Shared deck
Myari's Purifiers
Card sets (2)
Countdown to Cataclysm Rivals Deck
(Errata update) While using this Rivals deck, during the Muster Warbands step of 'Setting Up', place a generic token on the 1st step on the countdown card included in this deck. This token is your Cataclysm tracker.
You must advance your Cataclysm tracker 1 step the first time a friendly fighter is slain in each combat phase, and you must advance your Cataclysm tracker 1 step after the last power step in each battle round for each feature token that has no enemy fighters on it.
While your tracker is:
- on the 1st to 5th step, your Cataclysm value is 1.
- on the 6th to 9th step, your Cataclysm value is 2.
- on the 10th to 13th step, your Cataclysm value is 3.
- on the final step, your Cataclysm value is 4.
![]()
Play formats
6 2
Not valid:
Organised Play Nemesis Rivals
Objectives (13)
Total glory - 18
6 |
7 |
0
Ploys (10)
Upgrades (10)
Total glory value - 14
| # | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ES1 | Sally Forth |
|
|
Score this immediately after your opponent's Action step if a friendly fighter with any Charge tokens hold a treasure token in enemy territory. | 1 | - |
|
- | - | |||
| ES3 | Step by Step |
|
|
Score this immediately after your opponent's Action step if a friendly fighter with any Move tokens holds a treasure token in enemy territory. If you are the underdog, that friendly fighter can have any Charge tokens instead. | 1 | - |
|
- | - | |||
| ES4 | Unassailable |
|
|
Score this immediately after an enemy fighter's Attack if a friendly fighter holding a treasure token was the target of that Attack. | 1 | - |
|
? | - | |||
| ES5 | Aggressive Defender |
|
|
Score this immediately after a friendly fighter's Attack if the attacker is holding a treasure token. | 1 | - |
|
? | - | |||
| ES10 | Slow Advance |
|
|
Score this in an end phase if your warband holds any treasure tokens in both neutral territory and enemy territory. | 2 | - |
|
- | - | |||
| ES11 | Iron Grasp |
|
|
Score this in an end phase if your warband holds all of the treasure tokens in a friendly and/or enemy territory. | 2 | - |
|
- | - | |||
| ES12 | Supremacy |
|
|
Score this in an end phase if 2 or more friendly fighters with a total Bounty characteristic of 3 or more hold treasure tokens. Restricted |
3 | - |
|
- | - | |||
| ES13 | Switch Things Up |
|
|
Pick 2 treasure tokens. Swap the positions of those treasure tokens. | - | - |
|
- | - | |||
| ES14 | Sidestep |
|
|
Pick a friendly fighter. Push that fighter 1 hex. | - | - |
|
- | - | |||
| ES15 | The Extra Mile |
|
|
Play this immediately after a friendly fighter Moves. Push that fighter 1 hex. That push must end on a feature token. | - | - |
|
- | - | |||
| ES16 | Settle In |
|
|
Pick a friendly fighter on a feature token. Give that fighter a Guard token. | - | - |
|
- | - | |||
| ES17 | Healing Potion |
|
|
Pick a friendly fighter. Heal that fighter. If you are the underdog, you can roll a Save dice. On a Block or Critical success, heal that fighter again. |
- | - |
|
- | - | |||
| ES19 | Confusion |
|
|
Pick 2 adjacent fighters. Remove those fighters from the battlefield and then place each in the hex the other was removed from. | - | - |
|
- | - | |||
| ES20 | Hold the Line! |
|
|
Fighters cannot be driven back. This effect persists until the end of the next Action step. | - | - |
|
- | - | |||
| ES25 | Great Speed |
|
|
This fighter has +1 Move. | 0 | - |
|
- | - | |||
| ES26 | Sharp Reflexes |
|
|
This fighter has +1 Save, to a maximum of 2. | 2 | - |
|
- | - | |||
| ES27 | Brute Momentum |
|
|
This fighter cannot be driven back while they have any Charge tokens. | 1 | - |
|
- | - | |||
| ES28 | Agile |
|
|
Deft: After you make a Save roll for this fighter, you can immediately re-roll 1 Save dice in that Save roll. | 2 | - |
|
- | - | |||
| ES29 | Duellist |
|
|
Footwork: Immediately after this fighter has Attacked, you can push this fighter 1 hex. | 1 | - |
|
- | - | |||
| ES30 | Great Fortitude |
|
|
This fighter has +1 Health. | 2 | - |
|
- | - | |||
| ES31 | Keen Eye |
|
|
This fighter's melee weapons have +1 Attack dice. | 2 | - |
|
- | - | |||
| ES32 | Great Strength |
|
|
This fighter's melee weapons have Grievous. | 2 | - |
|
- | - | |||
| CC1 | Spread Havoc |
|
|
Score this in an end phase. Gain a number of Glory points equal to your Cataclysm value, to a maximum of 2. Restricted |
0 | - |
|
- | - | |||
| CC3 | Set Explosives |
|
|
Score this in an end phase if your warband holds 2 or more treasure tokens and holds all of the treasure tokens in any territories. | 2 | - |
|
- | - | |||
| CC4 | Wreckers |
|
|
Score this in an end phase if the number of damaged and/or slain enemy fighters is greater than your Cataclysm value. | 2 | - |
|
- | - | |||
| CC6 | Loaded for Bear |
|
|
Score this in an end phase if any friendly fighters are each equipped with 3 or more Upgrades. | 1 | - |
|
- | - | |||
| CC7 | Collateral Damage |
|
|
Score this immediately after you advance your Cataclysm tracker 1 step as a result of a friendly fighter being slain. If you are the underdog, score this after you advance your Cataclysm tracker 1 step for any reason instead. | 1 | - |
|
- | - | |||
| CC8 | Too Close for Comfort |
|
|
Score this immediately after your opponent's Power step if each friendly fighter is within 2 hexes of any enemy fighters. | 1 | - |
|
- | - | |||
| CC13 | Savage Blow |
|
|
Play this immediately after you pick a weapon as part of an Attack. Rolls of Double support count as successes for that Attack. |
- | - |
|
- | - | |||
| CC19 | Raging Tremors |
|
|
Pick a number of enemy fighters up to your Cataclysm value. Give each of those fighters a Stagger token. | - | - |
|
- | - | |||
| CC20 | Counter-charge |
|
|
Play this immediately after a friendly fighter is picked to be the target of an Attack. Pick another friendly fighter. Push that fighter up to 3 hexes. That push must end adjacent to the attacker. | - | - |
|
- | - | |||
| CC26 | Driven by Pain |
|
|
Insensate: Immediately after this fighter is driven back, you can heal this fighter. | 1 | - |
|
- | - | |||
| CC27 | Inescapable Grasp |
|
|
This fighter's melee weapons have Ensnare. | 1 | - |
|
- | - |



