# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
E2 | Branching Fate | Surge: Score this immediately after an Attack action if you roll three or more dice during the attack or defence roll and they all show a different symbol. | 1 | - | - | NewestDuplicate | 9/44 (20.45%) | |||||
E15 | Pure Carnage | Score this in the third end phase if seven or more fighters are out of action. Restricted |
3 | - | - | NewestDuplicate | 7/44 (15.91%) | |||||
E16 | Strong Start | Surge: Score this immediately after the first fighter is taken out of action in this round, if that fighter is an enemy fighter. | 1 | - | ? | NewestDuplicate | ||||||
E20 | Victorious Duel | Surge: Score this immediately after your leader's Attack action which takes an enemy leader out of action. | 2 | - | - | NewestDuplicate | ||||||
E22 | Commanding Stride | Push your leader up to 3 hexes. After this push your leader must be in a starting hex. | - | - | - | NewestDuplicate | 4/44 (9.09%) | |||||
E23 | Confusion | Choose two fighters that are adjacent to each other. Place each fighter in the hex that was occupied by the other fighter when you chose them. | - | - | - | NewestDuplicate | 3/44 (6.82%) | |||||
E25 | Daylight Robbery | Roll one attack dice. On a roll of Smash or Critical success take one unspent glory point from one opponent. Restricted |
- | - | - | NewestDuplicate | 4/44 (9.09%) | |||||
E26 | Determined Effort | +1 Dice to the first Attack action made in the next activation. | - | - | - | NewestDuplicate | 2/44 (4.55%) | |||||
E27 | Duel of Wits | Reaction: Play this after an opponent plays a ploy. Draw two power cards. Restricted |
- | - | - | NewestDuplicate | 11/44 (25%) | |||||
E29 | Grievous Riposte | Reaction: Play this after a failed Range 1 Attack action that targets a friendly fighter, if there was one or more Critical success in the defence roll. Deal 2 damage to the attacker. | - | - | - | NewestDuplicate | ||||||
E30 | Healing Potion | Choose one friendly fighter and roll one defence dice. On a roll of Block or Critical success Heal (2) that fighter. Otherwise Heal (1) that fighter. | - | - | - | NewestDuplicate | 13/44 (29.55%) | |||||
E40 | Sidestep | Choose one friendly fighter and push that fighter 1 hex. | - | - | - | NewestDuplicate | 10/44 (22.73%) | |||||
E41 | Army of One | If this fighter is the last surviving friendly fighter: +1 Defence +1 Dice to this fighter's Attack actions. |
- | - | - | NewestDuplicate | 8/44 (18.18%) | |||||
E45 | Duellist's Speed | Reaction: After this fighter's Attack action, but not during a superaction, push this fighter 1 hex. | - | - | ? | NewestDuplicate | 2/44 (4.55%) | |||||
E47 | Fighter's Ferocity | (Errata update) The Grievous 1 keyword replaces the similar ability on this card. On a critical hit, this fighter's Attack actions have +1 Damage. Restricted |
- | - | - | NewestDuplicate | 6/44 (13.64%) | |||||
E48 | Gloryseeker | +1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more. | - | - | - | NewestDuplicate | 35/44 (79.55%) | |||||
E49 | Great Fortitude | +1 Wounds. | - | - | - | NewestDuplicate | 19/44 (43.18%) | |||||
E51 | Great Strength | +1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | - | - | NewestDuplicate | 37/44 (84.09%) | |||||
E52 | Guardian Glaive | 2 Smash 2 2 If this fighter holds an objective, you can re-roll any number of attack dice in the attack roll. |
- | - | - | NewestDuplicate | ||||||
E55 | Mutating Maul | 1 Smash 2 2 Before the attack roll, pick Cleave or Knockback 1. This Attack action has that ability until it has been resolved. |
- | - | - | NewestDuplicate | ||||||
E60 | Swordbreaker | 1 Smash 3 2 On a critical hit, pick one of the target's Attack action upgrades. Discard that card. |
- | - | - | NewestDuplicate | ||||||
H65 | Aspiring Tyrant | Hybrid: Score this in an end phase if: Your leader is on a feature token in enemy territory Or: One or more enemy leaders are out of action. |
1 | - | - | - | ||||||
H66 | Bold Tales | Hybrid: Score this in an end phase if: Three or more friendly fighters are on feature tokens that are not in your territory Or: Three or more enemy fighters are out of action. |
2 | - | - | - | ||||||
H67 | Brash Braggart | Score this in an end phase if your leader is within 2 hexes of two or more enemy fighters. | 1 | - | - | - | ||||||
H69 | Brutal Belaying | Surge: Score this immediately after a friendly fighter's Range 1 or Range 2 Attack action that took the target out of action, if that friendly fighter had one or more supporting fighters. | 1 | - | - | - | ||||||
H71 | Gold Diggers | Surge, Dual: Score this immediately after a power step if: Two or more friendly fighters are on a feature token And: One or more of those fighters are in enemy territory. |
1 | - | - | - | ||||||
H73 | Maneater | Surge: Score this immediately after your leader's Range 1 or Range 2 Attack action that took an adjacent target out of action if that target had no wound counters during the declare Attack action step. | 1 | - | - | - | ||||||
H74 | Smash and Grab | Hybrid: Score this in an end phase if: One or more of your opponents' upgrade cards was broken in the previous phase Or: One or more enemy fighters who each have two or more upgrades are out of action. |
1 | - | - | - | ||||||
H75 | Tall Tale | Hybrid: Score this in an end phase if: One or more enemy fighters with a Wounds characteristic of 5 or more are out of action Or: One or more surviving friendly fighters each have three or more upgrades. |
1 | - | - | - | ||||||
H79 | Flurry of Claws | Choose one friendly companion. The chosen fighter makes one of the Attack actions on their fighter card. | - | - | - | - | ||||||
H80 | Gold Rush | Choose up to two friendly fighters other than your leader. Push each chosen fighter up to 2 hexes towards the feature token that is closest to that fighter and in enemy territory. | - | - | - | - | ||||||
H96 | Troggoth Grease | This fighter is on Guard. | - | Mange, Minion | - | - |