| # | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| HG1 | Back Off! |
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Score this immediately after a friendly fighter's Attack if the target was pushed into a different territory. | 1 | - |
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| HG2 | Bloodscent |
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Score this in an end phase if any enemy fighters in friendly territory have 2 or more damage tokens and/or are vulnerable. If you are the underdog, those enemy fighters can be in enemy territory instead. | 1 | - |
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- | - | |||
| HG3 | Hands Off! |
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Score this immediately after a friendly fighter's Attack if the target was on a feature token and was driven back. | 1 | - |
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- | - | |||
| HG4 | Home Advantage |
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Score this immediately after an enemy fighter's failed Attack if the target was a friendly fighter in friendly territory. | 1 | - |
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- | - | |||
| HG5 | Lead by Example |
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Score this in an end phase if your leader is in friendly territory and Attacked 2 or more times this battle round. | 2 | - |
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- | - | |||
| HG6 | No Business Here |
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Score this immediately after a friendly fighter's Attack if the target was in friendly territory and was Flanked and/or Surrounded. | 1 | - |
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- | - | |||
| HG7 | No Trespassers |
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Score this immediately after a friendly fighter's Attack if the target was in friendly territory and was slain. | 1 | - |
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- | - | |||
| HG8 | Pinned! |
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Score this in an end phase if an enemy fighter was driven back into an edge hex in friendly territory this battle round. | 3 | - |
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| HG9 | Ready or Not |
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Score this in an end phase if 2 or more enemy fighters are in friendly territory and each enemy fighter is damaged and/or adjacent to any friendly fighters. | 2 | - |
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| HG10 | Spoiling for a Fight |
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Score this in an end phase if your leader is in friendly territory and is within 2 hexes of 2 or more other fighters from 2 or more warbands. | 1 | - |
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| HG11 | This is Our Turf! |
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Score this in an end phase if there are more friendly fighters with Move and/or Charge tokens in friendly territory than there are enemy fighters with Move and/or Charge tokens in friendly territory. | 1 | - |
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| HG12 | Usurped |
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Score this immediately after a friendly fighter's Attack if the attacker is on a feature token that the target was on when you picked them to be the target of that Attack. | 1 | - |
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- | - | |||
| HG13 | Audacious Denial |
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If your leader is in friendly territory, pick an enemy fighter adjacent to them in friendly territory. Your leader immediately Attacks that fighter with 1 or their melee weapons that has a Damage characteristic of 1. | - | - |
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- | - | |||
| HG14 | Deny Invaders |
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In the next turn, friendly fighters' weapons have +1 Attack dice while they are in friendly territory. | - | - |
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- | - | |||
| HG15 | Hidden Snares |
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Pick an enemy fighter in friendly territory and within 1 hex of a feature token. If you are the underdog, you can pick an enemy fighter in enemy territory and within 1 hex of a feature token instead. That fighter's weapons have -1 Attack dice in the next turn. | - | - |
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- | - | |||
| HG16 | Keep Them at Bay |
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In the next turn, friendly fighters' melee weapons have +1 Range, to a maximum of 2, for Attacks that target enemy fighters in friendly territory. | - | - |
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- | - | |||
| HG17 | Mind Your Step |
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Pick an enemy fighter in friendly territory. Push that fighter up to 2 hexes. That push must end in neutral or enemy territory. | - | - |
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| HG18 | Mystical Misdirection |
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Pick 2 treasure tokens in friendly territory. Swap the positions of those treasure tokens. | - | - |
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- | - | |||
| HG19 | Paths Unknown |
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Pick a friendly fighter in friendly territory. If you are the underdog, you can pick a friendly fighter in enemy territory instead. In the next turn, that fighter cannot be picked to be the target of an Attack. | - | - |
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| HG20 | Poor Footing |
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Pick an enemy fighter in friendly territory and within 1 hex of a feature token. Give that fighter a Move token. | - | - |
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| HG21 | Secrets of the Realm |
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Give each enemy fighter in friendly territory that is adjacent to a friendly fighter and/or feature token a Stagger token. | - | - |
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- | - | |||
| HG22 | Sidestep |
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Pick a friendly fighter. Push that fighter 1 hex. | - | - |
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| HG23 | Balance of Ghyran |
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Equilibrium: Immediately after an enemy fighter's successful Attack, if this fighter was the target of that Attack and the attacker is within 3 hexes of them, roll 3 Attack dice. If the roll contains any Fury, inflice 1 damage on the attacker. |
1 | - |
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| HG24 | Blocked! |
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Hinder: The first time each enemy fighter enters a hex adjacent to this fighter as part of a Move, roll an Attack dice. On a Smash or Critical success, that fighter must end that Move in that hex. |
1 | - |
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| HG25 | Bounty of Ghyran |
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This fighter is Inspired while they are in friendly territory. Immediately after your next Action step, Uninspire this fighter and discard this card. | 1 | - |
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| HG26 | Crippling Blow |
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Ranged Attack action
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2 | - |
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| HG27 | Goading Defender |
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This fighter has +1 Save while they are in friendly territory. Discard this card if this fighter is picked to be the target of a Ploy or is damaged. | 2 | - |
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| HG28 | Great Speed |
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This fighter has +1 Move. | 0 | - |
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| HG29 | Hidden Aid |
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Enemy fighters adjacent to this fighter are Flanked. | 1 | - |
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| HG30 | Hidden Traps |
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Melee Attack action
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1 | - |
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| HG31 | Killing Blow |
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This fighter's melee weapons have Grievous if the target is damaged. | 1 | - |
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| HG32 | True Grit |
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This Upgrade can only be given to your leader. Rolls of Block and Dodge count as successes in Save rolls for friendly fighters adjacent to this fighter. |
2 | - |
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