Grand Skirmish Germany 2019 - 15th place
|N302||Calculated Risk||Score this immediately if a friendly fighter makes a Move action through a lethal hex that damages them but doesn't take them out of action.||1||-||?||-|
|N305||Combination Strike||Score this in an end phase if you scored at least two objective cards in the preceding action phase.||2||-||-||-|
|N319||Fired Up||Score this in an end phase if at least one surviving friendly fighter is Inspired.||1||-||-||-|
|N340||Keep Them Guessing||(Errata update) Score this in an end phase if your warband made at least four different actions from the following list in the preceding action phase: Move (other than as part of a Charge), Attack (other than as part of a Charge), Charge, Guard, another action on a fighter card (other than a reaction).
|N357||Opening Gambit||Score this in an end phase if you scored at least one objective card in the preceding action phase.||1||-||-||-|
|N391||Aggressive Defence||Reaction: Play this during an Attack action that targets a friendly fighter, before the attack roll. You cannot make a defence roll, but the target of the Attack action cannot be driven back. After the Attack action, if the friendly fighter survives, immediately make an attack action with that fighter that targets their attacker.
|N401||Commanding Stride||Push your leader up to three hexes. They must end this push on a starting hex.||-||-||-||NVduplicate||5/56 (8.93%)|
1 Smash 3 2On a critical hit, you can choose one of the target fighter's upgrades that confers an Attack action. That card is discarded.
|P36||Warning Shot||Score this immediately when a friendly fighter's Attack action with a Range of 3 or more fails.||1||-||-||-|
|P54||Prized Vendetta||(Errata update) When you give a fighter this upgrade, choose an enemy fighter. You can re-roll any number of dice in this fighter's attack rolls for Attack actions that target the chosen fighter.||-||-||-||-|
|P57||Spiritbond||When you apply this upgrade, choose a friendly fighter other than the one who receives this upgrade. While the fighter you chose is on the battlefield, they are always considered to be supporting this fighter.||-||-||-||-|
|B100||Cruel Hunters||Dual: Score this in an end phase
If: Two or more enemy fighters are out of action
And: One or more friendly fighters are in enemy territory.
|B103||Leading the Charge||Surge: Score this immediately after your Leader makes a successful Attack action as part of a Charge action.||1||-||-||-|
|B104||Loaded with Plunder||Score this in an end phase if one or more friendly fighters have three or more upgrades.||2||-||?||-||4/56 (7.14%)|
|B110||Furious Reprisal||Reaction: Play this after an enemy fighter's Attack action that targeted a friendly fighter. That friendly fighter makes an Attack action that must target that enemy fighter, and you can re-roll any number of dice in the attack roll.||-||-||-||-||3/56 (5.36%)|
|B112||Narrow Escape||Reaction: Play this when a friendly fighter is dealt damage, before placing wound tokens on their fighter card. Reduce that damage by 1, to a minimum of 1.||-||-||-||-||3/56 (5.36%)|
|B113||Pack Tactics||Choose one friendly fighter and up to two friendly fighters adjacent to that fighter. Push each chosen fighter 1 hex.||-||-||-||-|
|B118||Vindictive Attack||+2 Dice to the first Attack action made by a friendly fighter in the next activation.||-||-||-||-|
|B119||Bonded||When this fighter makes an Attack action that targets an adjacent enemy fighter, or is the target of an Attack action made by an adjacent enemy fighter, this fighter is considered to have one additional supporting fighter.||-||-||-||-||3/56 (5.36%)|
|B122||Embittered Survivor||+1 Wounds.||-||-||-||-|
|B126||Loping Strides||+2 Move.||-||-||-||-|
|B270||Brought to Bay||Surge, Dual: Score this immediately
If: A friendly Hunter makes an Attack action that takes an enemy fighter out of action
And: That enemy fighter was in enemy territory.
|B281||Gathered Momentum||Surge, Hybrid: Score this immediately
If: You score your second or subsequent surge objective card in a phase
Or: A friendly fighter makes a Charge action and ends that action five or more hexes from the hex in which they began the action.
|B373||Tracking||+1 Move to the first fighter to make a Move action in the next activation. +2 Move instead if that fighter is a Hunter.||-||-||-||-||5/56 (8.93%)|
|B396||Great Fortitude||+1 Wounds.||-||-||-||BGduplicate||17/56 (30.36%)|
|B398||Great Strength||+1 Damage to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||BGduplicate||26/56 (46.43%)|
|B431||Survival Instincts||This fighter is a Quarry. If this fighter is a Quarry, this fighter is on Guard.||-||-||?||-||5/56 (8.93%)|
|B434||Trophy Belt||Gain 1 spent glory point when this fighter's Attack action takes an adjacent enemy fighter out of action. Gain 1 unspent glory point instead if the target was a Quarry.||-||Hunter||-||-||5/56 (8.93%)|
|G3||Cover Ground||Surge: Score this immediately after a friendly fighter makes a Move action in which they enter 6 or more hexes.||1||-||?||BGduplicate||11/56 (19.64%)|
|G14||Distraction||Choose one enemy fighter and push them 1 hex.||-||-||-||BGduplicate||43/56 (76.79%)|
|G18||Mischievous Spirits||Starting with you and going clockwise, each player does the following: pick one objective that has not been moved with this ploy, and move that objective into an adjacent hex. Do this until each objective has been moved once.||-||-||-||BGduplicate||28/56 (50%)|
|G21||Rebound||Reaction: Play this during an enemy fighter's Attack action, after the defence roll, if that Attack action would succeed. Roll one defence dice. On a roll of Dodge or Critical success the attacker is dealt damage equal to the Damage characteristic of the Attack action, and the combat sequence ends.||-||-||?||BGduplicate||3/56 (5.36%)|