Shared deck
Ironsoul's Condemners
Order
Card sets (8)
Daring Delvers Rivals Deck
Your Exploration count starts at 0. Increase your Exploration count by 1:
When you place a feature token during a round
At the end of the action phase for each friendly fighter that is on a feature token that is not in your territory
At the end of the action phase for each surviving friendly explorer that is not in your territory.
Decrease your Exploration count by 1 (to a minimum of 0):
At the end of the round, for each enemy fighter that is on a feature token that is in your territory.
You can only include cards from one universal Rivals deck.
Play formats
Cards: 6 | 19 non-Rivals card/s
Valid:
Relic Open
Not valid:
Championship Nemesis Rivals
Objectives (12)
Total glory - 16
6 |
6 |
0
6 | 2
Gambits (10)
10 | 0
Upgrades (10)
10 | 0
# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
D2 | Forceful Banishment | Surge: Score this immediately when an enemy fighter is driven back by a friendly fighter's Attack action that has the Knockback ability. | 1 | - | - | - | ||||||
D6 | Stormforged Heroes | Dual: Score this in an end phase If: There are two or more surviving friendly fighters And: Each surviving friendly fighter has one or more upgrades. |
1 | - | - | - | ||||||
D7 | Strength in Unity | Dual: Score this in an end phase If: There are two or more surviving friendly fighters And: Each surviving friendly fighter has one or more Move tokens, and/or each surviving friendly fighter has one or more Charge tokens and/or each surviving friendly fighter has one or more Guard tokens. |
1 | - | - | - | ||||||
D15 | Fulminating Blast | Push an enemy fighter up to one hex. | - | - | - | - | ||||||
D19 | Steadfast | Choose a friendly fighter and give them a Guard token | - | - | - | - | ||||||
D25 | Consecrated Pendant | +1 wounds | - | - | - | - | ||||||
D29 | Sanctified Armour | When this fighter is dealt damage, reduce that damage by 1, to a minimum of 1. | - | - | - | - | ||||||
E2 | Branching Fate | Surge: Score this immediately after an Attack action if you roll three or more dice during the attack or defence roll and they all show a different symbol. | 1 | - | - | NewestDuplicate | 9/44 (20.45%) | |||||
E34 | Lethal Ward | Pick one objective token. Deal 1 damage to any fighter in the same hex as that token. | - | - | - | NewestDuplicate | 12/44 (27.27%) | |||||
E48 | Gloryseeker | +1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more. | - | - | - | NewestDuplicate | 35/44 (79.55%) | |||||
E49 | Great Fortitude | +1 Wounds. | - | - | - | NewestDuplicate | 19/44 (43.18%) | |||||
E51 | Great Strength | +1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | - | - | NewestDuplicate | 37/44 (84.09%) | |||||
H191 | Contest of Equals | Surge: Score this immediately after a failed Attack action if the attack roll and the defence roll contained the same number of successes (including critical successes). | 1 | - | ? | - | 19/44 (43.18%) | |||||
H248 | Penumbral Falls | Waypoint At the end of the action phase, deal 1 damage to each fighter that is in an edge hex. This effect persists until another Waypoint is played. |
- | - | - | - | 3/44 (6.82%) | |||||
H304 | Unfazed | +1 Defence while two or more enemy fighters are adjacent to this fighter. +1 Defence while one or more enemy fighters are adjacent to this fighter instead if this fighter is a brawler. |
- | - | - | - | 5/44 (11.36%) | |||||
NM131 | Ordered Defence | Dual: Score this in an end phase if There are two or more surviving friendly fighters And: Each surviving friendly fighter has one or more Guard tokens. |
2 | - | - | - | ||||||
NM195 | Chum the Waters | Dual: Score this in an end phase if: One or more enemy fighters are each on a feature token And: One or more of those fighters have one or more wound counters. |
2 | - | - | - | 7/44 (15.91%) | |||||
NM204 | Feeding Fear | Hybrid, Surge: Score this immediately: After an enemy fighter is taken out of action during a round in which one or more Domain gambits were played Or: After an activation step in round 3, if one or more vulnerable enemy fighters are in enemy territory. |
1 | - | - | - | ||||||
NM224 | Shifting Walls | Dual: Score this in an end phase if: No edge hexes are occupied And: Each surviving fighter is adjacent to no blocked hexes. |
2 | - | - | - | 14/44 (31.82%) | |||||
NM231 | Barging Forward | Choose one friendly fighter. Scatter 5 from the chosen fighter's hex and push the chosen fighter along the chain to the end hex. If the chain is interrupted, or if that fighter would be pushed into a hex that is blocked or occupied, do not push them any further. After the push, if the chosen fighter is a brawler, deal 1 damage to one enemy fighter adjacent to the chosen fighter. | - | - | ? | - | 3/44 (6.82%) | |||||
NM235 | Creaking Ceiling | Domain Each time a fighter is driven back into an edge hex or a hex adjacent to a blocked hex, deal 1 damage to that fighter. This effect persists until the end of the round or until another Domain gambit is played. |
- | - | - | - | ||||||
NM239 | Drifting Tides | (Errata update) Domain You cannot play this in the final power step of the action phase. At the end of the action phase, pick one: Give a fighter one upgrade from your hand. Do not spend any glory points when you play that card. Or, pick one objective token, then move that objective token into an adjacent hex. This effect persists until the end of the round or until another Domain gambit is played. |
- | - | - | - | 8/44 (18.18%) | |||||
NM262 | Tainted Waters | Reaction: Play this after a Domain card is played. Choose one enemy fighter. Deal 1 damage to the chosen fighter. | - | - | - | - | ||||||
NM264 | The Walls Are Closing In | At the end of the next activation step, deal 1 damage to each fighter in an edge hex. | - | - | - | - | 2/44 (4.55%) | |||||
NM286 | Faceless Mask | Domain If one or more Domain gambits have been played in this round, this fighter cannot be chosen after a gambit card has been played and cannot be dealt damage by gambits until the end of this round. |
- | - | - | - | ||||||
NM291 | Lacerating Barnacles | Domain Reaction: After an enemy fighter ends a Move action adjacent to this fighter, roll one magic dice. During a round in which one or more Domain gambits were played, roll two magic dice instead. On a roll of one or more Focus deal 1 damage to that enemy fighter. |
- | - | - | - | ||||||
DD5 | Fearless Explorer | Hybrid: Score this in an end phase if: Two or more Domain cards are in your power discard pile Or: Your Exploration count is 5 or more. |
1 | - | - | - | ||||||
DD9 | Sudden Demise | Surge, Hybrid: Score this immediately after: An enemy fighter is taken out of action by a lethal hex Or: An enemy fighter is taken out of action by a gambit. Restricted |
2 | - | ? | - | 5/44 (11.36%) | |||||
DD11 | Terra Incognita | Surge, Dual: Score this immediately after an activation if: A Domain card is persisting And: One or more surviving friendly leaders and/or explorers are not in your territory. |
1 | - | - | - | ||||||
DD15 | Grasping Rootgrave | Domain You cannot play this in the final power step of a round. At the end of the action phase, deal 1 damage to each fighter adjacent to a feature token. This effect persists until the end of the phase or until another Domain gambit is played. |
- | - | - | - | ||||||
DD23 | All-terrain Gear | This fighter is an explorer. +1 Move +2 Move instead while a Domain gambit is persisting. |
- | - | - | - | ||||||
DD31 | Plundered Knowledge | Reaction: After this fighter's activation in which its Attack action took an adjacent target out of action, pick one: increase your Exploration count by 2, or draw two power cards. | - | - | - | - |