# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
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DC285 | Impending Doom | Surge: Score this immediately after an activation if one or more enemy fighters are adjacent to two or more friendly fighters. | 1 | - | - | - | ||||||
DC292 | Magical Mark | Score this in an end phase if a friendly wizard is holding an objective. | 1 | - | - | - | ||||||
DC320 | Silver Lining | Surge: Score this immediately after an activation if you have four or more upgrade cards in your hand. You must reveal the power cards in your hand to your opponent(s) when you do so. | 1 | - | - | - | ||||||
DC338 | Wasteland | Score this an end phase if there are no objectives in one or more players' territories. | 1 | - | - | - | ||||||
DC366 | Heeded Instinct | Choose one friendly fighter. Push the chosen fighter 1 hex, or up to 2 hexes if that fighter is a Quarry. | - | - | - | - | ||||||
DC377 | Hypnotic Buzz | Choose one enemy fighter within 2 hexes of one or more friendly fighters. Push the chosen fighter 1 hex. | - | - | - | - | ||||||
DC483 | Silent Helm | Silent Relic This fighter is a Quarry. If this fighter is a Quarry, each time this fighter is the target of an Attack action, one Critical success in the attack roll is considered to be a success instead. If this fighter has three or more Silent Relics, you can re-roll one dice in this fighter's defence rolls. |
- | - | - | - | ||||||
E5 | Great Gains | Score this in an end phase if you scored five or more glory points in this round. | 2 | - | - | NewestDuplicate | 21/37 (56.76%) | |||||
E21 | Centre of Attention | Choose one fighter and push each other fighter that is within 2 hexes of the chosen fighter up to 1 hex so that they are closer to the chosen fighter in an order you choose. | - | - | - | NewestDuplicate | 17/37 (45.95%) | |||||
E25 | Daylight Robbery | Roll one attack dice. On a roll of Smash or Critical success take one unspent glory point from one opponent. Restricted |
- | - | - | NewestDuplicate | 3/37 (8.11%) | |||||
E42 | Bag of Tricks | Action: Search your power deck for a card, reveal it to each opponent and add it to your hand. Then shuffle your power deck and give this fighter one Charge token. | - | - | - | NewestDuplicate | ||||||
AM2 | A Good Death | Reaction: Play this after an enemy fighter's Attack action that takes a friendly fighter with a lower Wounds characteristic than the attacker out of action. Gain 1 spent glory point. | - | - | - | - | ||||||
AM9 | Dark Sacrifice | Reaction: Play this after a gambit or Attack action that takes one or more friendly fighters out of action. Draw two power cards. | - | - | - | - | ||||||
AM27 | Insanely Territorial | You can re-roll any number of dice in this fighter's defence rolls and any number of attack dice in attack rolls for this fighter's Range 1 and Range 2 Attack actions. This fighter cannot make Move actions. | - | - | - | - | ||||||
AM35 | The Seal of Ordolos | Seal of Power +2 Defence After an Attack action in which you made a defence roll for this fighter that contained one or more Critical success, deal 1 damage to this fighter and pick one opponent. That opponent gains 1 glory point. |
- | - | - | - | ||||||
AM36 | The Seal of Primus | Seal of Power This fighter's Attack actions that target an adjacent fighter have Cleave and Ensnare. After this fighter is taken out of action, pick one opponent. That opponent gains 1 glory point. |
- | - | - | - | ||||||
AM37 | The Seal of Retris | Seal of Power Reaction: After an upgrade this fighter has is discarded, give this fighter that upgrade. Then discard this card. |
- | - | - | - | ||||||
AM38 | The Seal of Ultimus | Seal of Power This upgrade has the following cumulative effects, depending on the number of Seal of Power upgrades this fighter has: 2+: +1 Wounds 3+: +1 Move 4+: Action: Pick one opponent. Take one of that opponent's glory points. Then discard this card. |
- | - | - | - | ||||||
AM39 | The Seal of Xereus | Seal of Power Reaction: During this fighter's Range 1 or Range 2 Attack action, after the drive back step, deal 1 damage to the target and give this fighter a Charge token. If you do, pick one opponent. That opponent gains 1 glory point. |
- | - | - | - | ||||||
H100 | Dread Puppetry | Surge: Score this immediately after a friendly Regulus is given a Raise counter. | 1 | - | - | - | ||||||
H108 | The Dead Unbound | Score this in an end phase if one or more surviving friendly conductive minions are un-Inspired. | 1 | - | - | - | ||||||
H116 | Sparking Shuffle | Choose up to two friendly conductive minions. Push each chosen fighter up to 2 hexes. | - | - | - | - | ||||||
H125 | Prison of Grief | Spell Reaction (Focus): Use this after an enemy fighter's activation, if that fighter is within 3 hexes. If cast, stagger that fighter. |
- | Wizard | - | - | ||||||
H191 | Contest of Equals | Surge: Score this immediately after a failed Attack action if the attack roll and the defence roll contained the same number of successes (including critical successes). | 1 | - | ? | - | 19/37 (51.35%) | |||||
H194 | Ever Downwards | Surge, Hybrid: Score this immediately after a power step in which: You delved three or more times Or: You delved one or more times, and one of the feature tokens you delved was in a hex in enemy territory and occupied by your leader. |
1 | - | - | - | 2/37 (5.41%) | |||||
NM164 | Buried Treasure | When you play this card, spend 2 glory points. If you do, pick one upgrade card in your power card discard pile and give that upgrade to a friendly fighter. | - | - | - | - | ||||||
NM195 | Chum the Waters | Dual: Score this in an end phase if: One or more enemy fighters are each on a feature token And: One or more of those fighters have one or more wound counters. |
2 | - | - | - | 6/37 (16.22%) | |||||
NM214 | Master the Abyss | Score this in an end phase if three or more friendly fighters are each in a cover hex. After you score this card, pick one opponent. That opponent's warband deals 1 damage to one fighter from your warband that is in a cover hex. |
2 | - | - | - | ||||||
NM225 | Sudden Revelation | Surge: Score this immediately after a power step if your warband flipped two or more feature tokens in that power step. | 1 | - | - | - | 6/37 (16.22%) | |||||
NM260 | Suffocating Mists | Choose one enemy fighter that is in a cover hex. Deal 1 damage to the chosen fighter. | - | - | - | - | ||||||
NM261 | Swarming Darkness | Choose one friendly fighter and pick one feature token within 3 hexes of that fighter. If that feature token is an objective token, flip it. Otherwise move that feature token 1 hex towards that fighter. | - | - | - | - | ||||||
NM284 | Detailed Map Fragment | Map Action: Gain 1 spent glory point. Pick one opponent. That opponent can play one upgrade without spending any glory points. Then break this card. Reaction: After an activation step, if this fighter has four Map upgrades and is holding an objective, gain 2 glory points. Then break each Map upgrade this fighter has. |
- | - | - | - | 4/37 (10.81%) | |||||
NM287 | Ferocious Bite | +1 Dice to this fighter's Range 1 Attack actions. +2 Dice to this fighter's Range 1 Attack actions instead if this fighter is a beast. Forsaken |
- | - | - | - | 3/37 (8.11%) |