Thorns Deadly Edge
Thorns of the Briar Queen
Card sets (2)
Edge of the Knife Rivals Deck
While using this Rivals deck, fighters with a Health characteristic of 2 or less and/or 2 or more damage tokens are tempered.
Deadly Synergy Rivals Deck
While using this Rivals deck, adjacent friendly fighters are united.
Enemy fighters adjacent to a united friendly fighter are Flanked.
If each other friendly fighter is slain, the remaining friendly fighter is united.
If you include cards from a universal Rivals deck that uses a plot card, you cannot include cards from another universal Rivals deck that also uses a plot card.
![]()
Play formats
6 1
Valid:
Organised Play Nemesis
Not valid:
Rivals
Objectives (13)
Total glory - 19
6 |
7 |
0
Ploys (10)
Upgrades (10)
Total glory value - 13
| # | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| EK1 | Aggressive Defender |
|
|
Score this immediately after a friendly fighter's Attack if the attacker is holding a treasure token. | 1 | - |
|
? | - | |||
| EK3 | Behind Enemy Lines |
|
|
Score this immediately after an opponent's Action step if a tempered friendly fighter holds a feature token in enemy territory. | 1 | - |
|
- | - | |||
| EK4 | Calm Before the Storm |
|
|
Score this in an end phase if there are any damaged fighters and those fighters are not adjacent. | 2 | - |
|
? | - | |||
| EK5 | Double Team |
|
|
Score this immediately after a friendly fighter's successful Attack if the target was Flanked by a friendly fighter. | 1 | - |
|
- | - | |||
| EK7 | Power in Numbers |
|
|
Score this immediately after an Action step if 3 or more tempered fighters with no Move tokens are adjacent. If you are the underdog score this if 2 or more tempered fighters with no Move tokens are adjacent instead. | 1 | - |
|
? | - | |||
| EK8 | Risky Position |
|
|
Score this in an end phase if a tempered friendly fighter is in enemy territory. | 1 | - |
|
- | - | |||
| EK10 | Trial of the Tempered |
|
|
Score this in an end phase if each fighter is tempered. | 3 | - |
|
- | - | |||
| EK11 | Two-pronged Assault |
|
|
Score this in an end phase if 2 or more tempered friendly fighters are in enemy territory. | 1 | - |
|
- | - | |||
| EK14 | Fake Out! |
|
|
Pick an enemy fighter with a Health characteristic of 3 or more that is adjacent to a tempered friendly fighter, and then roll an Attack dice. If the roll contains any Smash or Fury, inflict 1 damage on that fighter, and then give that fighter a stagger token. If you are the underdog, the roll can also contain Critical success. |
- | - |
|
- | - | |||
| EK16 | Opportunity Strikes |
|
|
Play this immediately after you pick a weapon as part of an Attack for a tempered friendly fighter. That weapon had +1 Attack dice for that Attack. | - | - |
|
- | - | |||
| EK17 | Power from Death |
|
|
Play this immediately after a friendly fighter with a bounty of 1 or more is slain by an enemy fighter, if that fighter was tempered before inflicting the damage that would slay them. Draw up to 3 Power cards. | - | - |
|
- | - | |||
| EK19 | Sidestep |
|
|
Pick a friendly fighter. Push that fighter 1 hex. | - | - |
|
- | - | |||
| EK20 | Spiteful Traps |
|
|
Pick an enemy fighter with a Health characteristic of 3 or more within 2 hexes of your leader. Give that fighter a Move token. | - | - |
|
- | - | |||
| EK21 | Synchronised Effort |
|
|
Pick 2 tempered friendly fighters within 4 hexes of each other. Remove those fighters from the battlefield and then place each in the hex the other was removed from. | - | - |
|
- | - | |||
| EK22 | The Uprising! |
|
|
All friendly fighters are tempered in the next Action step. | - | - |
|
- | - | |||
| EK23 | Dark Horse |
|
|
This fighter is tempered. | 1 | - |
|
- | - | |||
| EK24 | Deadly Aim |
|
|
This fighter's weapons have Ensnare. | 1 | - |
|
- | - | |||
| EK26 | Great Fortitude |
|
|
This fighter has +1 Health. | 2 | - |
|
- | - | |||
| EK30 | Parting Shot |
|
|
Pyrrhic Strike: Immediately after this fighter is slain by an enemy fighter, before removing them from the battlefield, pick an enemy fighter within 2 hexes of them. Give that fighter a stagger token. If this fighter was tempered before inflicting the damage that would slay them, inflict 1 damage on that fighter. | 1 | - |
|
- | - | |||
| EK32 | Sharpened Points |
|
|
This fighter's weapons have Cleave. | 1 | - |
|
- | - | |||
| DY1 | Aggressive Unity |
|
|
Score this in an end phase if 3 or more melee Attacks were made by united friendly fighters this battle round. | 2 | - |
|
- | - | |||
| DY3 | Closed Down |
|
|
Score this in an end phase if a united friendly fighter is holding a treasure token that was held by an enemy fighter this battle round. | 2 | - |
|
? | - | |||
| DY5 | Helping Hand |
|
|
Score this immediately after a united friendly fighter's successful Attack if the Attack roll contained any Single support. |
1 | - |
|
- | - | |||
| DY8 | Infiltrate |
|
|
Score this immediately after a friendly fighter's successful Attack if the target was in neutral or enemy territory and either the attacker was united or the target was Flanked and/or Surrounded. | 1 | - |
|
- | - | |||
| DY9 | Outmuscle |
|
|
Score this in an end phase if an enemy fighter was driven back as part of a united friendly fighter's successful Attack this battle round. Restricted |
2 | - |
|
- | - | |||
| DY15 | Brother-in-Arms |
|
|
Play this immediately before you pick a melee weapon as part of a united friendly fighter's Attack. Pick a united friendly fighter adjacent to the attacker. Use 1 of that fighter's melee weapons for that Attack instead. | - | - |
|
? | - | |||
| DY16 | Defiant Duo |
|
|
Pick 2 adjacent united friendly fighters. If you are the underdog, pick 2 united friendly fighters instead. Give 1 of those fighters a Guard token and then heal the other fighter. | - | - |
|
- | - | |||
| DY17 | Out of Nowhere |
|
|
Play this immediately after you make an Attack roll for a united friendly fighter. Change 1 dice in that Attack roll to Single support or Double support. |
- | - |
|
- | - | |||
| DY23 | Battering Ram |
|
|
(Errata update) Attack rolls made for this fighter as part of melee Attacks always count as having more Critical success than the Save roll for the purposes of Stand Fast and Overrun. |
1 | - |
|
? | - | |||
| DY24 | Coordinated Deathblow |
|
|
Melee Attack action
|
2 | - |
|
- | - | |||
| DY25 | Duellist |
|
|
Footwork: Immediately after this fighter has Attacked, you can push this fighter 1 hex. | 1 | - |
|
- | - | |||
| DY28 | Keen Eye |
|
|
This fighter's melee weapons have +1 Attack dice. | 2 | - |
|
- | - | |||
| DY32 | Titan of Combat |
|
|
This fighter is united. | 1 | - |
|
- | - |






1 
2