If I use Fatal Riposte against an enemy fighter who is using an Attack action that targets multiple fighters, and it takes that enemy fighter out of action or drives them back so that they are not within range of their remaining targets, what happens to the rest of their Attack action?


    A: As they can no longer resolve their action, it ends without being resolved any further.


    Q: If I use Fatal Riposte and Steelheart has an Attack action that targets all adjacent fighters (e.g. his Mighty Swing) can I use that Attack action rather than an Attack action that only targets the attacker?


    A: Yes, as long the attacker is one of the targets.


    Current as at official Nightvault Designer's Commentary, November 2018


Steelheart's Champions expansion - Champion's Fortitude
  • FAQ: -
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Zarbag's Gitz expansion - Faneway Crystal
  • FAQ:

    Q: Can a fighter with this upgrade make a normal Move action?


    A: No.


    Q: When a fighter with this upgrade makes a Charge action how does it work?


    A: The fighter does not move normally. Instead, you place them on any objective token. Note that you must still follow the other rules for making a Charge action, so there must be an enemy fighter within range and line of sight of one or more of the moving fighter’s Attack actions at the end of its move.


    Current as at official Nightvault Designer's Commentary, November 2018


Garrek's Reavers expansion - Gloryseeker
  • FAQ: -
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Nightvault core set - Great Fortitude
  • FAQ: -
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Nightvault core set - Great Strength
  • FAQ: -
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Zarbag's Gitz expansion - Potion of Rage
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# Name Name Faction Type Description Glory Restrictions Set FAQ Tags
234 Advancing Strike Universal Objective
Restricted
Score this immediately when your warband takes an enemy fighter standing in enemy territory out of action
1 - The Farstriders expansion - -
243 Change of Tactics Universal Objective
Restricted
Score this immediately if a friendly fighter on Guard makes a Charge action
1 - The Farstriders expansion - -
244 Chosen Champion Universal Objective Score this in an end phase if a surviving friendly fighter has three or more upgrades 1 - Magore's Fiends expansion - -
257 Escalation Universal Objective
Restricted
Score this in an end phase if three or more upgrade cards were played in the preceding action phase
2 - Spiteclaw's Swarm expansion - -
273 Masterstroke Universal Objective Score this immediately if an enemy fighter is taken out of action by an Attack action made as a Reaction by your warband or a Reaction made by your warband that causes damage 1 - Magore's Fiends expansion ? -
282 Ploymaster Universal Objective Score this in an end phase if you played three or more ploys in the preceding action phase 1 - Ironskull's Boyz expansion - -
305 Victorious Duel Universal Objective Score this immediately if your leader takes an enemy leader out of action 2 - Ironskull's Boyz expansion - -
318 Distraction Universal Ploy Choose an enemy fighter and push them one hex - - Ironskull's Boyz expansion - -
323 Flickering Step Universal Ploy Roll eight dice. Choose a friendly fighter and push them up to a number of hexes equal to the number of Critical Hit rolled - - Magore's Fiends expansion - -
331 Hidden Paths Universal Ploy Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action - - Magore's Fiends expansion ? -
348 Ready for Action Universal Ploy
Restricted
Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action
- - The Chosen Axes expansion - -
349 Rebound Universal Ploy Reaction: Play this during an enemy Attack action that would succeed. Roll a defence dice. On a roll of Dodge or Critical Hit the attacker suffers the damage, rather than the target, and neither fighter is driven back - - Spiteclaw's Swarm expansion ? -
361 Spectral Wings Universal Ploy The first fighter to make a Move action in the next activation has +2 Move - - The Farstriders expansion ? -
372 Twist the Knife Universal Ploy
Restricted
Reaction: Play this during a friendly fighter's Attack action that has a Range of 1 and will succeed. It has +1 Damage for that Attack action
- - The Farstriders expansion - -
409 Shadeglass Axe Universal Upgrade

Hex 1 Hammer 2 Damage 2

When this Attack action is successful, discard this upgrade. On a critical hit, this Attack action has +1 Damage

Hex 3 Hammer 2 Damage 2

After a fighter makes this Attack action, discard this upgrade. On a critical hit, this Attack action has +1 Damage
- - The Chosen Axes expansion - -
433 Trusted Defender Universal Upgrade You can re-roll one defence dice for this fighter when they are the target of an Attack action - - Magore's Fiends expansion - -
N146 Awe-Inspiring Steelheart's Champions Objective Score this immediately if your warband has taken two or more fighters out of action in this phase 1 - Steelheart's Champions expansion - NVduplicate
N148 Consecrated Area Steelheart's Champions Objective Score this in an end phase if there are no enemy fighters adjacent to your fighters 1 - Steelheart's Champions expansion - NVduplicate
N151 Lightning Strikes Steelheart's Champions Objective Score this immediately if an enemy fighter is taken out of action by a Charge action made by one of your fighters 1 - Steelheart's Champions expansion - NVduplicate
N156 Peal of Thunder Steelheart's Champions Ploy Choose any enemy fighter and push them one hex in any direction - - Steelheart's Champions expansion - NVduplicate
N157 Righteous Zeal Steelheart's Champions Ploy +1 Damage to the first Attack action with a Range of 1 or 2 in the next activation - - Steelheart's Champions expansion - NVduplicate
N161 Tireless Assault Steelheart's Champions Ploy Reaction: Play this after a friendly fighter's Attack action that fails. That fighter can make another Attack action that targets the same fighter - - Steelheart's Champions expansion ? NVduplicate
N165 Blessed by Sigmar Steelheart's Champions Upgrade +1 Wounds - - Steelheart's Champions expansion - NVduplicate
N168 Fatal Riposte Steelheart's Champions Upgrade Reaction: During an Attack action that targets this fighter and fails, roll an attack dice. On a roll of Hammer or Critical Hit this fighter cannot be driven back and they can make an Attack action. It must target the attacker. - Steelheart Steelheart's Champions expansion ? NVduplicate
N306 Conquest Universal Objective Score this in the third end phase if all of your surviving fighters are in your opponent's territory 2 - Nightvault core set ? NVduplicate
N310 Denial Universal Objective Score this in the third end phase if there are no enemy fighters in your territory 3 - Nightvault core set - NVduplicate
N486 Champion's Fortitude Universal Upgrade You can re-roll one defence dice each time you make a defence roll for this fighter - - Steelheart's Champions expansion - -
N499 Faneway Crystal Universal Upgrade When this fighter makes a Move action, they do not move normally. Instead, place them on any objective token, then discard this card. It is still considered to be a Move action - - Zarbag's Gitz expansion ? -
N503 Gloryseeker Universal Upgrade +1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more - - Garrek's Reavers expansion - -
N504 Great Fortitude Universal Upgrade +1 Wounds - - Nightvault core set - NVduplicate
N506 Great Strength Universal Upgrade +1 Damage to all Attack actions with a Range of 1 or 2 - - Nightvault core set - NVduplicate
N529 Potion of Rage Universal Upgrade Reaction: During this fighter's Attack action, before any dice are rolled, discard this card. The Attack action has +2 Dice until the action is resolved - - Zarbag's Gitz expansion - -