# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
ES1 | Sally Forth | Score this immediately after your opponent's Action step if a friendly fighter with any Charge tokens hold a treasure token in enemy territory. | 1 | - | - | - | ||||||
ES2 | Stand Firm | Score this immediately after your opponent's Action step if a friendly fighter with any Stagger tokens holds a treasure token in enemy territory. | 1 | - | - | - | ||||||
ES3 | Step by Step | Score this immediately after your opponent's Action step if a friendly fighter with any Move tokens holds a treasure token in enemy territory. If you are the underdog, that friendly fighter can have any Charge tokens instead. | 1 | - | - | - | ||||||
ES4 | Unassailable | Score this immediately after an enemy fighter's Attack if a friendly fighter holding a treasure token was the target of that Attack. | 1 | - | - | - | ||||||
ES5 | Aggressive Defender | Score this immediately after a friendly fighter's Attack if the attacker is holding a treasure token. | 1 | - | - | - | ||||||
ES6 | Careful Advance | Score this immediately after a friendly fighter Moves if 2 or more friendly fighters that have Move tokens are in enemy territory. | 1 | - | - | - | ||||||
ES7 | Hold Treasure Token 1 or 2 | Score this in an end phase if a friendly fighter holds treasure token 1 or 2. | 1 | - | - | - | ||||||
ES8 | Hold Treasure Token 3 or 4 | Score this in an end phase if a friendly fighter holds treasure token 3 or 4. | 1 | - | - | - | ||||||
ES9 | Hold Treasure Token 5 | Score this in an end phase if a friendly fighter holds treasure token 5. | 1 | - | - | - | ||||||
ES10 | Slow Advance | Score this in an end phase if your warband holds any treasure tokens in both neutral territory and enemy territory. | 2 | - | - | - | ||||||
ES11 | Iron Grasp | Score this in an end phase if your warband holds all of the treasure tokens in a friendly and/or enemy territory. | 2 | - | - | - | ||||||
ES12 | Supremacy | Score this in an end phase if 2 or more friendly fighters with a total Bounty characteristic of 3 or more hold treasure tokens. | 3 | - | - | - | ||||||
ES13 | Switch Things Up | Pick 2 treasure tokens. Swap the positions of those treasure tokens. | - | - | - | - | ||||||
ES14 | Sidestep | Pick a friendly fighter. Push that fighter 1 hex. | - | - | - | - | ||||||
ES15 | The Extra Mile | Play this immediately after a friendly fighter Moves. Push that fighter 1 hex. That push must end on a feature token. | - | - | - | - | ||||||
ES16 | Settle In | Pick a friendly fighter on a feature token. Give that fighter a Guard token. | - | - | - | - | ||||||
ES17 | Healing Potion | Pick a friendly fighter. Heal that fighter. If you are the underdog, you can roll a Save dice. On a Block or Critical success, heal that fighter again. | - | - | - | - | ||||||
ES18 | Hidden Paths | Pick a friendly fighter in an edge hex. Remove that fighter from the battlefield, and then place that fighter in a different empty edge hex. Then, give that fighter a Move token, unless you are the underdog. | - | - | - | - | ||||||
ES19 | Confusion | Pick 2 adjacent fighters. Remove those fighters from the battlefield and then place each in the hex the other was removed from. | - | - | - | - | ||||||
ES20 | Hold the Line! | Fighters cannot be driven back. This effect persists until the end of the next Action step. | - | - | - | - | ||||||
ES21 | Shoulder Throw | Play this immediately after a friendly fighter's successful Attack if the target is adjacent. Remove the target from the battlefield, and then place them in a different empty hex adjacent to the attacker. | - | - | - | - | ||||||
ES22 | By the Numbers | Draw a number of Power cards equal to the number of treasure tokens held by your warband. | - | - | - | - | ||||||
ES23 | Stubborn to the End | If this fighter is the target of an Attack, the attacker cannot use Overrun. | 1 | - | - | - | ||||||
ES24 | Inviolate | This fighter cannot be Flanked or Surrounded while they hold a treasure token. | 1 | - | - | - | ||||||
ES25 | Great Speed | This fighter has +1 Move. | 0 | - | - | - | ||||||
ES26 | Sharp Reflexes | This fighter has +1 Save, to a maximum of 2. | 2 | - | - | - | ||||||
ES27 | Brute Momentum | This fighter cannot be driven back while they have any Charge tokens. | 1 | - | - | - | ||||||
ES28 | Agile | Deft: After you make a Save roll for this fighter, you can immediately re-roll 1 Save dice in that Save roll. | 2 | - | - | - | ||||||
ES29 | Duellist | Footwork: Immediately after this fighter has Attacked, you can push this fighter 1 hex. | 1 | - | - | - | ||||||
ES30 | Great Fortitude | This fighter has +1 Health. | 2 | - | - | - | ||||||
ES31 | Keen Eye | This fighter's melee weapons have +1 Attack dice. | 2 | - | - | - | ||||||
ES32 | Great Strength | This fighter's melee weapons have Grievous. | 2 | - | - | - |