| # | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ES1 | Sally Forth |
|
|
Score this immediately after your opponent's Action step if a friendly fighter with any Charge tokens hold a treasure token in enemy territory. | 1 | - |
|
- | - | |||
| ES4 | Unassailable |
|
|
Score this immediately after an enemy fighter's Attack if a friendly fighter holding a treasure token was the target of that Attack. | 1 | - |
|
? | - | |||
| ES5 | Aggressive Defender |
|
|
Score this immediately after a friendly fighter's Attack if the attacker is holding a treasure token. | 1 | - |
|
? | - | |||
| ES7 | Hold Treasure Token 1 or 2 |
|
|
Score this in an end phase if a friendly fighter holds treasure token 1 or 2. | 1 | - |
|
- | - | |||
| ES8 | Hold Treasure Token 3 or 4 |
|
|
Score this in an end phase if a friendly fighter holds treasure token 3 or 4. | 1 | - |
|
- | - | |||
| ES10 | Slow Advance |
|
|
Score this in an end phase if your warband holds any treasure tokens in both neutral territory and enemy territory. | 2 | - |
|
- | - | |||
| ES11 | Iron Grasp |
|
|
Score this in an end phase if your warband holds all of the treasure tokens in a friendly and/or enemy territory. | 2 | - |
|
- | - | |||
| ES12 | Supremacy |
|
|
Score this in an end phase if 2 or more friendly fighters with a total Bounty characteristic of 3 or more hold treasure tokens. Restricted |
3 | - |
|
- | - | |||
| ES13 | Switch Things Up |
|
|
Pick 2 treasure tokens. Swap the positions of those treasure tokens. | - | - |
|
- | - | |||
| ES14 | Sidestep |
|
|
Pick a friendly fighter. Push that fighter 1 hex. | - | - |
|
- | - | |||
| ES16 | Settle In |
|
|
Pick a friendly fighter on a feature token. Give that fighter a Guard token. | - | - |
|
- | - | |||
| ES17 | Healing Potion |
|
|
Pick a friendly fighter. Heal that fighter. If you are the underdog, you can roll a Save dice. On a Block or Critical success, heal that fighter again. |
- | - |
|
- | - | |||
| ES19 | Confusion |
|
|
Pick 2 adjacent fighters. Remove those fighters from the battlefield and then place each in the hex the other was removed from. | - | - |
|
- | - | |||
| ES20 | Hold the Line! |
|
|
Fighters cannot be driven back. This effect persists until the end of the next Action step. | - | - |
|
- | - | |||
| ES26 | Sharp Reflexes |
|
|
This fighter has +1 Save, to a maximum of 2. | 2 | - |
|
- | - | |||
| ES28 | Agile |
|
|
Deft: After you make a Save roll for this fighter, you can immediately re-roll 1 Save dice in that Save roll. | 2 | - |
|
- | - | |||
| ES29 | Duellist |
|
|
Footwork: Immediately after this fighter has Attacked, you can push this fighter 1 hex. | 1 | - |
|
- | - | |||
| ES30 | Great Fortitude |
|
|
This fighter has +1 Health. | 2 | - |
|
- | - | |||
| ES31 | Keen Eye |
|
|
This fighter's melee weapons have +1 Attack dice. | 2 | - |
|
- | - | |||
| ES32 | Great Strength |
|
|
This fighter's melee weapons have Grievous. | 2 | - |
|
- | - | |||
| PL2 | Against the Odds |
|
|
Score this in an end phase if an odd-numbered treasure token was Delved by your warband this battle round. | 1 | - |
|
- | - | |||
| PL10 | Share the Load |
|
|
Score this immediately after a friendly fighter Moves, if that fighter and any other friendly fighters are each on feature tokens. | 1 | - |
|
- | - | |||
| PL11 | Hostile Takeover |
|
|
Score this immediately after the second or subsequent Attack made by your warband that was not part of a Charge. | 1 | - |
|
- | - | |||
| PL12 | Careful Survey |
|
|
Score this immediately after an Action step if there is a friendly fighter in each territory. | 1 | - |
|
- | - | |||
| PL14 | Prideful Duellist |
|
|
Play this immediately after a friendly fighter's Attack if the attacker is in enemy territory. Heal the attacker. | - | - |
|
- | - | |||
| PL15 | Commanding Stride |
|
|
Push your leader up to 3 hexes. That push must end in a starting hex. | - | - |
|
- | - | |||
| PL18 | Wary Delver |
|
|
Pick a friendly fighter with any Charge tokens. Give that fighter a Guard token. | - | - |
|
- | - | |||
| PL19 | Brash Scout |
|
|
Play this immediately after you make an Attack roll for a fighter in enemy territory. Re-roll 1 dice in that Attack roll. If you are the underdog, you can re-roll each dice in that Attack roll instead. | - | - |
|
- | - | |||
| PL23 | Great Speed |
|
|
This fighter have +1 Move. | 0 | - |
|
- | - | |||
| PL26 | Tough Enough |
|
|
While this fighter is in enemy territory, Save rolls for this fighter cannot be affected by Cleave and Ensnare. | 1 | - |
|
- | - | |||
| PL28 | Impossibly Quick |
|
|
This fighter has +1 Save. Immediately discard this Upgrade after an enemy fighter's failed Attack if this fighter was the target. |
1 | - |
|
- | - | |||
| PL31 | Gloryseeker |
|
|
This fighter's melee weapons have Grievous if the target has a Health characteristic of 4 or more. | 1 | - |
|
- | - |


