Da Kunnin' Krew Rivals Deck

Da Kunnin' Krew Da Kunnin' Krew
Destruction Destruction

Card sets (1)

Harrowdeep core set


Play formats

Cards: 4

Valid:
Championship Nemesis Rivals Relic Open

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
H33 Born Survivors Da Kunnin' Krew Objective Score this in an end phase if the number of friendly fighters out of action is equal to or less than the current round number.
1 - Harrowdeep core set - -  
H34 Good Lootin' Da Kunnin' Krew Objective Score this in the third end phase if the number of enemy fighters out of action is equal to or greater than the number of friendly fighters out of action.
3 - Harrowdeep core set - -  
H35 Gristle for the Mill Da Kunnin' Krew Objective Surge: Score this immediately after a friendly fighter's Range 1 or Range 2 Attack action that takes an enemy fighter with a Wounds characteristic of 3 or more out of action.
1 - Harrowdeep core set - -  
H36 Krule Tricks Da Kunnin' Krew Objective Surge: Score this immediately after your warband deals precisely 1 damage that takes an enemy fighter out of action.
1 - Harrowdeep core set - -  
H37 Kunnin' Warfare Da Kunnin' Krew Objective Dual: Score this in an end phase if:
Two or more friendly fighters are each on a feature token or in a cover hex
And: Each of those fighters has one or more Charge tokens.
2 - Harrowdeep core set - -  
H38 Malicious Blow Da Kunnin' Krew Objective Surge, Hybrid: Score this immediately after a friendly fighter's Range 1 or Range 2 Attack action if that Attack action:
Takes an enemy fighter with a Wounds characteristic of 2 or less out of action
Or: Takes a vulnerable enemy fighter out of action.
1 - Harrowdeep core set - -  
H39 Mind of Mork Da Kunnin' Krew Objective Dual: Score this in an end phase if: There is a surviving friendly leader
And: You have scored two or more other objective cards in this round.
1 - Harrowdeep core set - -  
H40 Outmanoover Da Kunnin' Krew Objective Score this in an end phase if two or more friendly fighters each have the same enemy fighter within the Range of one or more of their Attack actions.
1 - Harrowdeep core set - -  
H41 Showy Taktiks Da Kunnin' Krew Objective Score this in an end phase if two or more friendly fighters are Inspired.
1 - Harrowdeep core set - -  
H42 Superior Skulkers Da Kunnin' Krew Objective Score this in an end phase if one or more surviving friendly fighters are in cover hexes that are not in your territory.
1 - Harrowdeep core set - -  
H43 Supreme Kunnin' Da Kunnin' Krew Objective Surge: Score this immediately after a friendly fighter made an Attack action with two or more supporting friendly fighters.
1 - Harrowdeep core set - -  
H44 Tougher than Youse Da Kunnin' Krew Objective Hybrid: Score this in an end phase if:
Friendly fighters have more wound counters than enemy fighters have
Or: One or more surviving friendly fighters each have more upgrades than each enemy fighter.
1 - Harrowdeep core set - -  
H45 Creeping Doubt Da Kunnin' Krew Ploy Choose one enemy fighter. Push one friendly fighter 1 hex closer to the chosen fighter. Then, if that friendly fighter is adjacent to the chosen fighter, stagger the chosen fighter.
- - Harrowdeep core set - -  
H46 Easy Meat Da Kunnin' Krew Ploy +1 Damage to the first Range 1 or Range 2 Attack action made in the next activation step, if the attacker has one or more supporting fighters.
- - Harrowdeep core set - -  
H47 Firebomb Da Kunnin' Krew Ploy Pick one hex within 3 hexes of a friendly Krookgrin, then roll one attack dice. On a roll of Critical successCritical success, deal 1 damage to each fighter in or adjacent to that hex. Otherwise, scatter 2 from that hex. Deal 1 damage to each fighter in or adjacent to the end hex.
- Krookgrin Harrowdeep core set - -  
