Shared deck
Elathain's Soulraid
Card sets (2)
Countdown to Cataclysm Rivals Deck
(Errata update) While using this Rivals deck, during the Muster Warbands step of 'Setting Up', place a generic token on the 1st step on the countdown card included in this deck. This token is your Cataclysm tracker.
You must advance your Cataclysm tracker 1 step the first time a friendly fighter is slain in each combat phase, and you must advance your Cataclysm tracker 1 step after the last power step in each battle round for each feature token that has no enemy fighters on it.
While your tracker is:
- on the 1st to 5th step, your Cataclysm value is 1.
- on the 6th to 9th step, your Cataclysm value is 2.
- on the 10th to 13th step, your Cataclysm value is 3.
- on the final step, your Cataclysm value is 4.
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Play formats
6 1
Valid:
Organised Play Nemesis
Not valid:
Rivals
Objectives (13)
Total glory - 15
6 |
7 |
0
Ploys (10)
Upgrades (10)
Total glory value - 14
| # | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ES1 | Sally Forth |
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Score this immediately after your opponent's Action step if a friendly fighter with any Charge tokens hold a treasure token in enemy territory. | 1 | - |
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- | - | |||
| ES4 | Unassailable |
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Score this immediately after an enemy fighter's Attack if a friendly fighter holding a treasure token was the target of that Attack. | 1 | - |
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? | - | |||
| ES5 | Aggressive Defender |
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Score this immediately after a friendly fighter's Attack if the attacker is holding a treasure token. | 1 | - |
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? | - | |||
| ES7 | Hold Treasure Token 1 or 2 |
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Score this in an end phase if a friendly fighter holds treasure token 1 or 2. | 1 | - |
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- | - | |||
| ES10 | Slow Advance |
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Score this in an end phase if your warband holds any treasure tokens in both neutral territory and enemy territory. | 2 | - |
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- | - | |||
| ES11 | Iron Grasp |
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Score this in an end phase if your warband holds all of the treasure tokens in a friendly and/or enemy territory. | 2 | - |
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- | - | |||
| ES14 | Sidestep |
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Pick a friendly fighter. Push that fighter 1 hex. | - | - |
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- | - | |||
| ES16 | Settle In |
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Pick a friendly fighter on a feature token. Give that fighter a Guard token. | - | - |
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- | - | |||
| ES17 | Healing Potion |
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Pick a friendly fighter. Heal that fighter. If you are the underdog, you can roll a Save dice. On a Block or Critical success, heal that fighter again. |
- | - |
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- | - | |||
| ES19 | Confusion |
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Pick 2 adjacent fighters. Remove those fighters from the battlefield and then place each in the hex the other was removed from. | - | - |
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- | - | |||
| ES20 | Hold the Line! |
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Fighters cannot be driven back. This effect persists until the end of the next Action step. | - | - |
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- | - | |||
| ES22 | By the Numbers |
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Draw a number of Power cards equal to the number of treasure tokens held by your warband. | - | - |
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- | - | |||
| ES24 | Inviolate |
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This fighter cannot be Flanked or Surrounded while they hold a treasure token. | 1 | - |
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- | - | |||
| ES25 | Great Speed |
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This fighter has +1 Move. | 0 | - |
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- | - | |||
| ES26 | Sharp Reflexes |
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This fighter has +1 Save, to a maximum of 2. | 2 | - |
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- | - | |||
| ES28 | Agile |
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Deft: After you make a Save roll for this fighter, you can immediately re-roll 1 Save dice in that Save roll. | 2 | - |
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- | - | |||
| ES29 | Duellist |
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Footwork: Immediately after this fighter has Attacked, you can push this fighter 1 hex. | 1 | - |
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- | - | |||
| ES30 | Great Fortitude |
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This fighter has +1 Health. | 2 | - |
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| ES31 | Keen Eye |
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This fighter's melee weapons have +1 Attack dice. | 2 | - |
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| ES32 | Great Strength |
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This fighter's melee weapons have Grievous. | 2 | - |
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- | - | |||
| CC1 | Spread Havoc |
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Score this in an end phase. Gain a number of Glory points equal to your Cataclysm value, to a maximum of 2. Restricted |
0 | - |
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- | - | |||
| CC2 | Hounds of War |
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Score this in an end phase if 2 or more enemy fighters are slain and/or damaged and any of those fighters were slain in the preceding combat phase. | 1 | - |
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- | - | |||
| CC3 | Set Explosives |
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Score this in an end phase if your warband holds 2 or more treasure tokens and holds all of the treasure tokens in any territories. | 2 | - |
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| CC6 | Loaded for Bear |
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Score this in an end phase if any friendly fighters are each equipped with 3 or more Upgrades. | 1 | - |
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| CC7 | Collateral Damage |
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Score this immediately after you advance your Cataclysm tracker 1 step as a result of a friendly fighter being slain. If you are the underdog, score this after you advance your Cataclysm tracker 1 step for any reason instead. | 1 | - |
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- | - | |||
| CC9 | Shocking Assault |
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Score this immediately after your opponent's Action step if your warband holds all of the treasure tokens in neutral territory. | 1 | - |
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| CC11 | The Perfect Cut |
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Score this immediately after a friendly fighter's successful melee Attack if no result in the target's Save roll was a success. | 1 | - |
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| CC13 | Savage Blow |
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Play this immediately after you pick a weapon as part of an Attack. Rolls of Double support count as successes for that Attack. |
- | - |
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| CC19 | Raging Tremors |
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Pick a number of enemy fighters up to your Cataclysm value. Give each of those fighters a Stagger token. | - | - |
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| CC20 | Counter-charge |
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Play this immediately after a friendly fighter is picked to be the target of an Attack. Pick another friendly fighter. Push that fighter up to 3 hexes. That push must end adjacent to the attacker. | - | - |
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| CC21 | Do or Die |
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Pick a friendly fighter. Inspire that fighter. This effect persists for X Action steps where X is your Cataclysm value. After that effect ends, do not discard this card. Instead, Uninspire that fighter. That fighter cannot be Inspired again. This effect persists until the end of the game. | - | - |
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| CC26 | Driven by Pain |
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Insensate: Immediately after this fighter is driven back, you can heal this fighter. | 1 | - |
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| CC28 | Utter Conviction |
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This fighter's Save characteristic is X, where X is your Cataclysm value, and cannot be modified further. This fighter cannot use Critical Weapon abilities. |
1 | - |
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- | - |



