AdeptiCon 2019 Grand Clash - 26th place
|257||Escalation||Score this in an end phase if three or more upgrade cards were played in the preceding action phase.
|287||Reaper||Score this immediately if a friendly fighter's attack takes two or more enemy fighters out of action.||2||-||-||-|
|320||Duel of Wits||Reaction: Play this when an opponent plays a ploy. Draw two power cards.
|339||Mighty Swing||(Errata update) The Scything keyword replaces the similar ability on this card.
Your first Attack action with a Range characteristic of 1 in the next activation targets all adjacent enemy fighters. Roll for each.
|342||Momentary Madness||Choose an enemy fighter and roll an attack dice. If you roll a Smash or Critical success make an Attack action with them as if they were a friendly fighter. Fighters do not provide support for this Attack action (in attack or defence).||-||-||?||-|
|362||Spoils of Battle||Play an upgrade card. This doesn't cost a glory point.||-||-||-||-|
|374||Acrobatic||If this fighter has a Dodge Defence characteristic or has a Block Defence characteristic but is on Guard, roll an extra defence dice when they are the target of an Attack action.||-||-||?||-|
|376||Awakened Weapon||You can re-roll one attack dice each time this fighter makes an Attack action.
|378||Concealed Weapon||On a critical hit, this fighter's Attack actions with a Range of 1 have +2 Damage.||-||-||-||-|
1 Smash 1 4
|395||Incredible Strength||+1 Damage to all Attack actions with a Range of 1 or 2.
|N117||A Worthy Skull||Score this in an end phase if your warband took an enemy leader out of action in the preceding action phase.||1||-||-||NewestDuplicate|
|N118||Blood for the Blood God!||Score this immediately if three or more of your fighters made a Charge action in this phase. (Able to be scored if you draw this card after the condition was met).||1||-||-||NewestDuplicate|
|N119||Coward!||Score this immediately if an enemy fighter begins a Move action adjacent to one of your fighters and ends it adjacent to none of your fighters.||1||-||-||NewestDuplicate|
|N120||Draw the Gaze of Khorne||Score this immediately if your warband takes two or more enemy fighters out of action in this phase. (Able to be scored if you draw this card after the condition was met).||1||-||-||NewestDuplicate|
|N121||It Begins||Score this in an end phase if at least one fighter from each warband is out of action.||1||-||-||NewestDuplicate|
|N122||Khorne Cares Not||Score this in an end phase if five or more fighters are out of action.||2||-||-||NewestDuplicate|
|N124||Let the Blood Flow||Score this immediately if three or more of your fighters made a successful Attack action in this phase. (Able to be scored if you draw this card after the condition was met).||2||-||-||NewestDuplicate|
|N125||There is Only Slaughter||Score this in an end phase if no fighter is holding an objective.||1||-||-||NewestDuplicate|
|N126||Blood Offering||Choose a friendly fighter. They suffer 1 damage. Roll two extra attack dice for their first Attack action in the next activation.||-||-||-||NewestDuplicate|
|N130||Final Blow||Reaction: Play this after an enemy fighter's Attack action that takes an adjacent friendly fighter out of action. Their attacker suffers 1 damage.||-||-||-||NewestDuplicate|
|N131||Fuelled by Slaughter||Reaction: Play this after an Attack action or ploy that takes a fighter out of action. A friendly fighter can make an Attack action.||-||-||-||NewestDuplicate|
|N132||Insensate||The first friendly fighter who suffers any amount of damage in the next activation only suffers one damage.||-||-||?||NewestDuplicate|
|N133||Khorne Calls||Roll one extra attack dice for your first Attack action in the next activation.||-||-||-||NewestDuplicate|
|N135||Skulls for the Skull Throne!||Reaction: Play this after a friendly fighter's Attack action that takes an enemy fighter out of action. Draw up to two power cards.||-||-||-||NewestDuplicate|
|N137||Bloodslick||+1 Defence.||-||Garrek Gorebeard||-||NewestDuplicate|
|N141||Grisly Trophy||When this fighter takes an enemy fighter out of action, gain 1 additional glory point.||-||Garrek Gorebeard||-||NewestDuplicate|
|N144||Whirlwind of Death||+1 Damage to all Attack actions with a Range of 1 or 2.||-||Karsus the Chained||-||NewestDuplicate|
|N308||Dashed Hopes||Score this in an end phase if your warband took at least one Inspired enemy fighter out of action in the preceding action phase.||1||-||-||-|
|N310||Denial||Score this in the third end phase if there are no enemy fighters in your territory.||3||-||-||NVduplicate|
|N446||Sidestep||Choose a friendly fighter and push them one hex.||-||-||-||NVduplicate||8/24 (33.33%)|
|N486||Champion's Fortitude||You can re-roll one defence dice each time you make a defence roll for this fighter.||-||-||?||NVduplicate||6/24 (25%)|
|N503||Gloryseeker||+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more.||-||-||-||NVduplicate||12/24 (50%)|
|N506||Great Strength||+1 Damage to all Attack actions with a Range of 1 or 2.||-||-||-||NVduplicate||22/24 (91.67%)|