Shared deck

Ephilim's Pandaemonium Ephilim's Pandaemonium

Card sets (2)

Emberstone Sentinels Rivals DeckWrack and Ruin Rivals Deck


Play formats

6

Valid:
Organised Play Nemesis

Not valid:
Rivals

Upgrades (11)

Total glory value - 16

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
ES1 Sally Forth Universal Objective Score this immediately after your opponent's Action step if a friendly fighter with any Charge tokens hold a treasure token in enemy territory.
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ES4 Unassailable Universal Objective Score this immediately after an enemy fighter's Attack if a friendly fighter holding a treasure token was the target of that Attack.
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ES5 Aggressive Defender Universal Objective Score this immediately after a friendly fighter's Attack if the attacker is holding a treasure token.
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ES7 Hold Treasure Token 1 or 2 Universal Objective Score this in an end phase if a friendly fighter holds treasure token 1 or 2.
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ES10 Slow Advance Universal Objective Score this in an end phase if your warband holds any treasure tokens in both neutral territory and enemy territory.
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ES11 Iron Grasp Universal Objective Score this in an end phase if your warband holds all of the treasure tokens in a friendly and/or enemy territory.
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ES14 Sidestep Universal Ploy Pick a friendly fighter. Push that fighter 1 hex.
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ES16 Settle In Universal Ploy Pick a friendly fighter on a feature token. Give that fighter a Guard token.
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ES17 Healing Potion Universal Ploy Pick a friendly fighter. Heal that fighter. If you are the underdog, you can roll a Save dice. On a BlockBlock or Critical successCritical success, heal that fighter again.
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ES18 Hidden Paths Universal Ploy Pick a friendly fighter in an edge hex. Remove that fighter from the battlefield, and then place that fighter in a different empty edge hex. Then, give that fighter a Move token, unless you are the underdog.
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ES19 Confusion Universal Ploy Pick 2 adjacent fighters. Remove those fighters from the battlefield and then place each in the hex the other was removed from.
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ES20 Hold the Line! Universal Ploy Fighters cannot be driven back. This effect persists until the end of the next Action step.
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ES22 By the Numbers Universal Ploy Draw a number of Power cards equal to the number of treasure tokens held by your warband.
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ES24 Inviolate Universal Upgrade This fighter cannot be Flanked or Surrounded while they hold a treasure token.
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ES25 Great Speed Universal Upgrade This fighter has +1 Move.
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ES26 Sharp Reflexes Universal Upgrade This fighter has +1 Save, to a maximum of 2.
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ES27 Brute Momentum Universal Upgrade This fighter cannot be driven back while they have any Charge tokens.
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ES28 Agile Universal Upgrade Deft: After you make a Save roll for this fighter, you can immediately re-roll 1 Save dice in that Save roll.
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ES29 Duellist Universal Upgrade Footwork: Immediately after this fighter has Attacked, you can push this fighter 1 hex.
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ES30 Great Fortitude Universal Upgrade This fighter has +1 Health.
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ES31 Keen Eye Universal Upgrade This fighter's melee weapons have +1 Attack dice.
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WR1 Alone in the Dark Universal Objective Score this in an end phase if no fighters are adjacent.
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WR2 Bloody and Bruised Universal Objective Score this immediately after your warband inflicts damage on an enemy fighter if 3 or more fighters are damaged.
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WR4 Living on the Edge Universal Objective Score this in an end phase if a vulnerable friendly fighter is in enemy territory.
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WR5 Low on Options Universal Objective Score this immediately after you discard a Power card if 5 or more Ploy cards are in your Power discard pile.
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WR7 Ploymaster Universal Objective Score this in an end phase if you played 3 or more Ploys this battle round.
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WR10 Stay Close Universal Objective Score this in an end phase if there are no fighters in edge hexes.
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WR12 Unsafe Ground Universal Objective Score this immediately after your warband inflicts damage on an enemy fighter in an edge hex. If you are the underdog, that enemy fighter can be within 1 hex of an edge hex instead.
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WR14 Damned if you Do Universal Ploy Your opponent must pick 1 of the following abilities for you to resolve:
Pick an enemy fighter. Push that fighter 1 hex.
Pick an enemy fighter that is not vulnerable. Inflict 1 damage on that fighter.
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WR17 Fireproof Universal Ploy The first time damage is inflicted on a friendly fighter in the next turn, reduce that damage to 1.
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WR18 Flee! Universal Ploy Pick a friendly fighter in friendly territory. That fighter has +3 Move in your next Action step. If that fighter Moves in that Action step, that Move cannot end in friendly territory.
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WR19 Ominous Rumbling Universal Ploy Your opponent must pick 1 of the following abilities for you to resolve:
Pick 2 enemy fighters. Give each of those fighters a Stagger token.
Pick an enemy fighter that is not vulnerable. Inflict 1 damage on that fighter.
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WR23 Barge Universal Upgrade Barge: This fighter can use this Core ability if they have no Move and/or Charge tokens. This fighter Moves. That Move must end adjacent to an enemy fighter. Give this fighter a Charge token. Then, pick an enemy fighter adjacent to this fighter. Push that fighter 1 hex then give them a Stagger token.
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WR24 Desperate Defence Universal Upgrade While this fighter is the target of an Attack, the attacker's weapons have -1 Damage. The next time damage is inflicted on this fighter as part on an Attack, discard this card.
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WR32 Wary Tread Universal Upgrade You can use this ability after the last Power step in a battle round. Push this fighter 1 hex. That push cannot end adjacent to any fighters.
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