H48 Grotpile Da Kunnin' Krew Ploy Push one friendly minion up to 3 hexes. After this push the fighter must be adjacent to one or more enemy fighters. Then you can push another friendly minion up to 3 hexes. After this push the fighter must be adjacent to one or more enemy fighters adjacent to the first fighter.
- - Harrowdeep core set - -  
H49 Krule Wager Da Kunnin' Krew Ploy Spend one glory point. When you do, the bounty that you gain when an enemy fighter is taken out of action in the next activation step is increased by one glory point.
- Krookgrin Harrowdeep core set - -  
H50 Kunnin' Waaagh! Da Kunnin' Krew Ploy Draw X power cards, where X is the number of friendly fighters with one or more Charge tokens.
- - Harrowdeep core set - -  
H51 Murk Lurkers Da Kunnin' Krew Ploy Give one Guard token to each friendly fighter in a cover hex.
- - Harrowdeep core set - -  
H52 Overthink Da Kunnin' Krew Ploy Draw one objective card, then pick one of your objective cards and put it on the bottom of your objective deck.
- Mannok da Kunnin' Harrowdeep core set - -  
H53 Skin of their Teef Da Kunnin' Krew Ploy Reaction: Play this during an Attack action that targets a friendly fighter, after the attack roll, if that Attack action would deal the precise amount of damage necessary to take the target out of action. -1 Damage from that Attack action, to a minimum of 1, until that Attack action has been resolved.
- - Harrowdeep core set - -  
H54 Swampspill Da Kunnin' Krew Ploy Choose one friendly fighter. You can re-roll one dice in that fighter's attack rolls for Range 1 and Range 2 Attack actions. This effect persists until the end of the phase.
- - Harrowdeep core set - -  
H55 Dirty Fighter Da Kunnin' Krew Upgrade Reaction: Use this after a friendly fighter's failed Attack action, if this fighter was supporting that fighter. Deal 1 damage to the target of that Attack action.
- - Harrowdeep core set - -  
H56 Ghastly Potion Da Kunnin' Krew Upgrade Potion
Action: Pick one, then break this card:
Deal 1 damage to one adjacent enemy fighter
Or: Heal (2) this fighter.
- - Harrowdeep core set - -  
H57 Intimidating Phosphor Da Kunnin' Krew Upgrade Illusion
Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card.
-1 Dice from enemy fighters' Attack actions, to a minimum of 1, while they target this fighter.
- - Harrowdeep core set - -  
H58 Looter Da Kunnin' Krew Upgrade When an adjacent enemy fighter with one or more upgrades is taken out of action, increase the bounty for that fighter by 1 glory point.
- Krookgrin Harrowdeep core set - -  
H59 Master of Murk Da Kunnin' Krew Upgrade +1 Dice to this fighter's Attack actions while this fighter in in a cover hex.
This fighter's Attack actions have Ensnare while the target is in a cover hex.
- - Harrowdeep core set - -  
H60 Morkrow Da Kunnin' Krew Upgrade Attack action

Hex 4 SwordFury 3 Damage 1

- Mannok da Kunnin' Harrowdeep core set - -  
H61 Practical Joke Da Kunnin' Krew Upgrade Attack action

Hex 1 HammerSmash 2 Damage 1

Reaction: After this fighter's activation in which this fighter made one or more Attack actions, if a target of one of those Attack actions is vulnerable, this fighter makes this Attack action. It must target a vulnerable fighter.
- - Harrowdeep core set - -  
H62 Spiteful Strength Da Kunnin' Krew Upgrade +1 Damage to this fighter's Range 1 Attack actions.
- Minion Harrowdeep core set - -  
H63 Titan of Krulety Da Kunnin' Krew Upgrade Illusion
Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card.
Reaction: After this fighter's action, other than an Attack action with Scything, push this fighter 1 hex.
- - Harrowdeep core set - -  
H64 Titan of Kunnin' Da Kunnin' Krew Upgrade Illusion
Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card.
+1 Defence.
- - Harrowdeep core set - -