Hunting Grounds Rivals Deck

Universal Universal

Card sets (1)

Hunting Grounds Rivals Deck


Play formats

6

Valid:
Organised Play Nemesis Rivals

Objectives (12)

Total glory - 16
6 | 6 | 0

Upgrades (10)

Total glory value - 12

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
HG1 Back Off! Universal Objective Score this immediately after a friendly fighter's Attack if the target was pushed into a different territory.
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HG2 Bloodscent Universal Objective Score this in an end phase if any enemy fighters in friendly territory have 2 or more damage tokens and/or are vulnerable. If you are the underdog, those enemy fighters can be in enemy territory instead.
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HG3 Hands Off! Universal Objective Score this immediately after a friendly fighter's Attack if the target was on a feature token and was driven back.
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HG4 Home Advantage Universal Objective Score this immediately after an enemy fighter's failed Attack if the target was a friendly fighter in friendly territory.
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HG5 Lead by Example Universal Objective Score this in an end phase if your leader is in friendly territory and Attacked 2 or more times this battle round.
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HG6 No Business Here Universal Objective Score this immediately after a friendly fighter's Attack if the target was in friendly territory and was Flanked and/or Surrounded.
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HG7 No Trespassers Universal Objective Score this immediately after a friendly fighter's Attack if the target was in friendly territory and was slain.
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HG8 Pinned! Universal Objective Score this in an end phase if an enemy fighter was driven back into an edge hex in friendly territory this battle round.
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HG9 Ready or Not Universal Objective Score this in an end phase if 2 or more enemy fighters are in friendly territory and each enemy fighter is damaged and/or adjacent to any friendly fighters.
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HG10 Spoiling for a Fight Universal Objective Score this in an end phase if your leader is in friendly territory and is within 2 hexes of 2 or more other fighters from 2 or more warbands.
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HG11 This is Our Turf! Universal Objective Score this in an end phase if there are more friendly fighters with Move and/or Charge tokens in friendly territory than there are enemy fighters with Move and/or Charge tokens in friendly territory.
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HG12 Usurped Universal Objective Score this immediately after a friendly fighter's Attack if the attacker is on a feature token that the target was on when you picked them to be the target of that Attack.
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HG13 Audacious Denial Universal Ploy If your leader is in friendly territory, pick an enemy fighter adjacent to them in friendly territory. Your leader immediately Attacks that fighter with 1 or their melee weapons that has a Damage characteristic of 1.
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HG14 Deny Invaders Universal Ploy In the next turn, friendly fighters' weapons have +1 Attack dice while they are in friendly territory.
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HG15 Hidden Snares Universal Ploy Pick an enemy fighter in friendly territory and within 1 hex of a feature token. If you are the underdog, you can pick an enemy fighter in enemy territory and within 1 hex of a feature token instead. That fighter's weapons have -1 Attack dice in the next turn.
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HG16 Keep Them at Bay Universal Ploy In the next turn, friendly fighters' melee weapons have +1 Range, to a maximum of 2, for Attacks that target enemy fighters in friendly territory.
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HG17 Mind Your Step Universal Ploy Pick an enemy fighter in friendly territory. Push that fighter up to 2 hexes. That push must end in neutral or enemy territory.
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HG18 Mystical Misdirection Universal Ploy Pick 2 treasure tokens in friendly territory. Swap the positions of those treasure tokens.
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HG19 Paths Unknown Universal Ploy Pick a friendly fighter in friendly territory. If you are the underdog, you can pick a friendly fighter in enemy territory instead. In the next turn, that fighter cannot be picked to be the target of an Attack.
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HG20 Poor Footing Universal Ploy Pick an enemy fighter in friendly territory and within 1 hex of a feature token. Give that fighter a Move token.
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HG21 Secrets of the Realm Universal Ploy Give each enemy fighter in friendly territory that is adjacent to a friendly fighter and/or feature token a Stagger token.
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HG22 Sidestep Universal Ploy Pick a friendly fighter. Push that fighter 1 hex.
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HG23 Balance of Ghyran Universal Upgrade Equilibrium: Immediately after an enemy fighter's successful Attack, if this fighter was the target of that Attack and the attacker is within 3 hexes of them, roll 3 Attack dice. If the roll contains any SwordFury, inflice 1 damage on the attacker.
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HG24 Blocked! Universal Upgrade Hinder: The first time each enemy fighter enters a hex adjacent to this fighter as part of a Move, roll an Attack dice. On a HammerSmash or Critical successCritical success, that fighter must end that Move in that hex.
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HG25 Bounty of Ghyran Universal Upgrade This fighter is Inspired while they are in friendly territory. Immediately after your next Action step, Uninspire this fighter and discard this card.
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HG26 Crippling Blow Universal Upgrade Ranged Attack action

Hex 2 SwordFury 3 Damage 1

If the target is in friendly territory, give that fighter a Move token.
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HG27 Goading Defender Universal Upgrade This fighter has +1 Save while they are in friendly territory. Discard this card if this fighter is picked to be the target of a Ploy or is damaged.
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HG28 Great Speed Universal Upgrade This fighter has +1 Move.
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HG29 Hidden Aid Universal Upgrade Enemy fighters adjacent to this fighter are Flanked.
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HG30 Hidden Traps Universal Upgrade Melee Attack action

Hex 1 HammerSmash 3 Damage 1

This weapon has Grievous if the target is within 1 hex of a feature token in friendly territory.
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HG31 Killing Blow Universal Upgrade This fighter's melee weapons have Grievous if the target is damaged.
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HG32 True Grit Universal Upgrade This Upgrade can only be given to your leader.
Rolls of BlockBlock and DodgeDodge count as successes in Save rolls for friendly fighters adjacent to this fighter.
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