|DC97||Astromatrix Alignment||Surge: Score this immediately after you flip a feature token in enemy territory.||1||-||-||-|
|DC102||Instinctive Tactics||Surge: Score this immediately after resolving your warband's second or subsequent reaction in the same phase.||1||-||-||-|
|DC106||The Great Plan||Dual: Score this in an end phase if:
You have scored six or more objective cards
And: You have scored one or more Surge objective cards, one or more Dual objective cards and one or more Hybrid objective cards.
|DC109||Burst from the Shadows||Choose up to two friendly Hunters. Push each chosen fighter up to 2 hexes.||-||-||-||-|
|DC110||Huanchi's Device||Pick one: push one enemy fighter 1 hex, or pick an opponent. That player picks three fighters from their warband and pushes each of them 1 hex. If they have fewer than three surviving fighters, they push each of their surviving fighters 1 hex.||-||-||-||-|
|DC122||Heaven-blessed Weapon||+1 Dice and Knockback 1 to this fighter's Range 1 Attack actions.||-||-||-||-|
|DC127||Unfeeling Resilience||When this fighter is dealt damage, reduce that damage by 1 (to a minimum of 1).||-||-||-||-|
|DC272||Dominant Position||Score this in an end phase if your warband holds more objectives than any other warband.||2||-||-||-||5/12 (41.67%)|
|DC290||Lie in Wait||Hybrid: Score this in an end phase if:
Three or more friendly Hunters hold objectives
Or: Two or more friendly fighters hold objectives, and each is a Quarry.
|DC366||Heeded Instinct||Choose one friendly fighter. Push the chosen fighter 1 hex, or up to 2 hexes if that fighter is a Quarry.||-||-||-||-||8/12 (66.67%)|
|DC414||Symbiote's Call||Pick one feature token within 1 hex of one or more friendly fighters, then pick one: flip that token, or push one friendly fighter 1 hex so that they are in the same hex as that token.||-||-||-||-||2/12 (16.67%)|
|DC447||Formidable Defence||This fighter is a Quarry. If this fighter is a Quarry:
-1 Dice from this fighter's Attack actions (to a minimum of 1).
|DC454||Impressive Bulk||-1 Move, to a minimum of 0
This fighter is Quarry.
|DC465||Preybond||This fighter is a Quarry If this fighter is a Quarry, when this fighter is the target of an Attack action, this fighter is considered to have one additional supporting fighter for each other surviving friendly Quarry.||-||-||-||-|
|DC484||Silent Ring||Silent Relic
This fighter is a Quarry. If this fighter is a Quarry, this fighter has the following reaction.
Reaction: After this fighter's activation, if you have three or fewer power cards in your hand, draw one power card.
+1 Dice to this fighter's Range 1 Attack actions if this fighter has two or more Silent Relics.
|DC486||Silent Sword||Silent Relic
This fighter is a Quarry.
1 Smash 3 2If this fighter is a Quarry and in no one's territory, +1 Damage to this Attack action.
This Attack action has Ensnare if this fighter has two or more Silent Relics.
|DC488||Soultooth Dagger||(Errata update) The Grievous 1 keyword replaces the similar ability on this card.
This fighter is a Hunter.
1 Fury 3 2+1 Damage on a critical hit. You can re-roll one dice in the attack roll if the target has one or more Move and/or Charge tokens.
|E5||Great Gains||Score this in an end phase if you scored five or more glory points in this round.||2||-||-||NewestDuplicate|
|E13||Path to Victory||Dual: Score this in an end phase if
One or more enemy fighters were taken out of action in the preceding action phase
And: Your warband holds two or more objectives.
|E27||Duel of Wits||Reaction: Play this after an opponent plays a ploy. Draw two power cards.
|E40||Sidestep||Choose one friendly fighter and push that fighter 1 hex.||-||-||-||NewestDuplicate||6/12 (50%)|
|E51||Great Strength||+1 Damage to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||NewestDuplicate||12/12 (100%)|
|AM2||A Good Death||Reaction: Play this after an enemy fighter's Attack action that takes a friendly fighter with a lower Wounds characteristic than the attacker out of action. Gain 1 spent glory point.||-||-||-||-|
|AM9||Dark Sacrifice||Reaction: Play this after a gambit or Attack action that takes one or more friendly fighters out of action. Draw two power cards.||-||-||-||-|
|AM24||Dying Curse||Reaction: During an enemy fighter's Attack action, after the deal damage step, if that Attack action dealt enough damage to this fighter to take them out of action, discard this card.
-2 Wounds to the attacker, to a minimum of 1. This effect persists in the same way as a persistent gambit until the attacker is taken out of action.
|H191||Contest of Equals||Surge: Score this immediately after a failed Attack action if the attack roll and the defence roll contained the same number of successes (including critical successes).
|H194||Ever Downwards||Surge, Hybrid: Score this immediately after a power step in which:
You delved three or more times
Or: You delved one or more times, and one of the feature tokens you delved was in a hex in enemy territory and occupied by your leader.
|H215||Lost in Shadow||Dual: Score this in an end phase if:
Your warband holds two or more objectives
And: One or more enemy fighters are each in a cover hex.
|H220||Reckless Swing||Surge: Score this immediately after an activation step in which a friendly fighter made a Range 1 Attack action that targeted a fighter with more supporting fighters than the attacker.||1||-||-||-||5/12 (41.67%)|
|H233||Cover of Darkness||Pick one:
Gambits cannot deal damage. This effect persists until the end of the next power step.
Or: Push one friendly fighter up to 2 hexes into a cover hex.
|NM225||Sudden Revelation||Surge: Score this immediately after a power step if your warband flipped two or more feature tokens in that power step.
|NM236||Dark Inversion||Pick two feature tokens in empty hexes. Place each feature token in the hex the other feature token was in when you picked them.||-||-||-||-|