# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
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N105 | Sneaky Step |
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Choose a friendly fighter and push them one hex. | - | - |
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- | - | |||
N319 | Fired Up |
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Score this in an end phase if at least one surviving friendly fighter is Inspired. | 1 | - |
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N347 | Martyred |
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Score this immediately if the first fighter taken out of action in this round is a friendly fighter. | 1 | - |
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? | - | |||
N409 | Determined Effort |
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+1 Dice for the first Attack action in the next activation. | - | - |
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- | - | |||
N418 | Grievous Riposte |
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Reaction: Play this after an Attack action with a Range of 1 that targets a friendly fighter and fails, if there are any ![]() |
- | - |
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- | - | |||
N445 | Shifting Reflection |
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Choose a friendly fighter and an enemy fighter that are both holding an objective. Switch those fighters' positions. | - | - |
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- | - | |||
N499 | Faneway Crystal |
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When this fighter makes a Move action, they do not move normally. Instead, place them on any objective token, then discard this card. It is still considered to be a Move action. | - | - |
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N546 | Tome of Glories |
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Katophrane Tome Action: If this fighter is holding an objective, gain 1 glory point. Place a Charge token next to this fighter. |
- | - |
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P10 | Petty Vindication |
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Score this in an end phase if you scored two or more other objective cards in this round. | 1 | - |
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P55 | Quickening Greaves |
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In each round, you can do one of the following: push this fighter one hex before the roll to determine who has the first activation. or push this fighter one hex after the final power step. | - | - |
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P56 | Spectral Armour |
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If this fighter's Defence characteristic is ![]() |
- | - |
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- | - | |||
B257 | Absolute Stillness |
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Dual: Score this in an end phase If: A friendly Quarry is holding an objective And: That fighter has no Move or Charge tokens. |
2 | - |
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- | - | 3/17 (17.65%) | ||
B263 | Ahead of the Hunt |
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Score this in an end phase if there is at least one surviving friendly Quarry. | 1 | - |
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- | - | 6/17 (35.29%) | ||
B282 | Hidden Purpose |
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Surge: Score this immediately after an activation if your warband holds two or more objectives. Restricted |
1 | - |
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- | - | 9/17 (52.94%) | ||
B301 | Show of Force |
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Surge, Hybrid: Score this immediately after an activation If: Three or more friendly fighters are in enemy territory Or: One or more friendly fighters each have three or more upgrades. |
1 | - |
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- | - | 16/17 (94.12%) | ||
B305 | Supremacy |
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Score this in an end phase if your warband holds three or more objectives. | 3 | - |
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- | NewestDuplicate | |||
B306 | Swift Capture |
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Surge, Dual: Score this immediately after an activation If: Your warband holds one or more objectives in friendly territory And: Your warband holds one or more objectives in enemy territory. |
1 | - |
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- | - | 2/17 (11.76%) | ||
B308 | Temporary Victory |
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Surge: Score this immediately after an activation if your warband holds three or more objectives. Restricted |
2 | - |
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B324 | Buried Instinct |
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Reaction: Play this during an Attack action, that targets a friendly fighter, before the attack roll. Give that friendly fighter one Guard token. If that friendly fighter is Quarry, you can also re-roll 1 dice in the defence roll for that Attack action. | - | - |
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- | - | 2/17 (11.76%) | ||
B328 | Collapse |
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Pick three edge hexes in a single group with each hex in the group adjacent to at least one other hex in the group, and all in one player's territory. Each fighter in a hex you picked is dealt 1 damage. | - | - |
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- | - | 2/17 (11.76%) | ||
B363 | Restless Prize |
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Pick one objective token and move it into an adjacent hex up to two times. You cannot move it into a lethal hex or a hex that includes a feature token. Restricted |
- | - |
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? | - | 6/17 (35.29%) | ||
B383 | Amberbone Mace |
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Restricted |
- | - |
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- | - | |||
B393 | Cryptic Companion |
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This fighter is a Quarry. If this fighter is a Quarry and is holding an objective at the end of an action phase, gain 1 glory point. Restricted |
- | - |
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- | - | 3/17 (17.65%) | ||
B396 | Great Fortitude |
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+1 Wounds. | - | - |
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- | NewestDuplicate | 11/17 (64.71%) | ||
B398 | Great Strength |
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+1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | - |
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- | NewestDuplicate | 14/17 (82.35%) | ||
B419 | Prey's Cunning |
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This fighter is a Quarry. If this fighter is a Quarry, this fighter cannot be dealt damage by Gambits. | - | - |
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- | - | 2/17 (11.76%) | ||
B429 | Strength of Terror |
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This fighter is a Quarry. If this fighter is a Quarry, +1 Dice to this fighter's Range 1 and Range 2 Attack actions. Restricted |
- | - |
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- | - | 4/17 (23.53%) | ||
G7 | Steadfast Defender |
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Surge: Score this immediately after an Attack action that targets a friendly fighter holding an objective, if that fighter is still holding that objective. | 1 | - |
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G11 | Tactical Supremacy 3-4 |
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Score this in an end phase if your warband holds objectives 3 and 4. | 2 | - |
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G13 | Daylight Robbery |
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Roll one attack dice. On a roll of ![]() ![]() Restricted |
- | - |
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- | NewestDuplicate | |||
G14 | Distraction |
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Choose one enemy fighter and push them 1 hex. | - | - |
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- | NewestDuplicate | 13/17 (76.47%) | ||
G18 | Mischievous Spirits |
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Starting with you and going clockwise, each player does the following: pick one objective that has not been moved with this ploy, and move that objective into an adjacent hex. Do this until each objective has been moved once. | - | - |
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- | NewestDuplicate | 14/17 (82.35%) |