# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
DC285 | Impending Doom | Surge: Score this immediately after an activation if one or more enemy fighters are adjacent to two or more friendly fighters. | 1 | - | - | - | ||||||
DC300 | Orchestrated Kill | Surge: Score this immediately after a friendly fighter's Attack action that takes an enemy fighter out of action, if the friendly fighter had one or more supporting fighters. | 1 | - | - | - | ||||||
DC333 | Unafraid | Score this in an end phase if each surviving friendly fighter is within 2 hexes of one or more enemy fighters. | 2 | - | - | - | ||||||
DC336 | Underdog | Hybrid: Score this in an end phase if: An opponent has the Primacy token Or: Each opponent has scored 3 or more objective cards more than you. |
2 | - | - | - | ||||||
DC339 | Winged Death | Surge, Hybrid: Score this immediately after: A friendly fighter's Range 3+ Attack action takes an enemy fighter out of action Or: A friendly fighter ends a Charge action 6 or more hexes away from the hex in which they started. |
1 | - | - | - | ||||||
DC392 | Outrun Death | Choose one fighter. That fighter is a Quarry. If that fighter is a Quarry, that fighter has +2 Move. This effect persists until the end of the round or until that fighter is taken out of action. | - | - | - | - | ||||||
DC398 | Punching Up | Choose one fighter with the lowest Wounds characteristic of any surviving fighters. In the next activation, that fighter is a Hunter and has +1 Dice and +1 Damage to their Range 1 and Range 2 Attack actions. | - | - | ? | - | ||||||
DC410 | Strength of the Swarm | +1 Dice to the next Attack action made by a friendly fighter if the attacker has one or more supporting fighters. In addition, +1 Damage to the next Attack action made by a friendly fighter if the attacker has two or more supporting fighters. This effect persists until after the next Attack action made by a friendly fighter. |
- | - | - | - | ||||||
DC437 | Eagle-eye | This fighter is a Hunter. You can re-roll one attack dice in this fighter's attack rolls for Range 3+ Attack actions. | - | - | - | - | ||||||
DC481 | Silent Armour | Silent Relic This fighter is a Quarry. If this fighter is a Quarry, this fighter has the following reaction. Reaction: After this fighter's Move action, remove all Guard tokens from enemy fighters adjacent to this fighter. +1 Wounds if this fighter has two or more Silent Relics. |
- | - | - | - | ||||||
DC484 | Silent Ring | Silent Relic This fighter is a Quarry. If this fighter is a Quarry, this fighter has the following reaction. Reaction: After this fighter's activation, if you have three or fewer power cards in your hand, draw one power card. +1 Dice to this fighter's Range 1 Attack actions if this fighter has two or more Silent Relics. |
- | - | - | - | ||||||
E21 | Centre of Attention | Choose one fighter and push each other fighter that is within 2 hexes of the chosen fighter up to 1 hex so that they are closer to the chosen fighter in an order you choose. | - | - | - | NewestDuplicate | 19/44 (43.18%) | |||||
E47 | Fighter's Ferocity | (Errata update) The Grievous 1 keyword replaces the similar ability on this card. On a critical hit, this fighter's Attack actions have +1 Damage. Restricted |
- | - | - | NewestDuplicate | 6/44 (13.64%) | |||||
H143 | Shared Glory | When a friendly fighter's Attack action takes an enemy fighter out of action, if this fighter was supporting that fighter, gain 1 spent glory point. | - | - | - | - | 3/44 (6.82%) | |||||
H198 | Fearless Seekers | Score this in an end phase if two or more friendly fighters are on feature tokens in enemy territory. | 2 | - | - | - | ||||||
H208 | Inseparable | Dual: Score this in an end phase if: Two or more friendly fighters each have one or more Charge tokens And: Those fighters are adjacent. |
1 | - | - | - | ||||||
H231 | Brave Companion | Reaction: Play this during an Attack action, after the declare Attack action step, if a friendly fighter is the target. Push another friendly fighter up to 2 hexes so that they are supporting the target. If that other friendly fighter is a companion, and the target is named on their fighter card, instead push the companion by the shortest route so that the companion is supporting the target. | - | - | - | - | ||||||
H238 | Flitting Shadow | Choose one friendly fighter. Push the chosen fighter up to 1 hex towards the nearest enemy fighter. Then give the chosen fighter one Guard token if the chosen fighter is a companion. | - | - | - | - | ||||||
H245 | Leeched Strength | Choose one friendly fighter and one enemy fighter adjacent to that fighter. In the next activation, the chosen friendly fighter's Range 1 Attack actions have a Damage characteristic equal to the highest Damage characteristic of the chosen enemy fighter's Attack actions. | - | - | - | - | ||||||
H259 | Sic 'em | Choose one friendly fighter. Push that fighter 1 hex towards the nearest enemy fighter, or up to 2 hexes towards the nearest enemy fighter if the chosen fighter is a beast. | - | - | - | - | ||||||
H264 | Unfair Fight | Reaction: Play this during a friendly fighter's Attack action, after the declare Attack action step, if that friendly fighter has one or more supporting fighters. Stagger the target. That Attack action has Grievous until it has been resolved. | - | - | - | - | 3/44 (6.82%) | |||||
NM67 | Due Process | Surge, Hybrid: Score this immediately after: Your warband makes a fourth or subsequent Attack action in the same round Or: After the second or subsequent successful Attack action made by your warband in the same round. |
1 | - | - | - | 5/44 (11.36%) | |||||
NM75 | Uncover the Truth | Score this in an end phase if there are two or more friendly fighters in enemy territory. | 1 | - | - | - | ||||||
NM90 | Deep Scars | +1 Wound -1 Damage from Attack actions that target this fighter, to a minimum of 1. This fighter cannot be dealt damage by gambits. |
- | Quiet Pock | - | - | 3/44 (6.82%) | |||||
NM91 | Lucky Hexbeak Foot | +1 Defence This fighter cannot be dealt damage by lethal hexes or gambits. |
- | - | - | - | 5/44 (11.36%) | |||||
NM93 | Protective Brand | You can re-roll one dice in this fighter's defence rolls. The target of this fighter's Attack actions cannot have supporting fighters. Attackers that target this fighter cannot have supporting fighters. This card cannot be broken. |
- | - | - | - | ||||||
NM130 | Loyal Service | Surge, Hybrid: Score this immediately after: An enemy fighter's failed Attack action, if their target had one or more supporting fighters Or: A friendly companion's Attack action that takes the target out of action. |
1 | - | - | - | ||||||
NM192 | Bottom Feeders | Surge, Dual: Score this immediately after: An enemy fighter is taken out of action If: Two or more friendly fighters were adjacent to that enemy fighter when that fighter was taken out of action. |
1 | - | - | - | ||||||
NM216 | On the Scent | Hybrid: Score this in an end phase if: One or more friendly beasts and/or companions are within 2 hexes or one or more enemy leaders Or: One or more friendly fighters are adjacent to one or more enemy leaders. |
1 | - | - | - | ||||||
NM242 | Hold Back the Tide | Give each friendly fighter that is adjacent to one or more enemy fighters and is in enemy territory one Guard token. | - | - | - | - | ||||||
NM287 | Ferocious Bite | +1 Dice to this fighter's Range 1 Attack actions. +2 Dice to this fighter's Range 1 Attack actions instead if this fighter is a beast. Forsaken |
- | - | - | - | 3/44 (6.82%) | |||||
NM290 | Honed Instincts | Innate (Single support) to this fighter's Range 1 Attack actions. If this fighter is a companion, +1 Damage to this fighter's Range 1 Attack actions. | - | - | - | - |