Shared deck
Universal
Card sets (2)
Countdown to Cataclysm Rivals Deck
(Errata update) While using this Rivals deck, during the Muster Warbands step of 'Setting Up', place a generic token on the 1st step on the countdown card included in this deck. This token is your Cataclysm tracker.
You must advance your Cataclysm tracker 1 step the first time a friendly fighter is slain in each combat phase, and you must advance your Cataclysm tracker 1 step after the last power step in each battle round for each feature token that has no enemy fighters on it.
While your tracker is:
- on the 1st to 5th step, your Cataclysm value is 1.
- on the 6th to 9th step, your Cataclysm value is 2.
- on the 10th to 13th step, your Cataclysm value is 3.
- on the final step, your Cataclysm value is 4.
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Play formats
6 2
Not valid:
Organised Play Nemesis Rivals
Objectives (13)
Total glory - 18
6 |
7 |
0
Ploys (11)
No more than half of your power deck can be Ploy cards.
Upgrades (10)
No more than half of your power deck can be Ploy cards.
Total glory value - 14
| # | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ES1 | Sally Forth |
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Score this immediately after your opponent's Action step if a friendly fighter with any Charge tokens hold a treasure token in enemy territory. | 1 | - |
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| ES3 | Step by Step |
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Score this immediately after your opponent's Action step if a friendly fighter with any Move tokens holds a treasure token in enemy territory. If you are the underdog, that friendly fighter can have any Charge tokens instead. | 1 | - |
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- | - | |||
| ES4 | Unassailable |
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Score this immediately after an enemy fighter's Attack if a friendly fighter holding a treasure token was the target of that Attack. | 1 | - |
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? | - | |||
| ES5 | Aggressive Defender |
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Score this immediately after a friendly fighter's Attack if the attacker is holding a treasure token. | 1 | - |
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? | - | |||
| ES10 | Slow Advance |
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Score this in an end phase if your warband holds any treasure tokens in both neutral territory and enemy territory. | 2 | - |
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| ES11 | Iron Grasp |
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Score this in an end phase if your warband holds all of the treasure tokens in a friendly and/or enemy territory. | 2 | - |
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| ES12 | Supremacy |
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Score this in an end phase if 2 or more friendly fighters with a total Bounty characteristic of 3 or more hold treasure tokens. Restricted |
3 | - |
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| ES13 | Switch Things Up |
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Pick 2 treasure tokens. Swap the positions of those treasure tokens. | - | - |
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| ES14 | Sidestep |
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Pick a friendly fighter. Push that fighter 1 hex. | - | - |
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| ES15 | The Extra Mile |
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Play this immediately after a friendly fighter Moves. Push that fighter 1 hex. That push must end on a feature token. | - | - |
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| ES16 | Settle In |
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Pick a friendly fighter on a feature token. Give that fighter a Guard token. | - | - |
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| ES17 | Healing Potion |
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Pick a friendly fighter. Heal that fighter. If you are the underdog, you can roll a Save dice. On a Block or Critical success, heal that fighter again. |
- | - |
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| ES19 | Confusion |
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Pick 2 adjacent fighters. Remove those fighters from the battlefield and then place each in the hex the other was removed from. | - | - |
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| ES20 | Hold the Line! |
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Fighters cannot be driven back. This effect persists until the end of the next Action step. | - | - |
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| ES25 | Great Speed |
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This fighter has +1 Move. | 0 | - |
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| ES26 | Sharp Reflexes |
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This fighter has +1 Save, to a maximum of 2. | 2 | - |
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| ES27 | Brute Momentum |
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This fighter cannot be driven back while they have any Charge tokens. | 1 | - |
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| ES28 | Agile |
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Deft: After you make a Save roll for this fighter, you can immediately re-roll 1 Save dice in that Save roll. | 2 | - |
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| ES29 | Duellist |
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Footwork: Immediately after this fighter has Attacked, you can push this fighter 1 hex. | 1 | - |
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| ES30 | Great Fortitude |
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This fighter has +1 Health. | 2 | - |
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| ES31 | Keen Eye |
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This fighter's melee weapons have +1 Attack dice. | 2 | - |
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| ES32 | Great Strength |
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This fighter's melee weapons have Grievous. | 2 | - |
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| CC1 | Spread Havoc |
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Score this in an end phase. Gain a number of Glory points equal to your Cataclysm value, to a maximum of 2. Restricted |
0 | - |
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| CC3 | Set Explosives |
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Score this in an end phase if your warband holds 2 or more treasure tokens and holds all of the treasure tokens in any territories. | 2 | - |
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| CC4 | Wreckers |
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Score this in an end phase if the number of damaged and/or slain enemy fighters is greater than your Cataclysm value. | 2 | - |
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| CC6 | Loaded for Bear |
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Score this in an end phase if any friendly fighters are each equipped with 3 or more Upgrades. | 1 | - |
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| CC7 | Collateral Damage |
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Score this immediately after you advance your Cataclysm tracker 1 step as a result of a friendly fighter being slain. If you are the underdog, score this after you advance your Cataclysm tracker 1 step for any reason instead. | 1 | - |
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| CC8 | Too Close for Comfort |
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Score this immediately after your opponent's Power step if each friendly fighter is within 2 hexes of any enemy fighters. | 1 | - |
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| CC13 | Savage Blow |
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Play this immediately after you pick a weapon as part of an Attack. Rolls of Double support count as successes for that Attack. |
- | - |
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| CC17 | Violent Blast |
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Pick a stagger hex. Push each fighter within 1 hex of that stagger hex 1 hex. | - | - |
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| CC19 | Raging Tremors |
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Pick a number of enemy fighters up to your Cataclysm value. Give each of those fighters a Stagger token. | - | - |
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| CC20 | Counter-charge |
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Play this immediately after a friendly fighter is picked to be the target of an Attack. Pick another friendly fighter. Push that fighter up to 3 hexes. That push must end adjacent to the attacker. | - | - |
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| CC26 | Driven by Pain |
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Insensate: Immediately after this fighter is driven back, you can heal this fighter. | 1 | - |
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| CC27 | Inescapable Grasp |
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This fighter's melee weapons have Ensnare. | 1 | - |
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