Emberstone Sentinels Rivals Deck

Universal Universal

Card sets (1)

Emberstone Sentinels Rivals Deck


Play formats

Cards: 6

Valid:
Nemesis Rivals

Organised Play

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
ES1 Sally Forth Universal Objective Score this immediately after your opponent's Action step if a friendly fighter with any Charge tokens hold a treasure token in enemy territory.
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ES2 Stand Firm Universal Objective Score this immediately after your opponent's Action step if a friendly fighter with any Stagger tokens holds a treasure token in enemy territory.
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ES3 Step by Step Universal Objective Score this immediately after your opponent's Action step if a friendly fighter with any Move tokens holds a treasure token in enemy territory. If you are the underdog, that friendly fighter can have any Charge tokens instead.
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ES4 Unassailable Universal Objective Score this immediately after an enemy fighter's Attack if a friendly fighter holding a treasure token was the target of that Attack.
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ES5 Aggressive Defender Universal Objective Score this immediately after a friendly fighter's Attack if the attacker is holding a treasure token.
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ES6 Careful Advance Universal Objective Score this immediately after a friendly fighter Moves if 2 or more friendly fighters that have Move tokens are in enemy territory.
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ES7 Hold Treasure Token 1 or 2 Universal Objective Score this in an end phase if a friendly fighter holds treasure token 1 or 2.
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ES8 Hold Treasure Token 3 or 4 Universal Objective Score this in an end phase if a friendly fighter holds treasure token 3 or 4.
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ES9 Hold Treasure Token 5 Universal Objective Score this in an end phase if a friendly fighter holds treasure token 5.
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ES10 Slow Advance Universal Objective Score this in an end phase if your warband holds any treasure tokens in both neutral territory and enemy territory.
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ES11 Iron Grasp Universal Objective Score this in an end phase if your warband holds all of the treasure tokens in a friendly and/or enemy territory.
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ES12 Supremacy Universal Objective Score this in an end phase if 2 or more friendly fighters with a total Bounty characteristic of 3 or more hold treasure tokens.
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ES13 Switch Things Up Universal Ploy Pick 2 treasure tokens. Swap the positions of those treasure tokens.
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ES14 Sidestep Universal Ploy Pick a friendly fighter. Push that fighter 1 hex.
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ES15 The Extra Mile Universal Ploy Play this immediately after a friendly fighter Moves. Push that fighter 1 hex. That push must end on a feature token.
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ES16 Settle In Universal Ploy Pick a friendly fighter on a feature token. Give that fighter a Guard token.
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ES17 Healing Potion Universal Ploy Pick a friendly fighter. Heal that fighter. If you are the underdog, you can roll a Save dice. On a BlockBlock or Critical successCritical success, heal that fighter again.
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ES18 Hidden Paths Universal Ploy Pick a friendly fighter in an edge hex. Remove that fighter from the battlefield, and then place that fighter in a different empty edge hex. Then, give that fighter a Move token, unless you are the underdog.
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ES19 Confusion Universal Ploy Pick 2 adjacent fighters. Remove those fighters from the battlefield and then place each in the hex the other was removed from.
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ES20 Hold the Line! Universal Ploy Fighters cannot be driven back. This effect persists until the end of the next Action step.
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ES21 Shoulder Throw Universal Ploy Play this immediately after a friendly fighter's successful Attack if the target is adjacent. Remove the target from the battlefield, and then place them in a different empty hex adjacent to the attacker.
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ES22 By the Numbers Universal Ploy Draw a number of Power cards equal to the number of treasure tokens held by your warband.
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ES23 Stubborn to the End Universal Upgrade If this fighter is the target of an Attack, the attacker cannot use Overrun.
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ES24 Inviolate Universal Upgrade This fighter cannot be Flanked or Surrounded while they hold a treasure token.
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ES25 Great Speed Universal Upgrade This fighter has +1 Move.
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ES26 Sharp Reflexes Universal Upgrade This fighter has +1 Save, to a maximum of 2.
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ES27 Brute Momentum Universal Upgrade This fighter cannot be driven back while they have any Charge tokens.
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ES28 Agile Universal Upgrade Deft: After you make a Save roll for this fighter, you can immediately re-roll 1 Save dice in that Save roll.
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ES29 Duellist Universal Upgrade Footwork: Immediately after this fighter has Attacked, you can push this fighter 1 hex.
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ES30 Great Fortitude Universal Upgrade This fighter has +1 Health.
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ES31 Keen Eye Universal Upgrade This fighter's melee weapons have +1 Attack dice.
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ES32 Great Strength Universal Upgrade This fighter's melee weapons have Grievous.
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