Shared deck

Cyreni's Razors Cyreni's Razors

Card sets (2)

Emberstone Sentinels Rivals DeckWrack and Ruin Rivals Deck


Play formats

6 1

Valid:
Organised Play Nemesis

Not valid:
Rivals

Upgrades (11)

Total glory value - 16

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
ES1 Sally Forth Universal Objective Score this immediately after your opponent's Action step if a friendly fighter with any Charge tokens hold a treasure token in enemy territory.
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ES3 Step by Step Universal Objective Score this immediately after your opponent's Action step if a friendly fighter with any Move tokens holds a treasure token in enemy territory. If you are the underdog, that friendly fighter can have any Charge tokens instead.
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ES4 Unassailable Universal Objective Score this immediately after an enemy fighter's Attack if a friendly fighter holding a treasure token was the target of that Attack.
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ES5 Aggressive Defender Universal Objective Score this immediately after a friendly fighter's Attack if the attacker is holding a treasure token.
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ES7 Hold Treasure Token 1 or 2 Universal Objective Score this in an end phase if a friendly fighter holds treasure token 1 or 2.
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ES10 Slow Advance Universal Objective Score this in an end phase if your warband holds any treasure tokens in both neutral territory and enemy territory.
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ES11 Iron Grasp Universal Objective Score this in an end phase if your warband holds all of the treasure tokens in a friendly and/or enemy territory.
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ES12 Supremacy Universal Objective Score this in an end phase if 2 or more friendly fighters with a total Bounty characteristic of 3 or more hold treasure tokens.
Restricted
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ES14 Sidestep Universal Ploy Pick a friendly fighter. Push that fighter 1 hex.
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ES16 Settle In Universal Ploy Pick a friendly fighter on a feature token. Give that fighter a Guard token.
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ES17 Healing Potion Universal Ploy Pick a friendly fighter. Heal that fighter. If you are the underdog, you can roll a Save dice. On a BlockBlock or Critical successCritical success, heal that fighter again.
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ES19 Confusion Universal Ploy Pick 2 adjacent fighters. Remove those fighters from the battlefield and then place each in the hex the other was removed from.
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ES20 Hold the Line! Universal Ploy Fighters cannot be driven back. This effect persists until the end of the next Action step.
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ES21 Shoulder Throw Universal Ploy Play this immediately after a friendly fighter's successful Attack if the target is adjacent. Remove the target from the battlefield, and then place them in a different empty hex adjacent to the attacker.
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ES22 By the Numbers Universal Ploy Draw a number of Power cards equal to the number of treasure tokens held by your warband.
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ES24 Inviolate Universal Upgrade This fighter cannot be Flanked or Surrounded while they hold a treasure token.
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ES25 Great Speed Universal Upgrade This fighter has +1 Move.
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ES26 Sharp Reflexes Universal Upgrade This fighter has +1 Save, to a maximum of 2.
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ES27 Brute Momentum Universal Upgrade This fighter cannot be driven back while they have any Charge tokens.
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ES28 Agile Universal Upgrade Deft: After you make a Save roll for this fighter, you can immediately re-roll 1 Save dice in that Save roll.
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ES29 Duellist Universal Upgrade Footwork: Immediately after this fighter has Attacked, you can push this fighter 1 hex.
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ES30 Great Fortitude Universal Upgrade This fighter has +1 Health.
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ES31 Keen Eye Universal Upgrade This fighter's melee weapons have +1 Attack dice.
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ES32 Great Strength Universal Upgrade This fighter's melee weapons have Grievous.
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WR1 Alone in the Dark Universal Objective Score this in an end phase if no fighters are adjacent.
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WR2 Bloody and Bruised Universal Objective Score this immediately after your warband inflicts damage on an enemy fighter if 3 or more fighters are damaged.
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WR5 Low on Options Universal Objective Score this immediately after you discard a Power card if 5 or more Ploy cards are in your Power discard pile.
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WR7 Ploymaster Universal Objective Score this in an end phase if you played 3 or more Ploys this battle round.
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WR10 Stay Close Universal Objective Score this in an end phase if there are no fighters in edge hexes.
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WR14 Damned if you Do Universal Ploy Your opponent must pick 1 of the following abilities for you to resolve:
Pick an enemy fighter. Push that fighter 1 hex.
Pick an enemy fighter that is not vulnerable. Inflict 1 damage on that fighter.
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WR17 Fireproof Universal Ploy The first time damage is inflicted on a friendly fighter in the next turn, reduce that damage to 1.
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WR19 Ominous Rumbling Universal Ploy Your opponent must pick 1 of the following abilities for you to resolve:
Pick 2 enemy fighters. Give each of those fighters a Stagger token.
Pick an enemy fighter that is not vulnerable. Inflict 1 damage on that fighter.
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WR21 Vicious Intent Universal Ploy Play this immediately after you pick a melee weapon as part of an Attack. That weapon has +1 Attack dice for that Attack. If the target is undamaged, that weapon has +2 Attack dice for that Attack instead.
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WR24 Desperate Defence Universal Upgrade While this fighter is the target of an Attack, the attacker's weapons have -1 Damage. The next time damage is inflicted on this fighter as part on an Attack, discard this card.
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WR32 Wary Tread Universal Upgrade You can use this ability after the last Power step in a battle round. Push this fighter 1 hex. That push cannot end adjacent to any fighters.
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