# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
ES1 | Sally Forth | Score this immediately after your opponent's Action step if a friendly fighter with any Charge tokens hold a treasure token in enemy territory. | 1 | - | - | - | ||||||
ES4 | Unassailable | Score this immediately after an enemy fighter's Attack if a friendly fighter holding a treasure token was the target of that Attack. | 1 | - | - | - | ||||||
ES5 | Aggressive Defender | Score this immediately after a friendly fighter's Attack if the attacker is holding a treasure token. | 1 | - | - | - | ||||||
ES7 | Hold Treasure Token 1 or 2 | Score this in an end phase if a friendly fighter holds treasure token 1 or 2. | 1 | - | - | - | ||||||
ES8 | Hold Treasure Token 3 or 4 | Score this in an end phase if a friendly fighter holds treasure token 3 or 4. | 1 | - | - | - | ||||||
ES10 | Slow Advance | Score this in an end phase if your warband holds any treasure tokens in both neutral territory and enemy territory. | 2 | - | - | - | ||||||
ES11 | Iron Grasp | Score this in an end phase if your warband holds all of the treasure tokens in a friendly and/or enemy territory. | 2 | - | - | - | ||||||
ES12 | Supremacy | Score this in an end phase if 2 or more friendly fighters with a total Bounty characteristic of 3 or more hold treasure tokens. | 3 | - | - | - | ||||||
ES13 | Switch Things Up | Pick 2 treasure tokens. Swap the positions of those treasure tokens. | - | - | - | - | ||||||
ES14 | Sidestep | Pick a friendly fighter. Push that fighter 1 hex. | - | - | - | - | ||||||
ES16 | Settle In | Pick a friendly fighter on a feature token. Give that fighter a Guard token. | - | - | - | - | ||||||
ES17 | Healing Potion | Pick a friendly fighter. Heal that fighter. If you are the underdog, you can roll a Save dice. On a Block or Critical success, heal that fighter again. | - | - | - | - | ||||||
ES19 | Confusion | Pick 2 adjacent fighters. Remove those fighters from the battlefield and then place each in the hex the other was removed from. | - | - | - | - | ||||||
ES20 | Hold the Line! | Fighters cannot be driven back. This effect persists until the end of the next Action step. | - | - | - | - | ||||||
ES26 | Sharp Reflexes | This fighter has +1 Save, to a maximum of 2. | 2 | - | - | - | ||||||
ES28 | Agile | Deft: After you make a Save roll for this fighter, you can immediately re-roll 1 Save dice in that Save roll. | 2 | - | - | - | ||||||
ES29 | Duellist | Footwork: Immediately after this fighter has Attacked, you can push this fighter 1 hex. | 1 | - | - | - | ||||||
ES30 | Great Fortitude | This fighter has +1 Health. | 2 | - | - | - | ||||||
ES31 | Keen Eye | This fighter's melee weapons have +1 Attack dice. | 2 | - | - | - | ||||||
ES32 | Great Strength | This fighter's melee weapons have Grievous. | 2 | - | - | - | ||||||
PL2 | Against the Odds | Score this in an end phase if an odd-numbered treasure token was Delved by your warband this battle round. | 1 | - | - | - | ||||||
PL10 | Share the Load | Score this immediately after a friendly fighter Moves, if that fighter and any other friendly fighters are each on feature tokens. | 1 | - | - | - | ||||||
PL11 | Hostile Takeover | Score this immediately after the second or subsequent Attack made by your warband that was not part of a Charge. | 1 | - | - | - | ||||||
PL12 | Careful Survey | Score this immediately after an Action step if there is a friendly fighter in each territory. | 1 | - | - | - | ||||||
PL14 | Prideful Duellist | Play this immediately after a friendly fighter's Attack if the attacker is in enemy territory. Heal the attacker. | - | - | - | - | ||||||
PL15 | Commanding Stride | Push your leader up to 3 hexes. That push must end in a starting hex. | - | - | - | - | ||||||
PL18 | Wary Delver | Pick a friendly fighter with any Charge tokens. Give that fighter a Guard token. | - | - | - | - | ||||||
PL19 | Brash Scout | Play this immediately after you make an Attack roll for a fighter in enemy territory. Re-roll 1 dice in that Attack roll. If you are the underdog, you can re-roll each dice in that Attack roll instead. | - | - | - | - | ||||||
PL23 | Great Speed | This fighter have +1 Move. | 0 | - | - | - | ||||||
PL26 | Tough Enough | While this fighter is in enemy territory, Save rolls for this fighter cannot be affected by Cleave and Ensnare. | 1 | - | - | - | ||||||
PL28 | Impossibly Quick | This fighter has +1 Save. Immediately discard this Upgrade after an enemy fighter's failed Attack if this fighter was the target. |
1 | - | - | - | ||||||
PL31 | Gloryseeker | This fighter's melee weapons have Grievous if the target has a Health characteristic of 4 or more. | 1 | - | - | - |